summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* windows: fix output dir for glut project fileThomas Henn2009-01-211-4/+4
|
* swrast: fix redundant texture application in affine_textured_triangle().Brian Paul2009-01-211-1/+9
| | | | | This function does simple texture mapping so disable normal texture mapping before we call _swrast_write_rgba_span() so that we don't do it twice.
* mesa: add some debug assertions to detect null current texture object pointersBrian Paul2009-01-212-0/+22
| | | | See bug #17895. These assertions could be removed when this is resolved.
* windows: another round of VC8 project file updatesKarl Schultz2009-01-218-134/+1211
| | | | | New static configs generate DLLs that do not have a dependency on the MSCVR* DLL's.
* Revert "windows: new VC8 projects statically linked against libcmt"Brian Paul2009-01-2110-7580/+0
| | | | | | | This reverts commit bbda892c551e7d3f2d94cc877cc6e80f8568fa99. Static configs rolled into regular project files (in next commit). Provided by Karl Schultz.
* docs: document glXMakeContextCurrent() and Windows fixesBrian Paul2009-01-201-0/+2
|
* Fix issues with glXMakeContextCurrent and glXMakeCurrentReadSGIIan Romanick2009-01-201-21/+25
| | | | | | | | | | | | | | | | | | | | There were several bugs in the infrastructure for these two routines. 1. GLX_ALIAS was incorrectly used. The function and its alias must be identical! glXMakeContextCurrent / glXMakeCurrentReadSGI and MakeContextCurrent had different parameters. This caused the last parameter of MakeContextCurrent to get random values. 2. We based the implementation of glXMakeContextCurrent on the manual page instead of the GLX spec. The GLX spec says that glXMakeContextCurrent can be passed a Window as a drawable. When this happens, it will behave just like glXMakeCurrentReadSGI or glXMakeCurrent. 3. If there was a problem finding or creating the DRI drawable, MakeContextCurrent would crash instead of returning an error. This commit fixes all three issues, and fixes bug #18367 and bug #19625.
* [intel] Go back to using the typedef for the sarea structmesa_7_3_rc3Timo Aaltonen2009-01-204-8/+8
| | | | | | The upstream linux kernel headers and libdrm kernel headers disagree on the tag name for the sarea struct: _drm_i915_sarea vs drm_i915_sarea. They both typedef it to drm_i915_sarea_t though, so just use that.
* Remove intel pageflipping support in its entirety.Owain G. Ainsworth2009-01-205-328/+20
| | | | | | | | It's been broken and deprecated for a while, so it's time to die. This has the wonderful benefit of cleaning up the code a fair amount; making it marginally less twisty. I'm unsure if the for loops in IntelWindowMoved are still needed.
* glsl: silence unused var warningsBrian Paul2009-01-201-0/+2
|
* mesa: silence uninitialized var warningsBrian Paul2009-01-202-0/+6
|
* mesa: silence compiler warning at -O2Brian Paul2009-01-201-0/+1
|
* mesa: bump version to 7.3-rc3Brian Paul2009-01-202-5/+5
|
* mesa: inlclude whole windows/VC8/ directory in tarballsBrian Paul2009-01-201-8/+1
|
* windows: new VC8 projects statically linked against libcmtThomas Henn2009-01-2010-0/+7580
|
* windows: more VC8 project file updatesKarl Schultz2009-01-202-143/+11
| | | | | Make some compiler flags per-file. Remove driverfuncs.c from osmesa project.
* Add a comment about _tnl_emit_indexed_vertices_to_buffer.Thomas Hellstrom2009-01-201-0/+6
|
* tnl: Add a utility to emit indexed vertices to a DMA buffer.Thomas Hellstrom2009-01-202-1/+50
| | | | | | This utility is useful for hardware that doesn't support HW index buffers. It's a bit inefficient but appears to give a substantial performance gain, as we can emit tri strips that would otherwise be split into triangles.
* Fix store texel for argb4444.Thomas Hellstrom2009-01-201-1/+1
|
* Fix store texel for argb8888_rev.Thomas Hellstrom2009-01-201-1/+1
|
* Add RGBA4444 and RGBA5551 texture formats.Thomas Hellstrom2009-01-206-0/+212
|
* dri1: Add a macro to validate two dri drawables in one go.Thomas Hellstrom2009-01-201-0/+22
| | | | | | | | Dri drivers often may validate first a write drawable and then a read drawable ("readable"). However, the hardware lock may be unlocked when validating the readable, causing the write drawable status to be stale. Drivers should use this macro instead when validating two drawables.
* mesa: fix build of stand-alone glslcompiler driverBrian Paul2009-01-191-1/+1
|
* tests: test pseudo-XOR blend mode.Brian Paul2009-01-193-0/+443
| | | | | GL_XOR logicop mode can be approximated with blending by computing 1 - dst. Here's a couple test programs for that.
* dri: add fake front definitionsAlan Hourihane2009-01-191-0/+2
|
* windows: updated VC8 project filesThomas Henn2009-01-195-46/+34
|
* glx: gcc 2.95 build fix (move declaration before code)Brian Paul2009-01-181-3/+7
| | | | Adapted from patch by Matthieu Herbb <[email protected]>
* i965: fix polygon culling bug when rendering to a texture/FBOBrian Paul2009-01-161-12/+13
| | | | | | Since we use an inverted viewport transformation for render to texture, that inverts front/back polygon orientation. Now glCullFace(GL_FRONT / GL_BACK) works correctly.
* intel: added intel_rendering_to_texture() helper function.Brian Paul2009-01-161-0/+17
| | | | | When we're rendering to textures we have to invert the viewport transformation. This helper cleans up that test and can be used elsewhere...
* mesa: remove GL_DEPTH_TEST + no depth buffer testBrian Paul2009-01-161-4/+0
| | | | | One could enable depth testing before binding an FBO that has a depth buffer so this test is no longer useful or correct.
* glsl: fix broken sampler assignmentsBrian Paul2009-01-161-1/+2
|
* i915: fallback on transfer modeXiang, Haihao2009-01-161-0/+6
|
* windows: updated VC8 project fileKarl Schultz2009-01-151-1/+18
|
* windows: updated mesa.def fileKarl Schultz2009-01-151-0/+5
|
* glsl: use _mesa_sprintf()Brian Paul2009-01-151-2/+2
|
* glsl: move declaration before codeBrian Paul2009-01-151-1/+1
|
* mesa: check frambuffer complete status before renderingAlan Hourihane2009-01-151-13/+20
|
* mesa: bump version to 7.3-rc2mesa_7_3_rc2Brian Paul2009-01-142-5/+5
|
* glsl: fix commentBrian Paul2009-01-141-1/+1
|
* glsl: minor clean-up for rect sampler testBrian Paul2009-01-141-5/+18
|
* r300: work-around FRAG_BIT_FOGC warning/errorBrian Paul2009-01-142-0/+12
| | | | | | | See bug 17929. Fog doesn't actually work, but the often complained about warning is silenced.
* i965: asst. fixes, work-arounds for FBOs and render to textureBrian Paul2009-01-143-2/+21
| | | | | | | | | | | | | | OpenGL allows mixing and matching depth and stencil renderbuffers in framebuffer objects while the hardware really only supports interleaved depth/stencil buffers. This makes for some tricky buffer management. An extra wrinkle is the situation where the user allocates a 16bpp depth texture or renderbuffer then tries to render to it along with a stencil buffer. We'd have to promote the 16bpp Z values to 24-bit Z values and mix in the stencil values to setup the depth/stencil renderbuffer. There's no support for that now, so always allocate 32bpp depth textures/ renderbuffers for now.
* i965: fix incorrect renderbuffer DataType assignmentBrian Paul2009-01-141-2/+6
|
* i965: fix some FBO depth/stencil assertionsBrian Paul2009-01-141-2/+5
|
* intel: SW fallback maps texture images, not texture coordinatesIan Romanick2009-01-141-2/+2
|
* glsl: propagate pragma info down into compiler from preprocessorBrian Paul2009-01-148-24/+90
|
* windows: remove reference to swizzle.c fileBrian Paul2009-01-141-4/+0
|
* glsl: simplify IR storage for samplersBrian Paul2009-01-144-13/+34
| | | | Don't overload the Size field with the texture target, to avoid confusion.
* mesa: fix incorrect transformation of GL_SPOT_DIRECTIONBrian Paul2009-01-143-1/+15
| | | | This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
* Treat image units and coordinate units differently.Ian Romanick2009-01-141-3/+28
| | | | | | | | | | | | Previously MaxTextureUnits was used to validate both texture image units and texture coordinate units in fragment programs. Instead, use MaxTextureCoordUnits for texture coordinate units and MaxTextureImageUnits for texture image units. Fixes bugzilla #19468. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>