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* i965: add more Haswell PCI IDsPaulo Zanoni2012-08-073-5/+130
* egl: remove redundant PFNEGLQUERYSTREAMTIMEKHRPROC typedefBrian Paul2012-08-071-1/+0
* softpipe: fix loop limit for tex_cache[] arrayBrian Paul2012-08-071-1/+1
* st/mesa: Fix a potential memory leak in get_mesa_program.Vinson Lee2012-08-061-1/+2
* gallivm: Add constructor for raw_debug_ostream.Vinson Lee2012-08-061-0/+4
* docs: update ARB_debug_output status to DONEBrian Paul2012-08-061-1/+1
* docs: Add OpenGL 4.3 requirementsJason Wood2012-08-061-0/+30
* egl: Import eglext.h version 14Ian Romanick2012-08-061-14/+143
* egl: Replace KHR_surfaceless_* extensions with KHR_surfaceless_contextIan Romanick2012-08-066-38/+9
* egl_dri2: Refactor dereference of dri2_ctx_sharedIan Romanick2012-08-061-6/+5
* egl_dri2: Remove swrast version >= 2 checksIan Romanick2012-08-061-27/+11
* dri2: Fix bug in attribute handling for non-desktop OpenGL contextsIan Romanick2012-08-061-6/+17
* docs: update piglit urlAndreas Boll2012-08-062-2/+2
* docs/helpwanted: add r600g and i915g todo listsAndreas Boll2012-08-061-0/+4
* i965: Allocate dummy slots for point sprites before computing VUE map.Kenneth Graunke2012-08-061-2/+2
* i965/vs: Don't clobber sampler message MRFs with subexpressions.Kenneth Graunke2012-08-061-17/+42
* i965/fs: Don't clobber sampler message MRFs with subexpressions.Kenneth Graunke2012-08-062-70/+71
* i965/fs: Factor out texcoord setup into a helper function.Kenneth Graunke2012-08-062-11/+28
* i965/fs: Move message header and texture offset setup to generate_tex().Kenneth Graunke2012-08-063-21/+27
* r600g: atomize sampler state v2Jerome Glisse2012-08-067-452/+262
* radeonsi: add some new pci idsAlex Deucher2012-08-061-0/+3
* r600g: add additional evergreen pci idsAlex Deucher2012-08-061-0/+3
* st/mesa: merge fragment/vertex sampler update codeBrian Paul2012-08-061-56/+50
* st/mesa: massage update_vertex_samplers() codeBrian Paul2012-08-061-16/+20
* st/mesa: merge fragment/vertex texture update codeBrian Paul2012-08-061-58/+42
* st/mesa: massage the update_vertex_textures() codeBrian Paul2012-08-061-4/+14
* st/mesa: rename some vertex/fragment state fields for better consistencyBrian Paul2012-08-065-25/+34
* llvmpipe: consolidate the sampler and sampler view setting codeBrian Paul2012-08-061-68/+56
* llvmpipe: combine vertex/fragment sampler state into an arrayBrian Paul2012-08-068-42/+41
* softpipe: consolidate vert/frag/geom sampler setting functionsBrian Paul2012-08-061-112/+54
* softpipe: consolidate sampler-related arraysBrian Paul2012-08-066-121/+99
* softpipe: combine vert/frag/geom texture caches in an arrayBrian Paul2012-08-065-91/+60
* mesa: Fix off-by-one error in Parse_TextureImageId.Vinson Lee2012-08-041-1/+1
* util: Move dereference after null check in util_resource_copy_region.Vinson Lee2012-08-041-3/+3
* i915g: silence a const pointer warningBrian Paul2012-08-041-1/+1
* radeonsi: fix build failure after blitter changesMarek Olšák2012-08-041-1/+1
* r600g: precompute color buffer state in pipe_surface and reuse itMarek Olšák2012-08-045-130/+175
* r600g: precompute depth buffer state in pipe_surface and reuse itMarek Olšák2012-08-043-77/+92
* r600g: simplify create_surfaceMarek Olšák2012-08-041-20/+8
* r600g: drop the old texture allocation codeMarek Olšák2012-08-047-691/+233
* r600g: make sure copying of all texture formats is acceleratedMarek Olšák2012-08-042-52/+54
* gallium/u_blitter: add a query for checking whether copying is supportedMarek Olšák2012-08-044-37/+77
* r600g: don't decompress depth or stencil if there isn't anyMarek Olšák2012-08-044-9/+17
* r600g: correct texture memory size for Z32F_S8X24 on evergreenMarek Olšák2012-08-041-7/+16
* gallium/u_blitter: remove fallback for stencil copy that all drivers skippedMarek Olšák2012-08-044-15/+5
* gallium/u_blitter: add ability to blit only depth or only stencilMarek Olšák2012-08-043-14/+17
* gallium: define PIPE_MASK_RGBAZSMarek Olšák2012-08-041-0/+1
* gallium/u_blitter: minor cleanupMarek Olšák2012-08-042-8/+8
* gallium/tgsi: fixup texture name stringsMarek Olšák2012-08-041-4/+4
* gallium/u_blitter: set sample mask to ~0Marek Olšák2012-08-042-0/+20