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* radv: always dirty the framebuffer when restoring a subpassSamuel Pitoiset2019-05-272-2/+4
| | | | | | | | | | | The old code was not wrong because the transitions performed after the resolves should re-emit the framebuffer if needed. This change is mostly a no-op but it improves consistency regarding other meta operations that need to save/restore subpasses. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: add radv_clear_htile() helperSamuel Pitoiset2019-05-273-6/+16
| | | | | | | | This helper will be useful for clearing HTILE after some depth/stencil resolves. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* anv/android: fix missing dependencies issue during parallel buildChenglei Ren2019-05-271-9/+9
| | | | | | | | | The libmesa_anv_gen* modules require anv_extensions.h, patch makes sure it gets generated as a dependency before building them. Signed-off-by: Chenglei Ren <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Cc: <[email protected]>
* radv: tidy up GetQueryPoolResults for occlusion queriesSamuel Pitoiset2019-05-271-7/+5
| | | | | | | | Just move the block that checks the availability bit into the switch like other query types. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* iris: Don't flag IRIS_DIRTY_URB after BLORP operations unless it changedKenneth Graunke2019-05-261-0/+1
| | | | | We already flag IRIS_DIRTY_URB when we change it, but we were additionally flagging it on every BLORP operation, even if we didn't.
* Revert "mesa: unreference current winsys buffers when unbinding winsys buffers"Dave Airlie2019-05-271-4/+0
| | | | | | | | | | | This reverts commit 12bf7cfecf52083c484602f971738475edfe497e. This commits caused lots of problems: https://bugs.freedesktop.org/show_bug.cgi?id=110721 https://bugs.freedesktop.org/show_bug.cgi?id=110761 Fixes: 12bf7cfecf52 ("mesa: unreference current winsys buffers when unbinding winsys buffers") Pushing without review as we need to get it into next stable.
* panfrost/midgard: Implement fneg/fabs/fsatAlyssa Rosenzweig2019-05-261-0/+20
| | | | | | | | | Fix a regression I inadvertently caused by acking typeless movs before implementing/pushing this *whistles* Nothing to see here, move along folks. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* lima: fix lima_blit with non-zero level source resourceQiang Yu2019-05-251-25/+12
| | | | | | | | | | | lima_blit will do blit between resources with different levels. When blit from a level!=0 source, it will sample from that level of resource as texture. Current texture setup won't respect level when not mipmap filter. Reviewed-by: Vasily Khoruzhick <[email protected]> Signed-off-by: Qiang Yu <[email protected]>
* lima: fix render to non-zero level textureQiang Yu2019-05-251-4/+6
| | | | | | | Current implementation won't respect level of surface to render. Reviewed-by: Vasily Khoruzhick <[email protected]> Signed-off-by: Qiang Yu <[email protected]>
* editorconfig: Fix meson styleDylan Baker2019-05-241-1/+1
| | | | | | The syntax was wrong, resulting in it not working at all. Reviewed-by: Eric Engestrom <[email protected]>
* virgl: remove an incorrect check in virgl_res_needs_flushChia-I Wu2019-05-241-15/+0
| | | | | | | | | | | | | | | | | | | | | Imagine this resource_copy_region(ctx, dst, ..., src, ...); transfer_map(ctx, src, 0, PIPE_TRANSFER_WRITE, ...); at the beginning of a cmdbuf. We need to flush in transfer_map so that the transfer is not reordered before the resource copy. The check for "vctx->num_draws == 0 && vctx->num_compute == 0" is not enough. Removing the optimization entirely. Because of the more precise resource tracking in the previous commit, I hope the performance impact is minimized. We will have to go with perfect resource tracking, or attempt a more limited optimization, if there are specific cases we really need to optimize for. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: reemit resources on first draw/clear/computeChia-I Wu2019-05-241-6/+24
| | | | | | | | | This gives us more precise resource tracking. It can be beneficial because glFlush is often followed by state changes. We don't want to reemit resources that are going to be unbound. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: add missing emit_res for SO targetsChia-I Wu2019-05-241-2/+8
| | | | | Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* gallivm: fix default cbuf info.Roland Scheidegger2019-05-241-1/+1
| | | | | | | | | The default null_output really needs to be static, otherwise the values we'll eventually get later are doubly random (they are not initialized, and even if they were it's a pointer to a local stack variable). VMware bug 2349556. Reviewed-by: Jose Fonseca <[email protected]>
* scons: fix build with llvm 9.Roland Scheidegger2019-05-241-1/+4
| | | | | | | | The x86asmprinter component is gone, and things seem to work by just removing it. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110707 Reviewed-by: Jose Fonseca <[email protected]>
* panfrost: Dereference sampled textureTomeu Vizoso2019-05-241-6/+3
| | | | | | | | We are currently leaking resources if they were sampled from. Once we are done with a sampler, we should dereference that resource. Signed-off-by: Tomeu Vizoso <[email protected]> Reviewed-by: Alyssa Rosenzweig <[email protected]>
* panfrost: ci: Avoid pulling Docker image on every runTomeu Vizoso2019-05-241-23/+29
| | | | | | | | | | Jump over the container stage if we haven't changed any of the files that involved in building the container images. This saves 1-2 minutes in each run and helps conserve resources. Signed-off-by: Tomeu Vizoso <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
* nir: Drop imov/fmov in favor of one mov instructionJason Ekstrand2019-05-2440-106/+80
| | | | | | | | | | | | | | | | The difference between imov and fmov has been a constant source of confusion in NIR for years. No one really knows why we have two or when to use one vs. the other. The real reason is that they do different things in the presence of source and destination modifiers. However, without modifiers (which many back-ends don't have), they are identical. Now that we've reworked nir_lower_to_source_mods to leave one abs/neg instruction in place rather than replacing them with imov or fmov instructions, we don't need two different instructions at all anymore. Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Vasily Khoruzhick <[email protected]> Acked-by: Rob Clark <[email protected]>
* nir/builder: Merge nir_[if]mov_alu into one nir_mov_alu helperJason Ekstrand2019-05-246-36/+18
| | | | | | | | Unless source modifiers are present, fmov and imov are the same. There's no good reason for having two helpers. Reviewed-by: Kristian H. Kristensen <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
* nir/lower_to_source_mods: Stop turning add, sat, and neg into movJason Ekstrand2019-05-242-40/+19
| | | | | Reviewed-by: Kristian H. Kristensen <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
* nir/source_mods: Add a helpers for setting source modifiersJason Ekstrand2019-05-241-6/+18
| | | | | | | | It's potentially a tiny bit less efficient but the helpers make it much easier to sort out the rules for updating source modifiers. Reviewed-by: Kristian H. Kristensen <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
* intel: Implement abs, neg, and sat in the back-endJason Ekstrand2019-05-242-9/+44
| | | | | Reviewed-by: Kristian H. Kristensen <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
* intel/nir: Call alu_to_scalar one last time before out-of-ssaJason Ekstrand2019-05-241-0/+2
| | | | | | | | | | | A few of our very late passes can end up generating vectors accidentally so we need to get rid of them. The only known case of this is the ffma peephole which generates fneg and fabs as vectors. Currently, they're not a problem because they get turned into fmov which the back-end compiler knows how to handle as a vector. That's about to change. Reviewed-by: Kristian H. Kristensen <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
* nir/builder: Remove the use_fmov parameter from nir_swizzleJason Ekstrand2019-05-2415-51/+48
| | | | | | | | | | This flag has caused more confusion than good in most cases. You can validly use imov for floats or fmov for integers because, without source modifiers, neither modify their input in any way. Using imov for floats is more reliable so we go that direction. Reviewed-by: Kristian H. Kristensen <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
* ptn,ttn: Use nir_channel for selecting channelsJason Ekstrand2019-05-242-2/+2
| | | | | | | | Both of these passes predate the nir_channel helper. We should just use it instead of hand-rolling it in both passes. Reviewed-by: Kristian H. Kristensen <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
* scons: For MinGW use -posix flag.Michel Zou2019-05-241-1/+1
| | | | Signed-off-by: Jose Fonseca <[email protected]>
* etnaviv: use the correct uniform dirty bitsChristian Gmeiner2019-05-241-2/+2
| | | | | | | Found during code inspection. Cc: [email protected] Signed-off-by: Christian Gmeiner <[email protected]>
* anv: Do not emulate texture swizzle for INPUT_ATTACHMENT, STORAGE_IMAGEDanylo Piliaiev2019-05-242-6/+12
| | | | | | | | | | | If descriptorType is VK_DESCRIPTOR_TYPE_STORAGE_IMAGE or VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, the imageView member of each element of pImageInfo must have been created with the identity swizzle. Fixes: d2aa65eb Signed-off-by: Danylo Piliaiev <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* st/dri: enable EGL_ANDROID_blob_cache on gallium driversTapani Pälli2019-05-241-0/+29
| | | | | | | | | | | Verified to work properly with Iris driver on Android Celadon. Cache files get generated as 'com.android.opengl.shaders_cache' for each application. v2: check that cache was returned (Eric Engestrom) Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* panfrost: Remove the standalone compilerAlyssa Rosenzweig2019-05-242-165/+0
| | | | | | | | | | | | | | Now that the online compiler and pandecode are reliable and upstreamed, nobody is using this. If somebody does need it, it should be easy enough to bring back, I suppose. At the moment, it's just a maintenance hazard, since meson is silly and does double builds for compiler updates (triple for disassembler changes). If people need the standalone _disassembler_, that can be added trivially into pandecode (pandecode already includes the disassembler). Signed-off-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Ryan Houdek <[email protected]>
* vk/util: suppress warning about out-of-enum android valueEric Engestrom2019-05-231-2/+4
| | | | | | | | | | src/vulkan/util/vk_enum_to_str.c: In function ‘vk_structure_type_size’: src/vulkan/util/vk_enum_to_str.c:3335:9: warning: case value ‘1000010000’ not in enumerated type ‘VkStructureType’ {aka ‘const enum VkStructureType’} [-Wswitch] case VK_STRUCTURE_TYPE_NATIVE_BUFFER_ANDROID: return sizeof(VkNativeBufferANDROID); ^~~~ Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* iris: Advertise coherent framebuffer fetchesKenneth Graunke2019-05-231-0/+2
| | | | | This lets us advertise GL_EXT_shader_framebuffer_fetch and GL_KHR_blend_equation_advanced_coherent support.
* gallium: Add PIPE_CAP_FBFETCH_COHERENT and expose extensionsKenneth Graunke2019-05-234-0/+8
| | | | | | | st/mesa now exposes KHR_blend_equation_advanced_coherent and EXT_shader_framebuffer_fetch if the new capability is supported. Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: Advertise GL_EXT_shader_framebuffer_fetch_non_coherentKenneth Graunke2019-05-231-0/+5
| | | | | | | This extension requires the ability to read from all render targets, so we only enable it if PIPE_CAP_FBFETCH >= PIPE_CAP_MAX_RENDER_TARGETS. Reviewed-by: Marek Olšák <[email protected]>
* gallium: Change PIPE_CAP_TGSI_FS_FBFETCH bool to PIPE_CAP_FBFETCH countKenneth Graunke2019-05-2320-24/+32
| | | | | | | | | | | | | | TGSI's FBFETCH instruction currently only supports reading from a single render target, but NIR intrinsics can support multiple render targets. radeonsi can only support fetching from RT 0, but other drivers may be able to support fetching from any render target. To express this, this patch renames PIPE_CAP_TGSI_FS_FBFETCH to simply PIPE_CAP_FBFETCH, and converts it from a boolean "is FBFETCH supported?" to an integer number of render targets which can be fetched. Reviewed-by: Marek Olšák <[email protected]>
* iris: Record state sizes for INTEL_DEBUG=bat decoding.Kenneth Graunke2019-05-237-5/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Felix noticed a crash when using INTEL_DEBUG=bat decoding. It turned out that we were sometimes placing variable length data near the end of a buffer, and with the decoder guessing random lengths rather than having an actual count, it was walking off the end and crashing. So this does more than improve the decoder output. Unfortunately, this is a bit more complicated than i965's handling, because we don't have a single state buffer. Various places upload data via u_upload_mgr, and so there isn't a central place to record the size. We don't need to catch every single place, however, since it's only important to record variable length packets (like viewports and binding tables). State data also lives arbitrarily long, rather than being discarded on every batch like i965, so we don't know when to clear out old entries either. (We also don't have a callback when an upload buffer is released.) So, this tracking may space leak over time. That's probably okay though, as this is only a debugging feature and it's a slow leak. We may also get lucky and overwrite existing entries as we reuse BOs, though I find this unlikely to happen. The fact that the decoder works in terms of offsets from a state base address is also not ideal, as dynamic state base address and surface state base address differ for iris. However, because dynamic state addresses start from the top of a 4GB region, and binding tables start from addresses [0, 64K), it's highly unlikely that we'll get overlap. We can always improve this, but for now it's better than what we had.
* vk/util: drop no-op compiler warning workaroundEric Engestrom2019-05-231-19/+5
| | | | | | | | | | `-Wswitch` applies to `switch()`, not `case:`, and is bypassed by the presence of a `default:` anyway, so let's drop the `default:` and move the warning suppression to where it can make a difference, and then it turns out that we don't need to keep a list of special cases anymore :) Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* mesa/main: make the CONSERVATIVE_RASTERIZATION_INTEL checks consistentErik Faye-Lund2019-05-231-1/+2
| | | | | | | | | INTEL_conservative_rasterization isn't exposed on compatibility contexts, nor for GLES 3.0 and below. We already do this correctly for gl{Enable,Disable}, but we should do the same for glIsEnabled as well. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/main: make the FRAGMENT_PROGRAM checks consistentErik Faye-Lund2019-05-231-3/+2
| | | | | | | | | IsEnabled(FRAGMENT_PROGRAM) isn't supposed to be allowed, but our check allowed this anyway. Let's make these checks consistent, and while we're at it, modernize them a bit. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/main: make the TEXTURE_CUBE_MAP checks consistentErik Faye-Lund2019-05-231-3/+5
| | | | | | | | | IsEnabled(TEXTURE_CUBE_MAP) isn't supposed to be allowed, but our check allowed this anyway. Let's make these checks consistent, and while we're at it, modernize them a bit. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/main: remove duplicate macrosErik Faye-Lund2019-05-231-14/+0
| | | | | | | | These are already defined as the exactly same, so let's get rid of the duplicate definitions. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/main: remove unused argumentErik Faye-Lund2019-05-231-24/+24
| | | | | | | | The 'CAP' argument has been unused in both of these macros since 2010, so let's get rid of it from both. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/main: remove unused macroErik Faye-Lund2019-05-231-8/+0
| | | | | | | The first version of this macro is unused, so let's get rid of it. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: simplify resource list building codeTimothy Arceri2019-05-233-77/+87
| | | | | | | | | | | | | | This greatly simplifies the code to calculate if we should add a buffer to the resource list. This uses the spec rules and simple math to decide if we should add the buffer rather than complex string processing. This patch refines a patch present in the ARB_gl_spriv merge request for the NIR linker and applies it to the GLSL IR linker. This is why we also move the function to the shared linker code, because we will want to reuse the code for the NIR linker also. Reviewed-by: Tapani Pälli <[email protected]>
* virgl: track valid buffer range for transfer syncChia-I Wu2019-05-227-20/+59
| | | | | | | | | | | | | | | | | | | | | | | | | | virgl_transfer_queue_is_queued was used to avoid flushing. That fails when the resource is being accessed by previous cmdbufs but not the current one. The new approach of tracking the valid buffer range does not apply to textures however. But hopefully it is fine because the goal is to avoid waiting for this scenario glBufferSubData(..., offset, size, data1); glDrawArrays(...); // append new vertex data glBufferSubData(..., offset+size, size, data2); glDrawArrays(...); If glTex(Sub)Image* turns out to be an issue, we will need to track valid level/layer ranges as well. v2: update virgl_buffer_transfer_extend as well v3: do not remove virgl_transfer_queue_is_queued Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]> (v1) Reviewed-by: Gurchetan Singh <[email protected]> (v2)
* virgl: remove support for buffer surfacesChia-I Wu2019-05-222-19/+15
| | | | | | | | | | st/mesa does not need it and virglrenderer does not really support it. Remove the support so that we are sure pipe_surface never refers to a buffer resource. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* virgl: handle NULL shader resource explicitlyChia-I Wu2019-05-221-3/+3
| | | | | | | | | | When shader images/buffers are set, do not rely on virgl_encoder_write_res and virgl_resource_dirty to do the implicit NULL check. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Alexandros Frantzis <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
* vulkan: fix build dependency issue with generated filesLionel Landwerlin2019-05-227-26/+35
| | | | | | | | | | | | | On machines with many cores, you can run into that issue : ../mesa-9999/src/vulkan/overlay-layer/overlay.cpp:42:10: fatal error: vk_enum_to_str.h: No such file or directory v2: Move declare_dependency around (Eric) Signed-off-by: Lionel Landwerlin <[email protected]> Reported-by: Jan Ziak Cc: <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* gallium: enable dmabuf on BSD as wellGreg V2019-05-221-1/+1
| | | | | | | | | The DRM_CONF_SHARE_FD code did not check for Linux, so the commit that introduced PIPE_CAP_DMABUF broke Wayland-EGL clients on FreeBSD. Fixes: 8ae50e60 (gallium: replace DRM_CONF_SHARE_FD with PIPE_CAP_DMABUF) Reviewed-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* iris: fix android buildTapani Pälli2019-05-221-0/+1
| | | | | | Fixes: 4756864cdc5 ""iris: Start wiring up on-disk shader cache Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>