summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* gallium/aux: Add needed extern "C" wrappersAlexander von Gluck IV2015-05-152-0/+17
| | | | Reviewed-by: Brian Paul <[email protected]>
* i965/fs: Combine the fs_visitor constructors.Kenneth Graunke2015-05-145-74/+20
| | | | | | | | | | | | | | For scalar GS support, we either need to add a fourth constructor which takes the GS structures, or combine the existing two and pass the shader stage. Given that they're not significantly different, I opted for the latter. v2: Remove more stuff from the .h file (Jason and Jordan). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* egl: remove remaining EGL_MESA_copy_context skeletonEmil Velikov2015-05-143-13/+0
| | | | | | | | | | With earlier commit (7a58262e58d egl: Remove skeleton implementation of EGL_MESA_screen_surface) we've removed the skeleton implementation of eglCopyContextMESA(). Just like EGL_MESA_screen_surface this extension was never implemented in mesa. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* egl/main: fix EGL_KHR_get_all_proc_addressesEmil Velikov2015-05-141-3/+3
| | | | | | | | | | | | | | | | The extension requires that the address of the core functions should be available via eglGetProcAddress. Currently the list is guarded by _EGL_GET_CORE_ADDRESSES, which was only set for the scons (windows) build. Unconditionally enable it for all the builds (automake, android and haiku) considering that the extension is not platform specific and is always enabled. v2: Drop the _EGL_GET_CORE_ADDRESSES macro altogether. Cc: [email protected] Signed-off-by: Emil Velikov <[email protected]>
* egl: more define fixes for EGL_MESA_image_dma_buf_exportMarc-André Lureau2015-05-142-2/+2
| | | | | | s/EGL_MESA_dma_buf_image_export/EGL_MESA_image_dma_buf_export as defined by the spec Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl/main: expose only core EGL functions staticallyEmil Velikov2015-05-142-135/+132
| | | | | | | | | | | | | | | | | | | | | | | | | | | The EGL 1.3, 1.4 and 1.5 spec (as quoted below) explicitly mentions that providing static symbols for functions provided by EGL extensions is not portable. Considering that relatively recently we've seen a non-mesa desktop EGL implementation, the fact that we opt for such behaviour has gone unnoticed. From the EGL 1.5 specification: For functions that are queryable with eglGetProcAddress, implementations may choose to also export those functions statically from the object libraries implementing those functions. However, portable clients cannot rely on this behavior. To encourage devs against writing such non-portable code, let's hide the symbols similar to the official binary driver from NVIDIA. v2: Quote the EGL 1.5 spec, as suggested by Chad. Cc: Brian Paul <[email protected]> Cc: Chad Versace <[email protected]> Cc: Daniel Kurtz <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl: fix the EGL_MESA_image_dma_buf_export header declarationsEmil Velikov2015-05-141-0/+6
| | | | | | | | | | | | | | | Similar to other EGL extensions - guard the function prototypes by EGL_EGLEXT_PROTOTYPES as the libEGL library does (should) not provide the symbols statically. Instead users should call eglGetProcAddress, which returns the function pointer. The latter of which was missing the type declaration (typedef). Cc: Dave Airlie <[email protected]> Cc: Marc-André Lureau <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl/main: Update README.txtEmil Velikov2015-05-141-7/+6
| | | | | | | | | | | | The driver search/load is not done at eglGetDisplay (or eglOpenDisplay as the readme called it) time, but during eglInitialize(). Drop _eglMain (available only for external drivers) reference. Mention we use function(s), specific to the built-in driver(s). Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl/main: cleanup function prototypesEmil Velikov2015-05-142-14/+2
| | | | | | | | | Cleanup the function propotypes which were part of the previous EGL drivers. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* egl/main: drop support for external egl driversEmil Velikov2015-05-141-351/+13
| | | | | | | | The only user (egl_gallium) is not longer around. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* freedreno: fix bug in tile/slot calculationRob Clark2015-05-141-5/+4
| | | | | | | | | This was causing corruption with hw binning on a306. Unlikely that it is a306 specific, but rather the smaller gmem size resulted in different tile configuration which was triggering the bug at certain resolutions. Signed-off-by: Rob Clark <[email protected]> Cc: "10.4" and "10.5" and "10.6" <[email protected]>
* freedreno: enable a306Rob Clark2015-05-142-1/+2
| | | | | | | | | | | | | | | | Whitelist adreno 306 (as found in msm8916/apq8016). Works pretty much out of the box, although the smaller GMEM size requires more tiles to fit 1920x1080, so bump up the max # of tiles as well. Since it is just whitelist + trivial change, it makes sense to land on all the active release branches. Note that a305c ends up with gpu-id "306", hence a306 ends up with gpu-id of "307". Apparently that is what happens when you let the marketing dept name things. Cc: "10.4" and "10.5" and "10.6" <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* egl/haiku: Drop extern "C". No longer neededAlexander von Gluck IV2015-05-141-2/+0
| | | | Reviewed-⁠by: Brian Paul <[email protected]>
* egl: Add needed extern "C" for C++ accessAlexander von Gluck IV2015-05-1414-0/+119
| | | | | | * Haiku's egl driver is C++ due to the interface natively being C++ Reviewed-⁠by: Brian Paul <[email protected]>
* nvc0: remove unused nv50_tsc_wrap_mode() functionSamuel Pitoiset2015-05-141-18/+0
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50/ir: silence compiler warnings about mismatched tagsSamuel Pitoiset2015-05-141-3/+3
| | | | | | | | | | These warnings have been detected by Clang 3.6. codegen/nv50_ir_from_tgsi.cpp:1319:10: warning: struct 'Source' was previously declared as a class [-Wmismatched-tags] const struct tgsi::Source *code; Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50/ir: remove unused private field cycle to SchedDataCalculatorSamuel Pitoiset2015-05-141-1/+0
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv30: remove unused nvfx_fp_memcpy() function and comment nv40_fp_bra()Samuel Pitoiset2015-05-141-14/+3
| | | | | | | | The nv40_fp_bra() function in the same file is also unused but this is the only place where the nv30/nv40 isa is documented. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: do not expose MP counters for nvf0 (GK110+)Samuel Pitoiset2015-05-141-39/+50
| | | | | | | | | This fixes a crash when trying to monitor MP counters because compute support is not implemented for nvf0. Reported-by: Ilia Mirkin <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* docs/relnotes: Mark off ARB_direct_state_access for 10.6Fredrik Höglund2015-05-141-0/+1
| | | | | | | | v2: Make it clear that ARB_direct_state_access is only available on drivers that support GL 2.0+ Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* docs: Update the ARB_direct_state_access statusFredrik Höglund2015-05-141-2/+2
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* st/mesa: Enable ARB_direct_state_accessFredrik Höglund2015-05-141-0/+6
| | | | | | | | | | Assume that all drivers that advertise support for NPOT textures are able to support GL 2.0. v2: Add a comment. Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* i965: Enable ARB_direct_state_accessFredrik Höglund2015-05-141-0/+1
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* i915: Enable ARB_direct_state_accessFredrik Höglund2015-05-141-0/+1
| | | | | | | This extension requires OpenGL 2.0, so enable it on gen3 and later. Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* mesa: Add ARB_direct_state_access checks in query object functionsFredrik Höglund2015-05-141-0/+7
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* mesa: Add ARB_direct_state_access checks in program pipeline functionsFredrik Höglund2015-05-141-0/+6
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* mesa: Add ARB_direct_state_access checks in sampler object functionsFredrik Höglund2015-05-141-0/+7
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* mesa: Add ARB_direct_state_access checks in VAO functionsFredrik Höglund2015-05-142-0/+86
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* mesa: Add ARB_direct_state_access checks in texture functionsFredrik Höglund2015-05-146-0/+200
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* mesa: Add ARB_direct_state_access checks in renderbuffer functionsFredrik Höglund2015-05-141-0/+21
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* mesa: Add ARB_direct_state_access checks in FBO functionsFredrik Höglund2015-05-144-0/+127
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* mesa: Add ARB_direct_state_access checks in buffer object functionsFredrik Höglund2015-05-141-0/+105
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* mesa: Add ARB_direct_state_access checks in XFB functionsFredrik Höglund2015-05-141-0/+42
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* mesa: Make GL_TEXTURE_CUBE_MAP valid in FramebufferTextureLayerFredrik Höglund2015-05-141-5/+31
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* mesa: Add an extension flag for ARB_direct_state_accessFredrik Höglund2015-05-142-1/+2
| | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]>
* main: Add entry point for NamedFramebufferDrawBuffers.Laura Ekstrand2015-05-144-0/+31
| | | | | Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Refactor DrawBuffers.Laura Ekstrand2015-05-142-23/+52
| | | | | | | | | | | | | | This could have added a new DD table entry for DrawBuffers that takes an arbitrary draw buffer, but, after looking at the existing DD functions, Kenneth Graunke recommended that we just skip calling the DD functions in the case of ARB_direct_state_access. The DD implementations for DrawBuffer(s) have limited functionality, especially with respect to ARB_direct_state_access. [Fredrik: Call the driver function when fb is the bound draw buffer] Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Add entry point for NamedFramebufferReadBuffer.Laura Ekstrand2015-05-144-0/+28
| | | | | | | [Fredrik: Fix the name of the buf parameter in the XML file] Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Refactor _mesa_ReadBuffer.Laura Ekstrand2015-05-143-24/+32
| | | | | | | | | | | | | | This could have added a new DD table entry for ReadBuffer that takes an arbitrary read buffer, but, after looking at the existing DD functions, Kenneth Graunke recommended that we just skip calling the DD functions in the case of ARB_direct_state_access. The DD implementations for ReadBuffer have limited functionality, especially with respect to ARB_direct_state_access. [Fredrik: Call the driver function when fb is the bound read buffer] Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Add entry point for NamedFramebufferDrawBuffer.Laura Ekstrand2015-05-144-0/+28
| | | | | | | [Fredrik: Fix the name of the buf parameter in the XML file] Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Refactor _mesa_DrawBuffer.Laura Ekstrand2015-05-142-17/+29
| | | | | | | | | | | | | | This could have added a new DD table entry for DrawBuffer that takes an arbitrary draw buffer, but, after looking at the existing DD functions, Kenneth Graunke recommended that we just skip calling the DD functions in the case of ARB_direct_state_access. The DD implementations for DrawBuffer(s) have limited functionality, especially with respect to ARB_direct_state_access. [Fredrik: Call the driver function when fb is the bound draw buffer] Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Refactor _mesa_drawbuffers.Laura Ekstrand2015-05-145-18/+20
| | | | | | | [Fredrik: Whitespace fix] Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Add stubs for [Get]NamedFramebufferParameteri[v].Laura Ekstrand2015-05-144-0/+54
| | | | | | | | | | | | | | The ARB_direct_state_access specification says (as of 2015.02.05): "Interactions with OpenGL 4.3 or ARB_framebuffer_no_attachments If neither OpenGL 4.3 nor ARB_framebuffer_no_attachments are supported, ignore the support for NamedFramebufferParameteri and GetNamedFramebufferParameteriv." This commit adds stubs for these entry points. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Fake entry point for glClearNamedFramebufferfi.Laura Ekstrand2015-05-144-0/+30
| | | | | | | | | | Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Fake entry point for glClearNamedFramebufferfv.Laura Ekstrand2015-05-144-0/+30
| | | | | | | | | | Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Fake entry point for glClearNamedFramebufferuiv.Laura Ekstrand2015-05-144-0/+30
| | | | | | | | | | Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Fake entry point for glClearNamedFramebufferiv.Laura Ekstrand2015-05-144-0/+32
| | | | | | | | | | Mesa's ClearBuffer framework is very complicated and thoroughly married to the object binding model. Moreover, the OpenGL spec for ClearBuffer is also very complicated. At some point, we should implement buffer clearing for arbitrary framebuffer objects, but for now, we will just wrap ClearBuffer. Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Add entry points for InvalidateNamedFramebuffer[Sub]Data.Laura Ekstrand2015-05-144-0/+99
| | | | | Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Refactor invalidate_framebuffer_storage.Laura Ekstrand2015-05-141-11/+27
| | | | | Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Complete error conditions for glInvalidate*Framebuffer.Laura Ekstrand2015-05-141-1/+19
| | | | | | | Signed-off-by: Fredrik Höglund <[email protected]> Reviewed-by: Fredrik Höglund <[email protected]> Reviewed-by: Adam Jackson <[email protected]> Cc: "10.4 10.5" <[email protected]>