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* radv: clean up radv_{set,load}_depth_clear_regs() helpersSamuel Pitoiset2018-06-153-32/+44
* radv: always set/load both depth and stencil clear valuesSamuel Pitoiset2018-06-151-28/+5
* radv: update the fast ds clear values only if the image is boundSamuel Pitoiset2018-06-151-5/+32
* radv: clean up radv_{set,load}_color_clear_regs() helpersSamuel Pitoiset2018-06-153-33/+47
* radv: update the fast color clear values only if the image is boundSamuel Pitoiset2018-06-151-3/+32
* util/bitset: include util/macro.hChristian Gmeiner2018-06-151-0/+1
* meson: fix private libs when building without glxLukas Rusak2018-06-151-6/+12
* docs: document addition of GL_ARB_sample_locations for nvc0Rhys Perry2018-06-142-2/+2
* nvc0: add support for programmable sample locationsRhys Perry2018-06-1410-46/+299
* st/mesa: add support for ARB_sample_locationsRhys Perry2018-06-148-7/+129
* gallium: add support for programmable sample locationsRhys Perry2018-06-1424-2/+120
* mesa: add support for ARB_sample_locationsRhys Perry2018-06-1412-28/+455
* v3d: Fix polygon offset for Z16 buffers.Eric Anholt2018-06-143-2/+14
* v3d: Fix configuration setup of mixed f32 and f16 render targets.Eric Anholt2018-06-141-1/+1
* v3d: Don't set the first_ez_state to DISABLED if after only UNDECIDED draws.Eric Anholt2018-06-141-1/+2
* v3d: Use the right size for v3d 4.x TEXTURE_SHADER_STATE BO.Eric Anholt2018-06-141-2/+2
* v3d: Add static asserts for other packed packet sizes.Eric Anholt2018-06-142-0/+7
* v3d: Fix the size of the packed attribute state.Eric Anholt2018-06-141-1/+1
* v3d: Remove some unused context fields from vc4.Eric Anholt2018-06-141-11/+0
* v3d: Remove unused QUNIFORM_STENCIL left over from vc4.Eric Anholt2018-06-142-11/+0
* v3d: Use our #define for max attributes in shader caps.Eric Anholt2018-06-141-1/+1
* v3d: Fix undefined results for a swap_color_rb RT from a float shader output.Eric Anholt2018-06-141-1/+4
* radv: remove multisample bit from shader key.Dave Airlie2018-06-153-4/+0
* intel/compiler: Properly consider UBO loads that cross 32B boundaries.Kenneth Graunke2018-06-141-2/+14
* glsl: Don't copy propagate elements from SSBO or shared variables eitherIan Romanick2018-06-141-0/+8
* glsl: Don't copy propagate from SSBO or shared variables eitherIan Romanick2018-06-141-0/+2
* meson: only build vl_winsys_dri.c when x11 platform is usedLukas Rusak2018-06-141-1/+1
* st/mesa: add missing switch cases in glsl_to_tgsi_visitor::visit()Brian Paul2018-06-141-0/+2
* radv: Fix output for sparse MRTs.Bas Nieuwenhuizen2018-06-141-9/+10
* radv: update the ZRANGE_PRECISION value for the TC-compat bugSamuel Pitoiset2018-06-141-0/+108
* anv: reduce maxFragmentInputComponentsSamuel Iglesias Gonsálvez2018-06-141-1/+1
* radeonsi/gfx9: fix si_get_buffer_from_descriptors for 48-bit pointersMarek Olšák2018-06-131-2/+2
* radeonsi/gfx9: update & clean up a DPBB heuristicMarek Olšák2018-06-131-9/+5
* radeonsi/gfx9: set POPS_DRAIN_PS_ON_OVERLAP due to a hw bugMarek Olšák2018-06-131-2/+4
* radeonsi/gfx9: remove UINT_MAX array terminators in bin size tablesMarek Olšák2018-06-131-19/+1
* radeonsi/gfx9: update bin sizesMarek Olšák2018-06-131-35/+38
* radeonsi/gfx9: update primitive binning code for EQAAMarek Olšák2018-06-131-4/+9
* radeonsi: assume that rasterizer state is non-NULL in draw_vboMarek Olšák2018-06-134-75/+61
* radeonsi: micro-optimize prim checking and fix guardband with lines+adjacencyMarek Olšák2018-06-134-13/+23
* radeonsi: move the guardband registers into a separate state atomMarek Olšák2018-06-135-19/+35
* radeonsi/gfx9: implement the scissor bug workaround without performance dropMarek Olšák2018-06-132-29/+81
* radeonsi: don't set VGT_LS_HS_CONFIG if it doesn't changeMarek Olšák2018-06-133-6/+12
* radeonsi: move VGT_GS_OUT_PRIM_TYPE into si_shader_gsMarek Olšák2018-06-134-33/+26
* radeonsi: record CLIPVERTEX output usage properly for compatibility profilesMarek Olšák2018-06-131-1/+0
* radeonsi: fix FBFETCH with 2D MSAA arraysMarek Olšák2018-06-131-1/+2
* ac: handle undefined EQAA samples in ac_apply_fmask_to_sampleMarek Olšák2018-06-131-2/+4
* radeonsi: return real memory usage instead of per-process usageMarek Olšák2018-06-131-2/+2
* ac/gpu_info: report real total memory sizesMarek Olšák2018-06-131-28/+54
* docs: mark virgl GL 4.0 features as complete.Dave Airlie2018-06-141-13/+13
* virgl: add ARB_tessellation_shader support. (v2)Dave Airlie2018-06-147-8/+107