| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes a possible data race spotted while debugging on other EGL
related failures where glFinish and eglCreateContext are going on at
the same time:
==11558== Possible data race during read of size 1 at 0x5E78CD0 by thread #23
==11558== Locks held: 1, at address 0x5E77CA8
==11558== at 0x61B71D4: bo_alloc_internal (brw_bufmgr.c:639)
==11558== by 0x61B7328: brw_bo_alloc (brw_bufmgr.c:669)
==11558== by 0x61EF975: recreate_growing_buffer (intel_batchbuffer.c:231)
==11558== by 0x61EFAAE: intel_batchbuffer_reset (intel_batchbuffer.c:255)
==11558== by 0x61EFB85: intel_batchbuffer_reset_and_clear_render_cache (intel_batchbuffer.c:280)
==11558== by 0x61F0507: brw_new_batch (intel_batchbuffer.c:551)
==11558== by 0x61F12C1: _intel_batchbuffer_flush_fence (intel_batchbuffer.c:888)
==11558== by 0x61BDD6B: intel_glFlush (brw_context.c:296)
==11558== by 0x61BDDB9: intel_finish (brw_context.c:307)
==11558== by 0x623831B: _mesa_Finish (context.c:1906)
==11558== by 0x46D556: deqp::egl::GLES2ThreadTest::Operation::execute(tcu::ThreadUtil::Thread&)
==11558== by 0x721502: tcu::ThreadUtil::Thread::run()
==11558==
==11558== This conflicts with a previous write of size 1 by thread #26
==11558== Locks held: 1, at address 0x5D09878
==11558== at 0x61B98A9: brw_bufmgr_enable_reuse (brw_bufmgr.c:1541)
==11558== by 0x61BF09D: brw_process_driconf_options (brw_context.c:854)
==11558== by 0x61BF6CA: brwCreateContext (brw_context.c:993)
==11558== by 0x621181F: driCreateContextAttribs (dri_util.c:473)
==11558== by 0x53FE87B: dri2_create_context (egl_dri2.c:1388)
==11558== by 0x53EE7BE: eglCreateContext (eglapi.c:807)
==11558== by 0x5C8AB9: eglw::FuncPtrLibrary::createContext(void*, void*, void*, int const*) const
==11558== by 0x46E027: deqp::egl::GLES2ThreadTest::CreateContext::exec(tcu::ThreadUtil::Thread&)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When u_upload_mgr fills up a buffer, it unmaps and destroys it. Our
unmap function was automatically performing the equivalent of a
FlushMappedBufferRange call in this case. Because the buffer mapping
is persistent and coherent, we don't actually do any flushing when we
do the rest of the writes to the buffer - we were just doing one final
one at the end. But we would be using the uploaded contents on the
GPU the whole time.
This certainly shouldn't be necessary for streaming buffers, and if
such flushing and dirtying is necessary for coherent buffers, this is
wildly insufficient.
Drops a small number of constant packets and PIPE_CONTROL flushes from
most benchmarks that I've looked at. Doesn't seem to make much of an
impact on performance, however.
Thanks to Felix Degrood for noticing that we were emitting more
3DSTATE_CONSTANT_* packets than we needed to.
|
|
|
|
|
|
|
|
| |
NIR shaders use GLSL types (note: these live outside libglsl), and
nine needs to properly initialize these just like the other state
trackers. This fixes an assertion failure when TTN is used.
Signed-off-by: Timur Kristóf <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Fixes:
dEQP-GLES3.functional.shaders.switch.switch_in_do_while_loop_dynamic_vertex
dEQP-GLES3.functional.shaders.switch.switch_in_do_while_loop_dynamic_fragment
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
| |
While resolving jumps to skip intermediate jumps from the structured
CFG, maintain the successors and predecessors correctly.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This adds the ability for intel devices that:
* Only load on i965
* Only load on iris
* First attempt i965, and try iris next
* First attempt iris, and try i965 next
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
For OpenGL support on gen12, the iris driver should be used.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
|
| |
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
| |
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
If a field name differs slightly between two generations then this
change will still add the fields into the same group.
For example, these will be treated as equal:
* "Software Exception" and "Software Exception"
* "Per Thread" and "Per-Thread"
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
We were clamping the LOD to force non-mipmap filtering, but that means
that the HW doesn't get to select between the min and mag filters.
Setting MIPFILTER_LINEAR_FAR appears to force non-mipmap filtering.
Fixes all failures in dEQP-GLES2.functional.texture.filtering.2d.*
Reviewed-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
See the previous commit for the explanation of the Fixes tag.
Hurts 21 shaders in shader-db. All of the hurt shaders are in Unreal
Engine 4 tech demos.
Reviewed-by: Matt Turner <[email protected]>
Fixes: 7afa26d4e39 ("nir: Add lowering for nir_op_bitfield_reverse.")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
enabled
This caused a problem on Sandybridge where an open-coded
bitfieldReverse() function could be optimized to a
nir_op_bitfield_reverse that would generate an unsupported BFREV
instruction in the backend. This was encountered in some Unreal4 tech
demos in shader-db. The bug was not previously noticed because we don't
actually try to run those demos on Sandybridge.
The fixes tag is a bit a lie. The actual bug was introduced about
26,000 commits earlier in 371c4b3c48f ("nir: Recognize open-coded
bitfield_reverse."). Without the NIR lowering pass, the flag needed to
avoid the optimization does not exist. Hopefully nobody will care to
fix this on an earlier Mesa release.
Reviewed-by: Matt Turner <[email protected]>
Fixes: 7afa26d4e39 ("nir: Add lowering for nir_op_bitfield_reverse.")
|
|
|
|
|
|
|
|
|
| |
Reduces the size of the u_format_table.c file by 140k (out of 1.64M)
and makes me less confused about endianness in gallium.
Reviewed-by: Roland Scheidegger <[email protected]>
Acked-by: Adam Jackson <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The formats affected are:
- LA x (16_FLOAT, 32_FLOAT, 32_UINT, 32_SINT)
- R8G8B8 x (UNORM, SNORM, SRGB, USCALED, SSCALED, UINT, SINT)
- RG/RGB/RGBA x (64_FLOAT, 32_FLOAT, 16_FLOAT, 32_UNORM, 32_SNORM,
32_USCALED, 32_SSCALED, 32_FIXED, 32_UINT, 32_SINT)
- RGB/RGBA x (16_UNORM, 16_SNORM, 16_USCALED, 16_SSCALED,
16_UINT, 16_SINT)
- RGBx16 x (UNORM, SNORM, FLOAT, UINT, SINT)
- RGBx32 x (FLOAT, UINT, SINT)
- RA x (16_FLOAT, 32_FLOAT, 32_UINT, 32_SINT)
The updated st_formats.c unit test checks that the formats affected by
this change are all array formats in the equivalent Mesa format (if
any). Mesa's array format definition is clear: the value stored is an
array (increasing memory address) of values of the channel's type.
It's also the only thing that makes sense for the RGB types, or very
large types like RGBA64_FLOAT (A should not move to the low address
because the cpu is BE).
Acked-by: Roland Scheidegger <[email protected]>
Acked-by: Adam Jackson <[email protected]>
Tested-by: Matt Turner <[email protected]> (unit tests on BE)
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
| |
Nothing used this var.
Reviewed-by: Roland Scheidegger <[email protected]>
Acked-by: Adam Jackson <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Nothing accessed the .value field, just the .chan. Unwrap all the
code from the union, for clarity (and 13k less generated code).
Reviewed-by: Roland Scheidegger <[email protected]>
Acked-by: Adam Jackson <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Shaves 30k off of the 1.6M .c file, and makes for less noise for me
trying to understand how gallium formats actually work.
Reviewed-by: Roland Scheidegger <[email protected]>
Acked-by: Adam Jackson <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
| |
We clearly wanted the mesa format here.
Reviewed-by: Roland Scheidegger <[email protected]>
Acked-by: Adam Jackson <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
| |
Reset the damage area in the resource_from_handle() path (as done in
panfrost_resource_create()).
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Instructions attached to blocks are never explicitly freed. Let's
use ralloc() to attach those objects to the compiler context so that
they are automatically freed when the ctx object is freed.
Signed-off-by: Boris Brezillon <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Uses some of the same -Werror options used by Meson, as suggested by
Michel Dänzer.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
| |
MinGW headers already define it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
| |
With MinGW cross compilation.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
I don't know how Meson didn't hit this issue, when it too already uses
-Werror=incompatible-pointer-types
Fixes: 3dd299c3d5b88114894e ("glx: Sync <GL/glxext.h> with Khronos")
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Looks like initial RE was wrong and some fields have different purpose.
I.e. there's no "disable_mipmap" field, it's actually part of another field
that selects mipmap filtering.
Also fix layout position.
Reviewed-by: Qiang Yu <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
|
|
|
|
| |
This is always false on Gen8+, no need for dead code and parameters.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This fixes the following CTS test on 32-bit systems:
GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_init
It does glGetTexImage of a 16-bit SNORM image, requesting 32-bit UNORM
data. In get_tex_rgba_uncompressed, we round trip through float to
handle image transfer ops for clamping. _mesa_format_convert does:
_mesa_float_to_unorm(0.571428597f, 32)
which translated to:
_mesa_lroundevenf(0.571428597f * 0xffffffffu)
which produced different results on 64-bit and 32-bit systems:
64-bit: result = 0x92492500
32-bit: result = 0x80000000
This is because the size of "long" varies between the two systems, and
0x92492500 is too large to fit in a signed 32-bit integer. To fix this,
we switch to the new _mesa_i64roundevenf function which always does the
64-bit operation.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104395
Fixes: 594fc0f8595 ("mesa: Replace F_TO_I() with _mesa_lroundevenf().")
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This always returns a int64_t, translating to _mesa_lroundevenf on
systems where long is 64-bit, and llrintf where "long long" is needed.
Fixes: 594fc0f8595 ("mesa: Replace F_TO_I() with _mesa_lroundevenf().")
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
| |
GLX_EXT_import_context operates only on indirect contexts, a direct
context cannot possibly support it. Without this change the extension
will appear in the combined GLX extension string even if it is missing
from the server string, indicating a lack of required server support.
|
|
|
|
|
|
|
|
|
|
|
|
| |
At least on Linux, we can use the ELF auxiliary vector to
detect the presence of AltiVec, VSX and other CPU features
without having to go through handling SIGILL, which has
various problems of its own.
A similar thing is already being done for ARM to detect NEON.
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Daniel Kolesa <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Gen11 adds support for specifying the render target index and src0
alpha present bits in the extended message descriptor. Previously,
we had to use a message header for this, requiring extra instructions
to write the fields, and two registers of extra payload.
Improves performance on my ICL 8x8 frequency locked to 700Mhz, on iris:
GfxBench5 Manhattan 3.0: 2.13635% +/- 0.159859% (n=5)
GfxBench5 Aztec Ruins: 1.57173% +/- 0.128749% (n=5)
Synmark2 OglDeferred: 2.86914% +/- 0.191211% (n=10)
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
| |
This takes care of generate_fb_write/fire_fb_write/brw_fb_WRITE's stuff
earlier in the visitor. It will also make it easier to generate SENDSC
messages with indirect extended descriptors in a few patches.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
| |
This will be used by visitor code to convert directly to SEND in a bit.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Annoyingly, these bits exist in some extended message descriptors
(in particular render target writes), but they don't have any
corresponding bits in the ISA encoding. So we can't use an immediate
and have to fall back to an indirect extended descriptor.
Thanks to Jason Ekstrand for reminding me that you can still set these
bits via an indirect descriptor, even if they don't exist in the ISA.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
src0 vstride and type overlap with bits of the extended descriptor.
brw_set_desc() also sets the extended descriptor to 0. So by setting
the descriptor, then setting src0, we were accidentally setting a bunch
of extended descriptor bits unintentionally.
When using this infrastructure for framebuffer writes (in a future
patch), this ended up setting the extended descriptor bit 20, which is
"Null Render Target" on Icelake, causing nothing to be written to the
framebuffer.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
| |
Cc: 19.2 19.1 <[email protected]>
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
|