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* mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul2009-05-211-1/+1
* Merge branch 'mesa_7_5_branch'Brian Paul2009-05-212-4/+10
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| * vbo: fix incorrect loop limit in bind_array_obj()Brian Paul2009-05-211-1/+4
| * mesa: use MAX_ values instead of literalsBrian Paul2009-05-211-2/+2
| * minstall: Don't copy over an identical fileCarl Worth2009-05-211-2/+5
* | mesa: freshen comments for update_array()Brian Paul2009-05-211-3/+2
* | mesa: minor code simplification in _mesa_GetVertexAttrib*NV()Brian Paul2009-05-211-10/+19
* | mesa: comment for _mesa_GetVertexAttribfvARB()Brian Paul2009-05-211-0/+4
* | mesa: minor code simplification in _mesa_GetVertexAttribfvARB()Brian Paul2009-05-211-6/+9
* | mesa: remove const qualifierBrian Paul2009-05-211-1/+1
* | mesa: VertexAttribPointer commentsBrian Paul2009-05-211-0/+11
* | mesa: call _mesa_update_array_object_max_element() before printing array infoBrian Paul2009-05-211-0/+2
* | mesa: added gl_array_object::Weight array fieldBrian Paul2009-05-213-1/+5
* | mesa: check FEATURE_point_size_array for PointSize arrayBrian Paul2009-05-211-0/+2
* | mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul2009-05-211-45/+45
* | mesa: new _mesa_update_array_object_max_element() functionBrian Paul2009-05-212-2/+83
* | vbo: return VP_NONE from get_program_mode() if running fixed-func vertex programBrian Paul2009-05-211-0/+2
* | vbo: move vp_mode enum to vbo_exec.h, use enum instead of GLuintBrian Paul2009-05-212-8/+14
* | i965: fix whitespace in brw_tex_layout.cEric Anholt2009-05-211-32/+31
* | i956: Make state dependency of SF on drawbuffer bounds match Mesa's.Eric Anholt2009-05-211-2/+5
* | intel: Fall back on any rendering to texture with no miptree.Eric Anholt2009-05-211-4/+4
* | intel: Mark the FBO as incomplete if there's no intel_renderbuffer for it.Eric Anholt2009-05-211-0/+5
* | intel: Don't segfault on glGenerateMipmaps of a cube map with one face defined.Eric Anholt2009-05-211-2/+2
* | intel: Use _mesa_CheckFramebufferStatusEXT insteaad of glCheck...Eric Anholt2009-05-211-1/+1
* | mesa: added debug functions for dumping color/depth/stencil buffersBrian Paul2009-05-212-0/+110
* | i965: rename var: s/tmp/vs_inputs/Brian Paul2009-05-211-8/+8
* | mesa: remove pointless null ptr check, improved some error messagesBrian Paul2009-05-211-3/+3
* | mesa: added _mesa_print_arrays() for debuggingBrian Paul2009-05-212-13/+51
* | mesa: updated comment for _MaxElement fieldBrian Paul2009-05-211-1/+1
* | mesa: move gl_array_attrib::_MaxElement to gl_array_object::_MaxElementBrian Paul2009-05-214-8/+14
* | vbo: s/8/MAX_TEXTURE_COORD_UNITS/Brian Paul2009-05-211-1/+1
* | cell: perform triangle cull a little earlierJonathan Adamczewski2009-05-211-31/+74
* | cell: unroll inner loop of spu_render.c:cmd_render()Jonathan Adamczewski2009-05-213-32/+89
* | st: add support for GL_EXT_vertex_array_bgraBrian Paul2009-05-214-2/+16
* | r300-gallium: r500-fs: POW.Corbin Simpson2009-05-201-1/+27
* | r300-gallium: r500-fs: LRP.Corbin Simpson2009-05-201-4/+32
* | r300-gallium: r500-fs: Combine function.Corbin Simpson2009-05-201-15/+6
* | r300-gallium: Prevent assert when fogcoords are present.Corbin Simpson2009-05-202-5/+14
* | r300-gallium: Another constantbuf shader recompile test.Corbin Simpson2009-05-204-2/+14
* | r300-gallium: Raise constantbuf limits.Corbin Simpson2009-05-201-3/+3
* | r300-gallium: fs: Remove cruft from way back when.Corbin Simpson2009-05-201-18/+0
* | radeon-gallium: Add surface_buffer_create callback.Corbin Simpson2009-05-201-1/+25
* | r300-gallium: Make surface_copy actually load the texture in shader.Corbin Simpson2009-05-203-3/+4
* | r300-gallium: Add missing R481 PCI ID.Corbin Simpson2009-05-201-0/+1
* | r300-gallium: Make surface_copy work, and refactor buffer validation.Corbin Simpson2009-05-202-16/+47
* | radeon-gallium: Don't permit reading and writing a BO in one CS.Corbin Simpson2009-05-202-3/+20
* | st: reformatting, comments, var renamingBrian Paul2009-05-191-19/+29
* | Merge branch 'mesa_7_5_branch'Brian Paul2009-05-192-4/+15
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| * mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENTMathias Fröhlich2009-05-191-4/+14
| * mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul2009-05-191-0/+1