| Commit message (Collapse) | Author | Age | Files | Lines |
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Previously setting:
MESA_EXTENSION_OVERRIDE=-GL_MESA_ham_sandwich
Would cause Mesa to advertise support for the GL_MESA_ham_sandwich
extension, even though the override specifically asked for it to be
disabled.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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This was wrong for a very long time. I wonder if the array size has any
effect on anything.
Reviewed-by: Christian König <[email protected]>
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Fixing undefined xcb_dri2_* symbols.
Trivial.
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This way, the compiler warns about unhandled caps.
Reviewed-by: Marek Olšák <[email protected]>
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+ modify release notes for 10.3
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Petri Latvala <[email protected]>
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v2: enable also for i915 (Ian)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Petri Latvala <[email protected]>
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Patch adds a preprocessor define for the extension and stores explicit
location data for uniforms during AST->HIR conversion. It also sets
layout token to be available when having the extension in place.
v2: change parser check to require GLSL 330 or enabling
GL_ARB_explicit_attrib_location (Ian)
v3: fix the check and comment in AST->HIR (Petri)
Signed-off-by: Tapani Pälli <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Support inactive uniforms that have explicit location set in
glUniform* functions.
v2: remove unnecessary extension check, use new define (Ian)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Patch refactors the existing uniform processing so explicit locations
are taken in to account during variable processing. These locations
are temporarily stored in gl_uniform_storage before actual locations
are set.
UNMAPPED_UNIFORM_LOC marks unset location so that we can use 0 as a
valid explicit location.
When locations are set, UniformRemapTable is first populated with
uniforms that have explicit location set (inactive and active ones),
rest are put after explicit location slots.
v2: introduce define for locations that have not been set yet (Ian)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Patch initializes the UniformRemapTable for explicit locations. This
needs to happen before optimizations to make sure all inactive uniforms
get their explicit locations correctly.
v2: fix initialization bug, introduce define for inactive uniforms (Ian)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This function calculates the number of unique values from
glGetUniformLocation for the elements of the type.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Patch adds new implementation dependent value required by the
GL_ARB_explicit_uniform_location extension. Default value for user
assignable locations is calculated as sum of MaxUniformComponents
for each stage.
v2: fix descriptor in get_hash_params.py (Petri)
v3: simpler formula for calculating initial value (Ian)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We've used the LD sampler message for pull constant loads on earlier
hardware for some time, and also were already using it for the FS on
Broadwell. This patch makes us use it for Broadwell VS/GS as well.
I believe that when I wrote this code in 2012, we still used the data
port in some cases, and I somehow neglected to convert it while
rebasing.
Improves performance in GLBenchmark 2.7 Egypt by 416.978% +/- 2.25821%
(n = 17). Many other applications should benefit similarly: this speeds
up uniform array access in the VS, which is commonly used for skinning
shaders, among other things.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Tested-by: Ben Widawsky <[email protected]>
Cc: "10.2" <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.2" <[email protected]>
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I actually added MOCS support for these things, but forgot to delete the
corresponding perf_debug() warnings.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.2" <[email protected]>
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Somehow I missed this when adding all of the other MOCS values.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.2" <[email protected]>
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When faced with code such as:
mov vgrf31.0:UD, 960D
mov vgrf31.1:UD, vgrf30.xxxx:UD
The dead code eliminator didn't consider reg_offsets, so it decided that
the second instruction was writing was writing to the same register as
the first one, and eliminated the first one. But they're actually
different registers.
This fixes INTEL_DEBUG=shader_time for vertex shaders. In the above
code, vgrf31.0 represents the offset into the shader_time buffer where
the data should be written, and vgrf31.1 represents the actual time
data. With a completely undefined offset, results were...unexpected.
I think this is probably one of the few cases (maybe only case) where we
generate multiple MOVs to a large VGRF. Normally, we just use them as
texturing results; the other SEND-from-GRF uses a size 1 VGRF.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79029
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: [email protected]
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"shader_time_add" is a lot more informative than "op152".
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Fix clang mismatched-tags warnings introduced with commit
4f5445a45d3ed02e00a061b10c943c0b079c6020.
./glsl_symbol_table.h:37:1: warning: class 'glsl_type' was previously declared as a struct [-Wmismatched-tags]
class glsl_type;
^
./glsl_types.h:86:8: note: previous use is here
struct glsl_type {
^
./glsl_symbol_table.h:37:1: note: did you mean struct here?
class glsl_type;
^~~~~
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This patch fixes several clang constant-logical-operand warnings such as
the following.
../../../../../src/mesa/tnl_dd/t_dd_tritmp.h:130:32: warning: use of logical '||' with constant operand [-Wconstant-logical-operand]
if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL)
^ ~~~~~~~~~~~
../../../../../src/mesa/tnl_dd/t_dd_tritmp.h:130:32: note: use '|' for a bitwise operation
if (DO_TWOSIDE || DO_OFFSET || DO_UNFILLED || DO_TWOSTENCIL)
^~
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Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Some apps will abort if they detect 0 compute units. This fixes
crashes in some OpenCV tests.
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Cc: "10.2" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Add support for more vertex buffer formats.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Worth about ~0.5fps in xonotic, for example.
Signed-off-by: Rob Clark <[email protected]>
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Some apps seem to give us a null sampler/view for texture slots which
come before the last used texture slot. In particular 0ad triggers
this.
Signed-off-by: Rob Clark <[email protected]>
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Gallium (but not OpenGL) does allow nesting of queries, but there's no
limit specified (d3d10 has no limit neither). Nevertheless, for practical
purposes we need some limit in llvmpipe, otherwise we'd need more complex
handling of queries as we need to keep track of all binned queries (this
only affects queries which gather data past setup). A limit of 16 is too
small though, while 64 would suffice.
Reviewed-by: Jose Fonseca <[email protected]>
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v2:
Add RADEON_INFO_ACTIVE_CU_COUNT as a define, as suggested by
Tom Stellard
Reviewed-by: Tom Stellard <[email protected]>
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The comment for _mesa_is_type_integer is confusing because it says that it
returns whether the type is an “integer (non-normalized)” format. I don't
think it makes sense to say whether a type is normalized or not because it
depends on what format it is used with. For example, GL_RGBA+GL_UNSIGNED_BYTE
is normalized but GL_RGBA_INTEGER+GL_UNSIGNED_BYTE isn't. If the normalized
comment is just a mistake then it still doesn't make much sense because it is
missing the packed-pixel types such as GL_UNSIGNED_INT_5_6_5. If those were
added then it effectively just returns type != GL_FLOAT.
That function was only used in _mesa_is_enum_format_or_type_integer. This
function effectively checks whether the format is non-normalized or the type
is an integer. I can't think of any situation where that check would make
sense.
As far as I can tell neither of these functions have ever been used anywhere
so we should just remove them to avoid confusion.
These functions were added in 9ad8f431b2a47060bf05517246ab0fa8d249c800.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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2e01b8b440c1402c88a2755d89f40292e1f36ce5
That commit made possible that the items could be one just
after the other when their size was a multiple of ITEM_ALIGNMENT.
But compute_memory_prealloc_chunk still looked to leave a gap
between items. Resulting in that we got an infinite loop when
trying to add an item which would left no space between itself and
the next item.
Fixes piglit test: cl-custom-r600-create-release-buffer-bug
And the test for alignment I have just sent:
http://lists.freedesktop.org/archives/piglit/2014-June/011135.html
Sorry about this.
Reviewed-by: Tom Stellard <[email protected]>
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This fixes automake builds which are broken since
b52a530ce2aada1967bc8fefa83ab53e6a737dae.
v2: This patch also adds the FEATURE_* defines back to targets/egl-static for
Android and Scons that have been removed in the mentioned commit.
Signed-off-by: Niels Ole Salscheider <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79885
Reviewed-by: Emil Velikov <[email protected]>
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Commit e62b7d38a1d (configure: autodetect video state-trackers
when non swrast driver is present) added a check that caused
the autodetection to be omitted when we have the swrast gallium
driver. Whereas it should have skipped the VL targets when only
swrast was selected.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79907
Cc: "10.2" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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The code that parses LIBGL_DRIVERS_PATH was printing an
error for every attempted dlopen. It's not an error to
have to check multiple items in the path, only an error if
no suitable library is found. Reduced the load error to
a warning to match behavior of dynamic linker.
Signed-off-by: Courtney Goeltzenleuchter <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Use the has_streamout flag as we do elsewhere to check if we need
to call pipe->set_stream_output_targets(). The driver might implement
the set_stream_output_targets() function, but not for all hardware
configurations.
Reviewed-by: Jose Fonseca <[email protected]>
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When a multisampled texture is used for sampling the fast clear color value
needs to be programmed into the surface state. This was being left as all
zeroes so if the surface was cleared to a value other than black then it
wouldn't work properly. This doesn't matter for single-sample textures because
in that case the MCS buffer is resolved before it is used as a texture source.
https://bugs.freedesktop.org/show_bug.cgi?id=79729
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Cc: "10.1 10.2" <[email protected]>
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Signed-off-by: Chris Forbes <[email protected]>
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Too many levels of indirection.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We only need to alter the default state if we're emitting MOVs for
header related fields. So, we can simply move the push/pop of state in
to the if (header_present) block, bypassing it in the common case.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79903
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In commit dc2d3a7f5c217a7cee92380fbf503924a9591bea, Iago accidentally
moved fire_fb_write() above the brw_pop_insn_state(), which caused the
SEND to lose its predication and change from WE_normal to WE_all.
Haswell uses predicated SENDs for discards, so this broke Piglit's
tests for discards.
We want the Gen4-5 MOV to be uncompressed, unpredicated, and unmasked,
but the actual FB write itself should respect those. So, pop state
first, and force it again around the single MOV.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79903
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GBM_BO_USE_CURSOR_64X64 is kept so that existing users of GBM continue to
build, but it no longer rejects widths or heights other than 64.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79809
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Will simplify the automated conversion if we want to allow compiling the
driver for a single generation.
Reviewed-by: Kristian Høgsberg <[email protected]>
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I'm adding vec4 CSE, and I want to diff the files.
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Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This isn't supposed to be difficult.
Reviewed-by: Kristian Høgsberg <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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