Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: pass correct constant type to _mesa_fetch_state() | Brian Paul | 2011-08-04 | 1 | -1/+1 |
| | | | | Fixes assorted warnings about float vs. gl_constant_value pointers. | ||||
* | mesa: use gl_constant_value type in ARB program parser | Brian Paul | 2011-08-04 | 2 | -29/+30 |
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* | mesa: use gl_constant_value type in _mesa_[Get]ProgramNamedParameter4fNV() | Brian Paul | 2011-08-04 | 1 | -10/+10 |
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* | mesa: add st_glsl_to_tgsi.cpp to Sconscript | Brian Paul | 2011-08-04 | 1 | -0/+1 |
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* | mesa: fix out of bounds array access in rtgc debug code | Brian Paul | 2011-08-04 | 1 | -1/+1 |
| | | | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=39841 This would only be hit if someone set RGTC_DEBUG=1. | ||||
* | mesa: don't use K&R style function pointer calls | Brian Paul | 2011-08-04 | 1 | -3/+3 |
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* | Merge branch 'glsl-to-tgsi' | Bryan Cain | 2011-08-04 | 43 | -323/+5610 |
|\ | | | | | | | | | | | Conflicts: src/mesa/state_tracker/st_atom_pixeltransfer.c src/mesa/state_tracker/st_program.c | ||||
| * | st/mesa: replace duplicated create_color_map_texture() function with shared ↵ | Bryan Cain | 2011-08-04 | 4 | -43/+26 |
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| * | glsl_to_tgsi: remove debugging printf | Bryan Cain | 2011-08-04 | 1 | -1/+0 |
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| * | glsl_to_tgsi: copy reladdr in st_src_reg(st_dst_reg) constructor | Bryan Cain | 2011-08-01 | 1 | -1/+1 |
| | | | | | | | | This is a glsl_to_tgsi port of commit f7cd9a858c04. | ||||
| * | glsl_to_tgsi: add each relative address to the previous | Bryan Cain | 2011-08-01 | 1 | -0/+12 |
| | | | | | | | | This is a glsl_to_tgsi port of commit d6e1a8f71437. | ||||
| * | glsl_to_tgsi: lower all ir_quadop_vector expressions | Bryan Cain | 2011-08-01 | 1 | -1/+1 |
| | | | | | | | | Unlike Mesa IR, TGSI doesn't have a SWZ opcode. | ||||
| * | glsl_to_tgsi: rework immediate tracking to not use gl_program_parameter_list | Bryan Cain | 2011-08-01 | 1 | -47/+88 |
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| * | glsl_to_tgsi: update comments | Bryan Cain | 2011-08-01 | 1 | -12/+11 |
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| * | glsl_to_tgsi: make coding style more consistent | Bryan Cain | 2011-08-01 | 1 | -137/+126 |
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| * | glsl_to_tgsi: make assignment hack safer | Bryan Cain | 2011-08-01 | 1 | -3/+4 |
| | | | | | | | | Fixes an assertion failure in piglit test glsl-texcoord-array. | ||||
| * | glsl_to_tgsi: separate immediates from array constants during IR translation | Bryan Cain | 2011-08-01 | 1 | -48/+95 |
| | | | | | | | | | | | | | | | | Before, if any uniform or constant array was accessed with indirect addressing, st_translate_program() would emit uniform constants in the place of immediates. This behavior was unavoidable with ir_to_mesa/mesa_to_tgsi, but glsl_to_tgsi can work around it since the GLSL IR backend and the TGSI emission are both inside the state tracker. | ||||
| * | glsl_to_tgsi: fix mistakes in get_pixel_transfer_visitor() | Bryan Cain | 2011-08-01 | 1 | -3/+3 |
| | | | | | | | | I noticed these issues while working on get_bitmap_visitor(). | ||||
| * | st/mesa, glsl_to_tgsi: support glBitmap with a GLSL fragment shader active | Bryan Cain | 2011-08-01 | 3 | -6/+105 |
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| * | st/mesa, glsl_to_tgsi: support glDrawPixels/glCopyPixels with a GLSL ↵ | Bryan Cain | 2011-08-01 | 3 | -0/+194 |
| | | | | | | | | | | | | | | fragment shader active Since this was previously implemented using Mesa IR and _mesa_combine_programs, this commit adds a new code path that works with glsl_to_tgsi. | ||||
| * | glsl_to_tgsi: replace MAX_PROGRAM_TEMPS (256) with MAX_TEMPS (4096) | Bryan Cain | 2011-08-01 | 1 | -6/+8 |
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| * | r200, r600c, i965: fix build | Bryan Cain | 2011-08-01 | 7 | -30/+30 |
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| * | glsl_to_tgsi: always run copy_propagate() and eliminate_dead_code_advanced() | Bryan Cain | 2011-08-01 | 1 | -5/+4 |
| | | | | | | | | These two passes are written to handle indirect addressing properly. | ||||
| * | glsl_to_tgsi: fix mistake in new dead code elimination pass | Bryan Cain | 2011-08-01 | 1 | -4/+4 |
| | | | | | | | | | | The conditions of IF opcodes were not being counted as reads, which sometimes led to the condition register being wrong or undefined. | ||||
| * | glsl_to_tgsi: improve assignment handling | Bryan Cain | 2011-08-01 | 1 | -3/+14 |
| | | | | | | | | | | This is a hack, but it's better than emitting an unnecessary MOV instruction and hoping the optimization passes clean it up. | ||||
| * | glsl_to_tgsi: improve eliminate_dead_code_advanced() | Bryan Cain | 2011-08-01 | 1 | -0/+9 |
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| * | glsl_to_tgsi: use the correct writemask in try_emit_mad() and try_emit_sat() | Bryan Cain | 2011-08-01 | 1 | -2/+7 |
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| * | glsl_to_tgsi: use a more specific condition for gl_FragDepth hack in ↵ | Bryan Cain | 2011-08-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | generating assignments This reduces the number of instructions in the fragment shader of glsl-fs-atan-2 from 174 to 146 with EmitNoIfs enabled. | ||||
| * | glsl_to_tgsi: add a better, more advanced dead code elimination pass | Bryan Cain | 2011-08-01 | 1 | -0/+140 |
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| * | glsl_to_tgsi: remove handling of XPD opcode in compile_tgsi_instruction() | Bryan Cain | 2011-08-01 | 1 | -8/+0 |
| | | | | | | | | | | The opcode is never emitted by the glsl_to_tgsi_visitor, so its special case in compile_tgsi_instruction() was dead code. | ||||
| * | glsl_to_tgsi: use swizzle_for_size for src reg in conditional moves | Bryan Cain | 2011-08-01 | 1 | -2/+5 |
| | | | | | | | | | | This prevents the copy propagation pass from being confused by undefined channels and thus missing optimization opportunities. | ||||
| * | glsl_to_tgsi: execute merge_registers() after eliminate_dead_code() | Emil Velikov | 2011-08-01 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | Fixes a regression unintentionally introduced by "glsl_to_tgsi: fix shaders with indirect addressing of temps" that caused missing leaves in 3dmark01 test 4 (Nature) and missing/displaced textures on human models in Counter-Strike: Source. Signed-off-by: Emil Velikov <[email protected]> Signed-off-by: Bryan Cain <[email protected]> | ||||
| * | glsl_to_tgsi: implement simplify_cmp pass needed by r300g | Bryan Cain | 2011-08-01 | 1 | -0/+95 |
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| * | glsl_to_tgsi: fix compile error with g++ 4.6 | Bryan Cain | 2011-08-01 | 1 | -1/+1 |
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| * | glsl: remove glsl_type::get_vec4_type() | Bryan Cain | 2011-08-01 | 2 | -17/+2 |
| | | | | | | | | | | | | | | | | Thanks to Kenneth Graunke for pointing out that glsl_type::get_instance(base, 4, 1) is the same as glsl_type::get_vec4_type(base). The function was only used in st_glsl_to_tgsi, and this commit replaces that usage with get_instance. | ||||
| * | glsl_to_tgsi: silence compiler warning | Bryan Cain | 2011-08-01 | 1 | -1/+1 |
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| * | glsl_to_tgsi: finish some loose ends | Bryan Cain | 2011-08-01 | 1 | -10/+36 |
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| * | glsl-to-tgsi: fix piglit tests | Bryan Cain | 2011-08-01 | 1 | -9/+11 |
| | | | | | | | | | | This commit fixes all of the piglit tests regressed by "mesa, glsl_to_tgsi: add native support for integers in shaders" on softpipe. | ||||
| * | mesa, glsl_to_tgsi: add native support for integers in shaders | Bryan Cain | 2011-08-01 | 5 | -60/+328 |
| | | | | | | | | | | Disabled by default on all drivers. To enable it, change ctx->GLSLVersion to 130 in st_extensions.c. Currently, softpipe is the only driver with integer support. | ||||
| * | tgsi: add support for TGSI_OPCODE_MOD in tgsi_exec | Bryan Cain | 2011-08-01 | 1 | -1/+12 |
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| * | mesa: support boolean and integer-based parameters in prog_parameter | Bryan Cain | 2011-08-01 | 13 | -66/+88 |
| | | | | | | | | | | | | The functionality is not used by anything yet, and the glUniform functions will need to be reworked before this can reach its full usefulness. It is nonetheless a step towards integer support in the state tracker and classic drivers. | ||||
| * | gallium: add PIPE_SHADER_CAP_INTEGERS | Bryan Cain | 2011-08-01 | 10 | -0/+19 |
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| * | glsl_to_tgsi: fix shaders with indirect addressing of temps | Bryan Cain | 2011-08-01 | 1 | -4/+12 |
| | | | | | | | | Fixes several Piglit tests, although it's a step backwards for optimization. | ||||
| * | glsl_to_tgsi: use TGSI opcodes when converting from GLSL IR | Bryan Cain | 2011-08-01 | 1 | -333/+217 |
| | | | | | | | | | | Before, the translator used Mesa IR opcodes (a holdover from ir_to_mesa) and converted them to TGSI opcodes during TGSI emission. | ||||
| * | glsl_to_tgsi: support DDY (ir_unop_dFdy) | Bryan Cain | 2011-08-01 | 1 | -6/+1 |
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| * | glsl_to_tgsi: lower noise opcodes when converting from GLSL IR, not when ↵ | Bryan Cain | 2011-08-01 | 1 | -13/+8 |
| | | | | | | | | generating TGSI | ||||
| * | glsl_to_tgsi: define the sampler objects used | Bryan Cain | 2011-08-01 | 1 | -2/+11 |
| | | | | | | | | Fixes the Nexuiz title screen and the water in 0 A.D. | ||||
| * | glsl_to_tgsi: remove a bad assertion | Bryan Cain | 2011-08-01 | 1 | -4/+5 |
| | | | | | | | | It was triggered by Alien Arena. | ||||
| * | glsl_to_tgsi: remove reads to output registers | Bryan Cain | 2011-08-01 | 1 | -0/+91 |
| | | | | | | | | Fixes a regression in 0 A.D. introduced by 809a11c77073e999fd47. | ||||
| * | glsl_to_tgsi: stop generating Mesa IR | Bryan Cain | 2011-08-01 | 2 | -270/+33 |
| | | | | | | | | | | Before, it was still generating unused Mesa IR as a remnant of ir_to_mesa, and depended on some of the information from it. |