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* i965/fs: Enable rounding mode on f2f16 opsAlejandro Piñeiro2017-12-061-0/+18
| | | | | | | | | | | | | | By default we don't set the rounding mode. We only set round-to-near-even or round-to-zero mode if explicitly set from nir. v2: Use a single SHADER_OPCODE_RND_MODE opcode taking an immediate with the rounding mode (Curro) v3: Use new helper brw_rnd_mode_from_nir_op (Jason Ekstrand) Signed-off-by: Jose Maria Casanova Crespo <[email protected]> Signed-off-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Define new shader opcode to set rounding modesAlejandro Piñeiro2017-12-065-0/+62
| | | | | | | | | | | | | | | | | | | | | | | Although it is possible to emit them directly as AND/OR on brw_fs_nir, having a specific opcode makes it easier to remove duplicate settings later. v2: (Curro) - Set thread control to 'switch' when using the control register - Use a single SHADER_OPCODE_RND_MODE opcode taking an immediate with the rounding mode. - Avoid magic numbers setting rounding mode field at control register. v3: (Curro) - Remove redundant and add missing whitespace lines. - Match printing instruction to IR opcode "rnd_mode" v4: (Topi Pohjolainen) - Fix code style. Signed-off-by: Alejandro Piñeiro <[email protected]> Signed-off-by: Jose Maria Casanova Crespo <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Add support for control registerJose Maria Casanova Crespo2017-12-061-0/+6
| | | | | | | | | | | | | | | | | | | | | | Control register cr0 in i965 can be used to change the rounding modes in 32-bit to 16-bit floating-point conversions. From intel Skylake PRM, vol 07, section "Register and Tegister Regions", subsection "Control Register" (page 754): "Subregister cr0.0:ud contains normal operation control fields such as the floating-point mode ... " Floating-point Rounding mode is changed at bits 5:4 of cr0.0: "Rounding Mode. This field specifies the FPU rounding mode. It is initialized by Thread Dispatch." 00b = Round to Nearest or Even (RTNE) 01b = Round Up, toward +inf (RU) 10b = Round Down, toward -inf (RD) 11b = Round Toward Zero (RTZ)" Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Handle 32-bit to 16-bit conversionsAlejandro Piñeiro2017-12-061-0/+25
| | | | | | | | | | | | | | | | | | | | Conversions to 16-bit need having aligment between the 16-bit and 32-bit types. So the conversion operations unpack 16-bit types to with an stride=2 and then applies a MOV with the conversion. v2 (Jason Ekstrand): - Avoid the general use of stride=2 for 16-bit register types. v3 (Topi Pohjolainen) - Code style fix (Jason Ekstrand) - Now nir_op_f2f16 was renamed to nir_op_f2f16_undef because conversion to f16 with undefined rounding is explicit Signed-off-by: Eduardo Lima <[email protected]> Signed-off-by: Alejandro Piñeiro <[email protected]> Signed-off-by: Jose Maria Casanova Crespo <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/fs: Remove BRW_REGISTER_TYPE_HF assert at get_exec_typeAlejandro Piñeiro2017-12-061-3/+0
| | | | | | | Note that we don't remove the assert at i965/vec4. At this point half float support is only for the scalar backend. Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Support for 16-bit base types in helper functionsJose Maria Casanova Crespo2017-12-063-0/+25
| | | | | | | | | v2: Fixed calculation of scalar size for 16-bit types. (Jason Ekstrand) v3: Fix coding style (Topi Pohjolainen) Signed-off-by: Jose Maria Casanova Crespo <[email protected]> Signed-off-by: Eduardo Lima <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/vec4: Handle 16-bit types at type_size_xvec4Alejandro Piñeiro2017-12-061-0/+3
| | | | | | | | | | | | These types have similar vec4 sizes as their 32-bit counterparts. The vec4 backend doesn't support 16-bit types and probably never will, but this method is called by the scalar backend at fs_visitor::nir_setup_outputs(), so we still need to provide valid vec4 sizes for 16-bit types. In the future, something different should be implemented to avoid this dependency. Reviewed-by: Jason Ekstrand <[email protected]>
* spirv/nir: Add support for SPV_KHR_16bit_storageEduardo Lima Mitev2017-12-062-0/+8
| | | | | | | v2: Minor changes after rebase against recent master (Alejandro Pinheiro) Reviewed-by: Jason Ekstrand <[email protected]>
* spirv: Enable FPRoundingMode decorator to nir operationsJose Maria Casanova Crespo2017-12-061-0/+33
| | | | | | | | | | | | SpvOpFConvert now manages the FPRoundingMode decorator for the returning values enabling the nir_rounding_mode in the conversion operation to fp16 values. v2: Fixed breaking of specialization constants. (Jason Ekstrand) v3: Avoid nir_rounding_mode * casting. (Jason Ekstrand) Reviewed-by: Jason Ekstrand <[email protected]>
* spirv/nir: Handle 16-bit typesEduardo Lima Mitev2017-12-062-19/+114
| | | | | | | | | | | | | | v2: Added more missing implementations of 16-bit types. (Jason Ekstrand) v3: Store values in values[0].u16[i] (Jason Ekstrand) Include switches based on bitsize for 16-bit types (Chema Casanova) v4: Coding style fixes (Jason Ekstrand) Use vtn_u64_literal and u64[0] at 64-bit SpvOpConstant (Jason Ekstrand) Signed-off-by: Jose Maria Casanova Crespo <[email protected]> Signed-off-by: Eduardo Lima <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Handle fp16 rounding modes at nir_type_conversion_opJose Maria Casanova Crespo2017-12-065-6/+28
| | | | | | | | | | | | | | | | | nir_type_conversion enables new operations to handle rounding modes to convert to fp16 values. Two new opcodes are enabled nir_op_f2f16_rtne and nir_op_f2f16_rtz. The undefined behaviour doesn't has any effect and uses the original nir_op_f2f16 operation. v2: Indentation fixed (Jason Ekstrand) v3: Use explicit case for undefined rounding and assert if rounding mode is used for non 16-bit float conversions (Jason Ekstrand) Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Populate conversion opcodes to 16-bit typesEduardo Lima Mitev2017-12-061-1/+1
| | | | | | | | | | | | | | | This will include the following NIR ALU opcodes: * nir_op_i2i16 * nir_op_i2f16 * nir_op_u2u16 * nir_op_u2f16 * nir_op_f2i16 * nir_op_f2u16 * nir_op_f2f16 v2: Remove "from" 16-bit in commit subject (Topi Pohjolainen) Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Add rounding modes enumJose Maria Casanova Crespo2017-12-061-0/+10
| | | | | | | v2: Added comments describing each of the rounding modes. (Jason Ekstrand) Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Add support for 16-bit types (half float, int16 and uint16)Eduardo Lima Mitev2017-12-065-0/+47
| | | | | | | | | v2: Renamed glsl_half_float_type() to glsl_float16_t_type(). (Jason Ekstrand) Signed-off-by: Jose Maria Casanova Crespo <[email protected]> Signed-off-by: Eduardo Lima <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/st: Handle 16-bit types at st_glsl_storage_type_size()Eduardo Lima Mitev2017-12-061-0/+3
| | | | | | | | | | | This is basically to avoid "not handle in switch" warnings. v2: Let the new types hit the assertion instead. (Marek Olšák and Jason Ekstrand) Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: Add 16-bit typesEduardo Lima Mitev2017-12-069-8/+145
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds new INT16, UINT16 and FLOAT16 base types. The corresponding GL types for half floats were reused from the AMD_gpu_shader_half_float extension. The int16 and uint16 types come from NV_gpu_shader_5 extension. This adds the builtins and the lexer support. To avoid a bunch of warnings due to cases not handled in switch, the new types have been added to a few places using same behavior as their 32-bit counterparts, except for a few trivial cases where they are already handled properly. Subsequent patches in this set will provide correct 16-bit implementations when needed. v2: * Use FLOAT16 instead of HALF_FLOAT as name of the base type. * Removed float16_t from builtin types. * Don't copy 16-bit types as if they were 32-bit values in copy_constant_to_storage(). * Use get_scalar_type() instead of adding a new custom switch statement. (Jason Ekstrand) v3: Use GL_FLOAT16_NV instead of GL_HALF_FLOAT for consistency (Ilia Mirkin) v4: Add missing 16-bit base types support in glsl_to_nir (Eduardo Lima). v5: Fix coding style (Topi Poholainen). Signed-off-by: Jose Maria Casanova Crespo <[email protected]> Signed-off-by: Eduardo Lima <[email protected]> Signed-off-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* anv: Add support for the variablePointers featureJason Ekstrand2017-12-052-4/+3
| | | | | | | | Not to be confused with variablePointersStorageBuffer which is the subset of VK_KHR_variable_pointers required to enable the extension. This means we now have "full" support for variable pointers. Reviewed-by: Kristian H. Kristensen <[email protected]>
* spirv: Allow OpPtrAccessChain for block indicesJason Ekstrand2017-12-051-46/+102
| | | | | | | | | | | | | | | | | | | | | | | The SPIR-V spec is a bit underspecified when it comes to exactly how you're allowed to use OpPtrAccessChain and what it means in certain edge cases. In particular, what if the base pointer of the OpPtrAccessChain points to the base struct of an SSBO instead of an element in that SSBO. The original variable pointers implementation in mesa assumed that you weren't allowed to do an OpPtrAccessChain that adjusted the block index and asserted such. However, there are some CTS tests that do this and, if the CTS does it, someone will do it in the wild so we should probably handle it. With this commit, we significantly reduce our assumptions and should be able to handle more-or-less anything. The one assumption we still make for correctness is that if we see an OpPtrAccessChain on a pointer to a struct decorated block that the block index should be adjusted. In theory, someone could try to put an array stride on such a pointer and try to make the SSBO an implicit array of the base struct and we would not give them what they want. That said, any index other than 0 would count as an out-of-bounds access which is invalid. Reviewed-by: Kristian H. Kristensen <[email protected]>
* anv: Handle nir_intrinsic_vulkan_resource_reindexJason Ekstrand2017-12-051-1/+27
| | | | Reviewed-by: Kristian H. Kristensen <[email protected]>
* nir: Add a vulkan_resource_reindex intrinsicJason Ekstrand2017-12-051-1/+8
| | | | | | | | This is required for being able to handle OpPtrAccessChain in SPIR-V where the base type of the incoming pointer requires us to add to the block index instead of the byte offset. Reviewed-by: Kristian H. Kristensen <[email protected]>
* spirv: Add support for lowering workgroup access to offsetsJason Ekstrand2017-12-054-19/+190
| | | | | | | | | | | | | Before, we always left workgroup variables as shared nir_variables and let the driver call nir_lower_io. This adds an option to do the lowering directly in spirv_to_nir. To do this, we implicitly assign the variables a std430 layout and then treat them like a UBO or SSBO and immediately lower all the way to an offset. As a side-effect, the spirv_to_nir pass now handles variable pointers for workgroup variables. Reviewed-by: Kristian H. Kristensen <[email protected]>
* spirv: Rename get_shared_nir_atomic_op to get_var_nir_atomic_opJason Ekstrand2017-12-051-2/+2
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* spirv: Add theoretical support for single component pointersJason Ekstrand2017-12-051-6/+24
| | | | | | | Up until now, all pointers have been ivec2s. We're about to add support for pointers to workgroup storage and those are going to be uints. Reviewed-by: Kristian H. Kristensen <[email protected]>
* spirv: Use offset_pointer_dereference to instead of get_vulkan_resource_indexJason Ekstrand2017-12-051-35/+19
| | | | | | | | | | There is no good reason why we should have the same logic repeated in get_vulkan_resource_index and vtn_ssa_offset_pointer_dereference. If we're a bit more careful about how we do things, we can just use the one function and get rid of the other entirely. This also makes the push constant special case a lot more clear. Reviewed-by: Kristian H. Kristensen <[email protected]>
* spirv: Refactor a couple of pointer query helpersJason Ekstrand2017-12-052-21/+21
| | | | | | | | | This commit moves them both into vtn_variables.c towards the top, makes them take a vtn_builder, and replaces a hand-rolled instance of is_external_block with a function call. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* spirv: Refactor the base case of offset_pointer_dereferenceJason Ekstrand2017-12-051-15/+23
| | | | | | | | | This makes us key off of !offset instead of !block_index. It also puts the guts inside a switch statement so that we can handle more than just UBOs and SSBOs. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* spirv: Add a switch statement for the block store opcodeJason Ekstrand2017-12-051-1/+10
| | | | | | | | This parallels what we do for vtn_block_load except that we don't yet support anything except SSBO loads through this path. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* spirv: Use a dereference instead of vtn_variable_resource_indexJason Ekstrand2017-12-051-7/+10
| | | | | | | | This is equivalent and means we don't have resource index code scattered about. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* mesa: add const qualifier on _mesa_is_renderable_texture_format()Brian Paul2017-12-052-2/+4
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add const qualifier on _mesa_base_fbo_format()Brian Paul2017-12-052-2/+2
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* mesa: s/%u/%d/ in _mesa_error() call in check_layer()Brian Paul2017-12-051-2/+1
| | | | | | | | The layer parameter is signed. Fixes the error message seen when running the arb_texture_multisample-errors test which checks a negative layer value. Reviewed-by: Marek Olšák <[email protected]>
* mesa: simplify/improve some _mesa_error() calls in teximage.cBrian Paul2017-12-051-9/+5
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: trivial whitespace fixes in transformfeedback.cBrian Paul2017-12-051-9/+9
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: add const qualifier in test_attachment_completeness()Brian Paul2017-12-051-1/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: remove unneeded #include in st_format.hBrian Paul2017-12-051-1/+0
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: rename a few vars to 'bindings'Brian Paul2017-12-051-10/+10
| | | | | | | To be consistent. Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: whitespace fixes in st_format.cBrian Paul2017-12-051-5/+13
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* freedreno/a5xx: hide ARB_base_instanceRob Clark2017-12-051-1/+8
| | | | | | Grrr.. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: handle input/output componentRob Clark2017-12-051-4/+6
| | | | | | | | | | | | | | | | | After the mesa/st nir linking support, we start to see inputs/outputs like: decl_var shader_out INTERP_MODE_NONE float packed:uv (VARYING_SLOT_VAR9.x, 1, 0) decl_var shader_out INTERP_MODE_NONE float packed:uv@0 (VARYING_SLOT_VAR9.y, 1, 0) (ie. were location_frac != .x) Unfortunately I overlooked the addition of the component parameter to load_input/store_output, so when we started encountering inputs/outputs with component other than .x, we'd end up loading/storing the wrong input/output. Signed-off-by: Rob Clark <[email protected]>
* mesa/st: move cloning of NIR shader for computeRob Clark2017-12-052-2/+5
| | | | | | | | | | | | | | | | Since in the NIR case, driver takes ownership of the NIR shader, we need to clone what is passed to the driver. Normally this is done as part of creating the shader variant (where is clone is anyways needed). But compute shaders have no variants, so we were cloning earlier. The problem is that after the NIR linking optimizations, we ended up cloning *before* all the lowering passes where done. So move this into st_get_cp_variant(), to make compute shaders work more like other shader stages. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* r600: refactor and export some shader selector code for computeDave Airlie2017-12-052-7/+27
| | | | | | This just moves some code around to make it easier to add compute. Signed-off-by: Dave Airlie <[email protected]>
* r600: add compute support to compressed resource handling.Dave Airlie2017-12-052-6/+26
| | | | | | This just adds support for decompressing compute resources. Signed-off-by: Dave Airlie <[email protected]>
* r600: update max threads per block for evergreen computeDave Airlie2017-12-051-0/+4
| | | | Signed-off-by: Dave Airlie <[email protected]>
* r600/shader: add local memory support to shader assembler.Dave Airlie2017-12-051-0/+165
| | | | | | | | This is needed for compute shaders. v1.1: make work for vectors, fix missing lds ops. Signed-off-by: Dave Airlie <[email protected]>
* r600/cs: add support for compute to image/buffers/atomics stateDave Airlie2017-12-054-19/+79
| | | | | | | This just adds the compute paths to state handling for the main objects Signed-off-by: Dave Airlie <[email protected]>
* r600: handle compute null key shader stateDave Airlie2017-12-051-0/+2
| | | | Signed-off-by: Dave Airlie <[email protected]>
* r600: add some missing cayman register definesDave Airlie2017-12-051-0/+4
| | | | | | These are just taken from the kernel, and were seen in some fglrx dumps. Signed-off-by: Dave Airlie <[email protected]>
* r600: don't set EOP on pop or loop endDave Airlie2017-12-051-1/+1
| | | | | | This appears to bad, compute shaders hang without it. Signed-off-by: Dave Airlie <[email protected]>
* r600/ssbo: refactor out buffer coord calcs and use for atomic path.Dave Airlie2017-12-051-34/+37
| | | | | | | | The atomic rat path has a bug in the ssbo path, refactor out the address calcs from the load/store paths and reuse to fix the bug in the buffer rat atomic path. Signed-off-by: Dave Airlie <[email protected]>
* r600/ssbo: fix multi-dword buffer loads.Dave Airlie2017-12-051-5/+7
| | | | | | This fixes loading from different channels. Signed-off-by: Dave Airlie <[email protected]>