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* Map/Unmap PBO as needed so that the texstore routines can work withBrian Paul2004-10-311-48/+95
* Removed _swrast_validate_pbo_access().Brian Paul2004-10-313-35/+52
* Allow the software fallback glDrawPixels, glReadPixels, glBitmap commands toBrian Paul2004-10-313-22/+83
* unbind GL_PIXEL_UNPACK_BUFFER_EXT before calling glBitmap!Brian Paul2004-10-311-0/+2
* use _mesa_unmap_buffer by defaultBrian Paul2004-10-311-2/+2
* Remove redundant error checking.Brian Paul2004-10-312-23/+52
* remove debug codeBrian Paul2004-10-291-2/+2
* Updated getprocaddress test to use gl_API.xml instead of old APIspec file.Brian Paul2004-10-292-69/+68
* slang syntax conforming spec rev. 1.10.59Michal Krol2004-10-292-0/+2253
* make sure we don't generate random alphaDaniel Borca2004-10-291-3/+12
* decoder "width" parameter represents "stride-in-pixels"Daniel Borca2004-10-291-3/+3
* VertexAttrib3svNV was incorrectBrian Paul2004-10-291-3/+3
* libGL needs libXxf86vm.a.Adam Jackson2004-10-292-2/+2
* obsoleteBrian Paul2004-10-288-9895/+0
* minor clean-ups, found with pycheckerBrian Paul2004-10-281-2/+1
* name parameter to glGetActiveAttribARB() should not be const.Brian Paul2004-10-284-4/+5
* renumber ARB_shader_objects and ARB_vertex_shader offsetsMichal Krol2004-10-287-242/+242
* Add FreeBSD DRI build targets. Doesn't build at the moment, due to the sameEric Anholt2004-10-283-0/+53
* Use the generic __amd64__, instead of __AMD64__ which has to be defined by hand.Eric Anholt2004-10-281-1/+1
* updated PLIB URLBrian Paul2004-10-271-1/+1
* Bug #1713: Some rare libGL's have __glXFindDRIScreen defined but do notAdam Jackson2004-10-271-6/+26
* remove unused entriesMichal Krol2004-10-271-7/+0
* fill api entries for ARB_shader_objects and ARB_vertex_shaderMichal Krol2004-10-271-0/+50
* add entries for extensions ARB_shader_objects, ARB_fragment_shader andMichal Krol2004-10-272-1/+24
* add FEATURE flags for ARB_shader_objects, ARB_vertex_shader andMichal Krol2004-10-271-0/+3
* by karoshi - ARB_shader_objects implementationMichal Krol2004-10-271-0/+258
* by karoshi - header file for ARB_shader_objects implementationMichal Krol2004-10-271-0/+178
* add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol2004-10-271-0/+42
* add support for ARB_shader_objects and ARB_vertex_shaderMichal Krol2004-10-272-208/+544
* assign api offsets for ARB_shader_objects and ARB_vertex_shaderMichal Krol2004-10-271-43/+43
* regenerate with correct scriptMichal Krol2004-10-271-961/+1859
* regenerate with correct scriptMichal Krol2004-10-271-1429/+1040
* fix DrawBufferARB entryMichal Krol2004-10-271-1/+1
* fix DrawBuffersARB entryMichal Krol2004-10-271-1/+1
* the file was empty!Michal Krol2004-10-271-0/+6109
* by karoshi - add support for ARB_shader objects and ARB_vertex_shaderMichal Krol2004-10-275-7591/+1395
* As per suggestions my Michel Daenzer, improve the fix for bugzilla #1513.Ian Romanick2004-10-263-2/+66
* added an attention-getting comment for developers who get stopped in _mesa_te...Brian Paul2004-10-261-4/+8
* added stereo option (Jacek Rosik)Brian Paul2004-10-261-17/+92
* remove a -Werror from testing.Adam Jackson2004-10-251-2/+1
* Add glx/x11 to the DRI configs, and change the Solo configs to build glx/mini.Adam Jackson2004-10-255-5/+5
* Add DRI_LIB_DEPS for the DRI drivers to link against. Remove expat from theAdam Jackson2004-10-255-5/+10
* Bug #1679: Link DRI drivers against DRI_LIB_DEPS, not GL_LIB_DEPS.Adam Jackson2004-10-251-1/+1
* Import the GLX client side library, formerly from xc/lib/GL/glx. Build itAdam Jackson2004-10-2537-0/+20024
* Import sarea.h from Xorg, needed for client GLX code.Adam Jackson2004-10-251-0/+94
* Implement ColorMaskNicolai Haehnle2004-10-242-9/+35
* Hardware accelerated depth clearNicolai Haehnle2004-10-245-16/+62
* Bug #1682: Mesa core code that gets linked into DRI drivers should never callAdam Jackson2004-10-245-71/+270
* wrap angle value (Philipp Klaus Krause)Brian Paul2004-10-231-0/+2
* addes osdemo32 target (J.P. Delport)Brian Paul2004-10-231-0/+7