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* egl_dri2: Implement EGL_KHR_surfaceless_* extensionsKristian Høgsberg2010-07-281-25/+55
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* egl: EGL_KHR_surfaceless_* extensionsKristian Høgsberg2010-07-284-36/+67
| | | | | | | | | These extensions allow an application to make a context current by passing EGL_NO_SURFACE for the write and read surface in the call to eglMakeCurrent. The motivation is that applications that only want to render to client API targets (such as OpenGL framebuffer objects) should not need to create a throw-away EGL surface just to get a current context.
* Untangle gallium/egl/glx source sharing mess and make it compile againKristian Høgsberg2010-07-283-114/+58
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* r600g: state context ptr in sampler_view & add I8/L8 buffer formatJerome Glisse2010-07-282-0/+3
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r600g: switch btw flat/linear interpolationJerome Glisse2010-07-283-3/+7
| | | | | | | | | I am not sure how to properly handle flat shading regarding non color parameter to fragment shader. It seems we should still interpolate non color using linear interpolation and flat shade only apply to color. Signed-off-by: Jerome Glisse <[email protected]>
* r600g: split pipe state creating/binding from hw state creationJerome Glisse2010-07-289-612/+1077
| | | | | | | | | Split hw vs pipe states creation handling as hw states group doesn't match pipe state group exactly. Right now be dumb about that and rebuild all hw states on each draw call. More optimization on that side coming. Signed-off-by: Jerome Glisse <[email protected]>
* glx: Split indirect and applegl implementations into different filesKristian Høgsberg2010-07-287-547/+624
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* glx: Move bind and unbind to context vtableKristian Høgsberg2010-07-2812-276/+206
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* glx: Rename __GLXcontext and __GLXdisplayPrivate to struct types.Kristian Høgsberg2010-07-2830-768/+781
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* glx: Rename __GLXscreenConfigs to struct glx_screenKristian Høgsberg2010-07-2810-101/+99
| | | | Because double underscores in private type names is painful.
* glx: Use _X_EXPORT instead of our own PUBLIC macroKristian Høgsberg2010-07-287-101/+74
| | | | We're an X client library, so we can use Xfuncproto.h.
* glx: Rename glcontextmodes.[ch] to glxconfig.[ch]Kristian Høgsberg2010-07-287-7/+4
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* glx: Rename __GLcontextModes to struct glx_configKristian Høgsberg2010-07-2817-289/+258
| | | | | With this rename, we use 'config' consitently to refer to GLX configurations instead of the modes/configs/visual mess before.
* glx: Delete unused glcontextmodes.c functionsKristian Høgsberg2010-07-283-101/+0
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* glx: Stop using glcore.h and glxint.h in glxKristian Høgsberg2010-07-283-93/+90
| | | | We'd like to get rid of these header files.
* Avoid a compiler warning about a potentially unused variable.Carl Worth2010-07-281-1/+1
| | | | | | | | | There is no assignment to the "ret" variable if X_DRI2SwapBuffers is not defined. In this case, the earlier explicit "return 0" is likely to be used, but the compiler can't be sure of that, (nor can I for that matter). We cover this case by explicitly initializing "ret" to 0.
* Avoid compiler warning for unused glx_dpy variable.Carl Worth2010-07-281-1/+1
| | | | | | | | | | My earlier attempt to eliminate this warning (c0ca2bfb2ad8c) was invalid as it removed the variable declaration. Jerome correctly reverted that (600c85efdb0ff) since the variable is used when X_DRI2SwapBuffers is defined. Here, instead of removing the declaration, we move it to inside the correct #ifdef.
* r600g: cleanup resource buffer/texture messJerome Glisse2010-07-2810-259/+217
| | | | | | Use a common function, fix the mess it was before. Signed-off-by: Jerome Glisse <[email protected]>
* r600g: add lrp instruction supportJerome Glisse2010-07-281-3/+80
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* r600g: actualy fix the literal emissionJerome Glisse2010-07-281-3/+3
| | | | | | | Previous patch added literal emission to wrong place, we want to emit literal before emitting a new alu group. Signed-off-by: Jerome Glisse <[email protected]>
* glapi: Fix VMware spelling.Vinson Lee2010-07-281-1/+1
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* gallium/docs: Fix VMware spelling.Vinson Lee2010-07-281-2/+2
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* draw: Fix VMware spelling.Vinson Lee2010-07-283-3/+3
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* r600g: fix up segfault with variation between views and count.Dave Airlie2010-07-281-4/+18
| | | | | For some reason gallium hands us something with lots of empty views, and we are expected to deal with it, just do what r300g does for this bit.
* gallium/docs: Fix VMware spelling.Corbin Simpson2010-07-271-2/+2
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* r600g: use gallium util for float->ui conversionDave Airlie2010-07-282-19/+6
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* scons: Fix sunos5 build.Vinson Lee2010-07-272-0/+6
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* r600g: texture supportJerome Glisse2010-07-277-9/+610
| | | | | | | | | | | | | Add texture mapping support, redbook/texbind works if you comment out glClear and second checkboard. Need to fix : - texture overwritting - lod & mip/map handling - unormalized coordinate handling - texture view with first leve > 0 - and many other things Signed-off-by: Jerome Glisse <[email protected]>
* llvmpipe: pass face+slice to llvmpipe_unswizzle_cbuf_tile()Brian Paul2010-07-271-2/+3
| | | | | | | | Cube map faces and 3D texture slices are treated the same in llvmpipe textures. Need to pass the sum of these fields to llvmpipe_unswizzle_cbuf_tile() as we do elsewhere. Fixes piglit fbo-3d test (fd.o bug 29135).
* r600g: Move declaration before code.Vinson Lee2010-07-271-2/+5
| | | | Fixes SCons build.
* swrastg: Add SWRAST_NO_PRESENT option to not send updates to X serverJakob Bornecrantz2010-07-271-1/+9
| | | | | There seem to be a problem with this path and freeglut where the window wont open if SWRAST_NO_PRESENT is set to true.
* intel: Remove unused intel/server filesKristian Høgsberg2010-07-275-397/+2
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* r600g: always emit literal after emiting an alu instructionJerome Glisse2010-07-271-29/+32
| | | | | | Make sure we always fill in the literal after alu instruction. Signed-off-by: Jerome Glisse <[email protected]>
* llvmpipe: Use lp_build_select_bitwise() where appropriate.José Fonseca2010-07-271-11/+11
| | | | Fixes fdo 29269.
* gallivm: Add lp_build_select_bitwise() alternative to lp_build_select_bitwiseJosé Fonseca2010-07-272-22/+50
| | | | | | | | | | When (mask & a) | (~mask & b) is meant instead of mask ? a : b
* cell: comment-out unused fields, functionsBrian Paul2010-07-261-2/+4
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* cell: make functions staticBrian Paul2010-07-261-3/+3
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* cell: fix segfault when freeing samplersBrian Paul2010-07-261-1/+1
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* cell: comment-out unneeded padding fieldBrian Paul2010-07-261-1/+1
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* cell: added const qualifierBrian Paul2010-07-261-1/+1
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* util: fix unused function warning on non-x86Brian Paul2010-07-261-0/+3
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* glx: Remove function prototypes no longer necessaryKristian Høgsberg2010-07-261-7/+0
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* i965: Fix reversed naming of the operations in compute-to-mrf optimization.Eric Anholt2010-07-263-6/+11
| | | | | Also fix up comments, so that the difference between the two passes is clarified.
* i965: Clean up a few magic numbers to use brw_defines.h defs.Eric Anholt2010-07-263-18/+20
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* i965: Use MIN2, MAX2 instead of rolling our own.Eric Anholt2010-07-261-15/+12
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* i965: Fold the "is arithmetic" bit of 965 opcodes into the opcode list.Eric Anholt2010-07-261-50/+26
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* i965: Remove some duped register size/count definitionsEric Anholt2010-07-262-34/+26
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* i965: Move the GRF-to-MRF optimizations to brw_optimize.c.Eric Anholt2010-07-263-619/+618
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* i965: Improve (i.e. remove) some grf-to-mrf unnecessary movesBenjamin Segovia2010-07-261-2/+626
| | | | | | | | | | | | | | | | | | | | | | | | | Several routines directly analyze the grf-to-mrf moves from the Gen binary code. When it is possible, the mov is removed and the message register is directly written in the arithmetic instruction Also redundant mrf-to-grf moves are removed (frequently for example, when sampling many textures with the same uv) Code was tested with piglit, warsow and nexuiz on an Ironlake machine. No regression was found there Note that the optimizations are *deactivated* on Gen4 and Gen6 since I did test them properly yet. No reason there are bugs but who knows The optimizations are currently done in branch free programs *only*. Considering branches is more complicated and there are actually two paths: one for branch free programs and one for programs with branches Also some other optimizations should be done during the emission itself but considering that some code is shader between vertex shaders (AOS) and pixel shaders (SOA) and that we may have branches or not, it is pretty hard to both factorize the code and have one good set of strategies
* glx: Drop debug fprintf that snug in with the previous commitKristian Høgsberg2010-07-261-2/+0
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