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* use a depth buffer temporarilyKeith Whitwell2007-12-191-2/+2
* 965: make sure stipple state gets uploadedKeith Whitwell2007-12-194-35/+65
* 965: allocate buffer space to hold batch commandsKeith Whitwell2007-12-191-1/+7
* actually set the max_index. useful in the driverZack Rusin2007-12-191-2/+2
* 965: fill unused surface pointers with zeroKeith Whitwell2007-12-191-14/+4
* i965: emit fb write on RET for now (until we get END back)Zack Rusin2007-12-191-0/+4
* 965: pitch is in bytes not pixelsKeith Whitwell2007-12-191-1/+1
* 965: fix off-by-one in scissor rectKeith Whitwell2007-12-191-2/+2
* 965: fix off-by-one in surface dimensionsKeith Whitwell2007-12-191-11/+11
* 965: respect surface width when dumping bitmapKeith Whitwell2007-12-191-1/+1
* i965: actually detect whether a sampler is enabled/disabledZack Rusin2007-12-191-1/+2
* 965: disable clipping more, and restore drawing rect packetKeith Whitwell2007-12-191-1/+28
* 965: disable clipping for nowKeith Whitwell2007-12-191-0/+5
* 965: fix vertex pointsize state, match default cull modeKeith Whitwell2007-12-191-2/+2
* 965: fix colormask stateKeith Whitwell2007-12-191-4/+4
* 965: populate fp_input_count in setup keyKeith Whitwell2007-12-191-0/+4
* i965: stuff the outputs into mrf registers when possibleZack Rusin2007-12-191-3/+8
* i965: be smarter about register allocationZack Rusin2007-12-191-8/+6
* turn off TGSI_DEBUGBrian2007-12-181-1/+1
* fix bug on GL_VERTEX_PROGRAM_TWO_SIDE pathBrian2007-12-181-1/+1
* setup the frontface register (fog.y, ATM)Brian2007-12-181-1/+7
* fix some semantic info mix-ups in calculate_vertex_layout()Brian2007-12-181-8/+4
* gallium: rationalize vertex_element state packetKeith Whitwell2007-12-185-51/+29
* gallium: give userbuffers some storage in the aub buffer poolKeith Whitwell2007-12-181-4/+9
* vbo: unmap and remap immediate vbo before/after each draw.Keith Whitwell2007-12-181-0/+16
* i965: don't treat swz differently and upload vertex buffersZack Rusin2007-12-183-14/+24
* obsoleteBrian2007-12-172-806/+0
* updates for depth/stencil/alpha stateBrian2007-12-173-11/+11
* Emit declarations for constants (references to the const buffer)Brian2007-12-171-1/+57
* i965: index the destination offset with regards to the current indexZack Rusin2007-12-171-1/+1
* i965: return false when the function fails, not succeedsZack Rusin2007-12-171-3/+2
* Add the new test program for fp's.Zack Rusin2007-12-171-0/+169
* gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell2007-12-1737-553/+206
* 965: remove dead state atom declsKeith Whitwell2007-12-172-20/+0
* 965: fix for non-indexed draw pathKeith Whitwell2007-12-171-2/+5
* 965: fix/hack check for NULL texunit in state uploadKeith Whitwell2007-12-171-0/+3
* 965: fix ExtDivide checkKeith Whitwell2007-12-171-1/+1
* 965: put brw_constant_buffer atom directly in update listKeith Whitwell2007-12-171-2/+1
* switch on cpp instead of formatBrian2007-12-161-7/+7
* rename some 'mesa' functionsBrian2007-12-152-38/+31
* Use tile functions in new p_tile.[ch]Brian2007-12-155-261/+23
* Re-usable tile get/put functionsBrian2007-12-152-0/+915
* don't allocate scratch tile in sp_tile_cache_flush_clear() to avoid stack ove...Brian2007-12-151-4/+5
* Added origin_lower_left field to pipe_rasterizer_stateBrian2007-12-144-7/+26
* update_samplers() didn't respect the sampler->texunit mapping.Brian2007-12-141-9/+16
* set SamplerUnit[] entry in load_texture() just to be safeBrian2007-12-141-0/+4
* emit tgsi declarations for texture samplersBrian2007-12-141-0/+27
* set program->SamplersUsed bit when using a texture instructionBrian2007-12-141-1/+3
* Don't always declare frag shader INPUT[0] as fragment position.Brian2007-12-1412-230/+324
* update comment for TGSI_TOKEN_TYPE_IMMEDIATE caseBrian2007-12-141-2/+3