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*
nir/remove_dead_variables: Properly handle deref casts
Jason Ekstrand
2019-01-08
1
-0
/
+3
*
nir/deref: Skip over casts in fixup_deref_modes
Jason Ekstrand
2019-01-08
1
-0
/
+2
*
nir/deref: Support casts and ptr_as_array in comparisons
Jason Ekstrand
2019-01-08
1
-7
/
+68
*
nir/opt_deref: Properly optimize ptr_as_array derefs
Jason Ekstrand
2019-01-08
1
-6
/
+91
*
nir/validate: Don't allow derefs in if conditions
Jason Ekstrand
2019-01-08
1
-0
/
+6
*
nir: Add a ptr_as_array deref type
Jason Ekstrand
2019-01-08
12
-13
/
+106
*
nir: Move propagation of cast derefs to a new nir_opt_deref pass
Jason Ekstrand
2019-01-08
7
-30
/
+75
*
spirv: Propagate layout decorations to created glsl_types
Jason Ekstrand
2019-01-08
3
-14
/
+78
*
glsl_type: Add support for explicitly laid out matrices and arrays
Jason Ekstrand
2019-01-08
15
-56
/
+258
*
glsl_type: Simplify glsl_channel_type
Jason Ekstrand
2019-01-08
1
-19
/
+10
*
glsl_type: Add a C wrapper to get struct field offsets
Jason Ekstrand
2019-01-08
2
-0
/
+10
*
glsl_type: Drop the glsl_get_array_instance C helper
Jason Ekstrand
2019-01-08
5
-13
/
+3
*
nir: Distinguish between normal uniforms and UBOs
Jason Ekstrand
2019-01-08
13
-38
/
+44
*
nir: Allow storing to shader_storage
Jason Ekstrand
2019-01-08
1
-4
/
+2
*
nir/validate: Require array indices to match the deref bit size
Jason Ekstrand
2019-01-08
1
-2
/
+4
*
spirv: Handle arbitrary bit sizes for deref array indices
Jason Ekstrand
2019-01-08
2
-34
/
+42
*
nir/builder: Add nir_i2i and nir_u2u helpers which take a bit size
Jason Ekstrand
2019-01-08
1
-13
/
+32
*
spirv: Emit NIR deref instructions on-the-fly
Jason Ekstrand
2019-01-08
3
-71
/
+34
*
spirv: Sign-extend array indices
Jason Ekstrand
2019-01-08
1
-2
/
+2
*
anv/apply_pipeline_layout: Set the cursor in lower_res_reindex_intrinsic
Jason Ekstrand
2019-01-08
1
-0
/
+2
*
spirv: Handle any bit size in vector_insert/extract
Jason Ekstrand
2019-01-08
3
-11
/
+15
*
glsl_type: Support serializing 8 and 16-bit types
Jason Ekstrand
2019-01-08
1
-2
/
+12
*
spirv: Fix matrix parameters in function calls.
Bas Nieuwenhuizen
2019-01-08
1
-0
/
+4
*
radv: Fix rasterization precision bits.
Bas Nieuwenhuizen
2019-01-07
1
-3
/
+3
*
nir: Make gl_nir_lower_samplers use gl_nir_lower_samplers_as_deref
Kenneth Graunke
2019-01-07
1
-47
/
+28
*
nir: Fix gl_nir_lower_samplers_as_deref's structure type handling.
Kenneth Graunke
2019-01-07
1
-3
/
+0
*
amd/common: Add some parentheses to silence warning.
Bas Nieuwenhuizen
2019-01-07
1
-2
/
+2
*
radv: Remove unused variable.
Bas Nieuwenhuizen
2019-01-07
1
-1
/
+0
*
radv: Remove device path.
Bas Nieuwenhuizen
2019-01-07
2
-3
/
+0
*
ac: remove unused variable from ac_build_ddxy
Marek Olšák
2019-01-07
1
-1
/
+1
*
glsl: correct typo in GLSL compilation error message
Andres Gomez
2019-01-07
1
-1
/
+1
*
vulkan: Update the XML and headers to 1.1.97
Jason Ekstrand
2019-01-07
13
-41
/
+311
*
docs: update 18.3 and add 19.x cycles for the release calendar
Andres Gomez
2019-01-07
1
-4
/
+117
*
anv/android: Do not reject storage images.
Bas Nieuwenhuizen
2019-01-07
1
-8
/
+2
*
radv: Implement buffer stores with less than 4 components.
Bas Nieuwenhuizen
2019-01-07
1
-5
/
+14
*
appveyor: Add a Cygwin build script
Jon Turney
2019-01-07
2
-5
/
+54
*
appveyor: put build steps in a script, rather than inline in appveyor.yml
Jon Turney
2019-01-07
2
-29
/
+41
*
etnaviv: annotate variables only used in debug build
Lucas Stach
2019-01-07
1
-7
/
+4
*
etnaviv: enable full overwrite in a few more cases
Lucas Stach
2019-01-07
1
-4
/
+7
*
nir: avoid uninitialized variable warning
Timothy Arceri
2019-01-07
1
-1
/
+1
*
st/glsl: refactor st_link_nir()
Timothy Arceri
2019-01-07
1
-36
/
+16
*
v3d: Use the core tex lowering.
Eric Anholt
2019-01-04
3
-123
/
+10
*
nir: Add nir_lower_tex options to lower sampler return formats.
Eric Anholt
2019-01-04
2
-0
/
+83
*
nir: Allow nir_format_unpack_int/sint to unpack larger values.
Eric Anholt
2019-01-04
1
-3
/
+8
*
intel/blorp: Be more conservative about copying clear colors
Jason Ekstrand
2019-01-04
1
-3
/
+6
*
v3d: Stop scalarizing our uniform loads.
Eric Anholt
2019-01-04
2
-102
/
+57
*
v3d: Do UBO loads a vector at a time.
Eric Anholt
2019-01-04
2
-35
/
+99
*
v3d: Remove dead switch cases and comments from v3d_nir_lower_io.
Eric Anholt
2019-01-04
1
-8
/
+3
*
v3d: Fix up VS output setup during precompiles.
Eric Anholt
2019-01-04
1
-6
/
+10
*
v3d: Reinstate the new shader-db output after v3d_compile() refactor.
Eric Anholt
2019-01-04
1
-1
/
+18
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