| Commit message (Collapse) | Author | Age | Files | Lines |
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The following patch will make use of this for asm style programs.
Reviewed-by: Eric Anholt <[email protected]>
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All vce firmwares with major version greater than or equal to 53 are supported
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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A fence can outlive the ctx it was created from (see glmark2).. etnaviv
doesn't actually need fence->ctx so lets remove it before someone makes
the mistake of assuming it is a valid pointer.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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- Change tilemgr TILE_ID encoding to use Morton-order (Z-order).
- Change locked tiles set to bitset. Makes clear, set, get much faster.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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It can get jumbled with output from other threads.
Reviewed-by: Bruce Cherniak <[email protected]>
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for concatenating lists
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Previously was using the draw topology, which may change if GS or Tess
are active. Only affected attributes marked with constant interpolation,
which limited the impact.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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platform_x11 with dri3 needs inc_loader.
In file included from ../src/egl/drivers/dri2/platform_x11_dri3.c:35:0:
../src/egl/drivers/dri2/egl_dri2.h:41:32: fatal error: loader_dri3_helper.h: No such file or directory
In file included from ../src/egl/drivers/dri2/platform_x11.c:46:0:
../src/egl/drivers/dri2/egl_dri2.h:41:32: fatal error: loader_dri3_helper.h: No such file or directory
In file included from ../src/egl/drivers/dri2/egl_dri2.c:61:0:
../src/egl/drivers/dri2/egl_dri2.h:41:32: fatal error: loader_dri3_helper.h: No such file or directory
Cc: Dylan Baker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Signed-off-by: Ville Syrjälä <[email protected]>
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These helpers will be needed for future work.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Fixes memory leak on module unload.
CC: <[email protected]>
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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It doesn't use indirect dispatches.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This is for testing and experiments.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Verified with the piglit MSAA accuracy test.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This results in better 16x and 8x quality when using these locations.
Verified with the piglit MSAA accuracy test.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Discovered by luck. Verified with the piglit MSAA accuracy test.
It also shows that the worst case EQAA 16s4f results in very good 4x MSAA
in the worst case.
Nine might not like these positions, but they are prettier to the eye and
GL doesn't care.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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These never change, but they only affect EQAA, which isn't implemented.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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radeon_surf contains almost everything.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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instead of invoking FMASK computation separately.
Reviewed-by: Nicolai Hähnle <[email protected]>
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No change in behavior because it's always aligned.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Iceland always reports 2 RBs.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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