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* freedreno/a3xx/compiler: fix for resolving PHI'sRob Clark2014-03-021-18/+33
* freedreno/lowering: two-sided-colorRob Clark2014-03-025-57/+269
* freedreno/a3xx/compiler: add SSGRob Clark2014-03-022-0/+2
* freedreno/a3xx: fix gl_PointSizeRob Clark2014-03-025-13/+20
* freedreno: resync generated headersRob Clark2014-03-024-5/+7
* freedreno/a3xx: binning-pass vertex shader variantRob Clark2014-03-023-18/+57
* freedreno/a3xx: add support for frag coord/faceRob Clark2014-03-027-123/+408
* freedreno/a3xx: fix for unused inputsRob Clark2014-03-022-5/+11
* i965: Validate (and resolve) all the bound textures.Chris Forbes2014-03-022-2/+2
* i965: Widen sampler key bitfields for 32 samplersChris Forbes2014-03-021-3/+3
* dri/i9*5: correctly calculate the amount of system memoryEmil Velikov2014-03-012-2/+2
* gallium/util: add missing u_math includeIlia Mirkin2014-02-281-0/+2
* mesa: add unpacking code for MESA_FORMAT_Z32_FLOAT_S8X24_UINTBrian Paul2014-02-281-0/+22
* glx/apple: Fixed glx context memory leak in case of failure.Siavash Eliasi2014-02-281-0/+1
* gbm/dri: Fixed buffer object memory leak in case of failure.Siavash Eliasi2014-02-281-2/+6
* r300g/tests: Added missing fclose for FILE resource.Siavash Eliasi2014-02-281-0/+3
* i915: Allocate the sys_buffer using _mesa_align_mallocIan Romanick2014-02-281-7/+8
* i915: Only allow 8 vertex texture unitsIan Romanick2014-02-281-0/+1
* i965: Assert array index on access to vec4_visitor's arrays.Petri Latvala2014-02-282-0/+8
* i965: Allocate vec4_visitor's uniform_size and uniform_vector_size arrays dyn...Petri Latvala2014-02-284-2/+28
* gbm: export gbm_device_is_format_supportedMarek Chalupa2014-02-281-1/+1
* configure: use enable_dri_glx local variableEmil Velikov2014-02-281-6/+9
* configure: enable the drm pipe-loader for non swrast driversEmil Velikov2014-02-281-1/+3
* configure: error out when building xa only with swrastEmil Velikov2014-02-281-0/+8
* configure: avoid setting variables as empty stringsEmil Velikov2014-02-281-3/+3
* configure: avoid constantly building megadrivers 'core'Emil Velikov2014-02-281-4/+7
* r600g/compute: PIPE_CAP_COMPUTE should be false for pre-evergreen GPUsTom Stellard2014-02-281-1/+3
* glsl: Don't vectorize horizontal expressions.Matt Turner2014-02-281-0/+15
* glsl: Add is_horizontal() method to ir_expression.Matt Turner2014-02-281-0/+12
* glsl: Optimize lrp(x, 0, a) into x - (x * a).Matt Turner2014-02-281-0/+2
* glsl: Optimize lrp(0, y, a) into y * a.Matt Turner2014-02-281-0/+2
* mesa: do depth/stencil format conversion in glGetTexImageBrian Paul2014-02-281-2/+9
* mesa: fix depth/stencil comments in formats.hBrian Paul2014-02-281-2/+2
* winsys/svga: Avoid calling drm getparam for max surface size on older kernelsThomas Hellstrom2014-02-281-7/+8
* meta: Drop ctx->API checks.Kenneth Graunke2014-02-272-92/+50
* meta: Restore API at the end of _mesa_meta_end(), not the start.Kenneth Graunke2014-02-271-2/+2
* util/u_format: don't crash in util_format_translate if we can't do translationRoland Scheidegger2014-02-272-6/+17
* i965: Convert VUE map generation checks to if rather than switch.Kenneth Graunke2014-02-271-11/+2
* i965: Only emit VS state pipe control workaround on IVB and BYT.Kenneth Graunke2014-02-273-3/+5
* nouveau: add a nouveau_compiler binary to compile TGSI into shader ISAIlia Mirkin2014-02-263-0/+235
* nv30: remove nv30_context use from nvfx_*progIlia Mirkin2014-02-2613-107/+110
* nv30: remove unused sprite flipping parameterIlia Mirkin2014-02-263-5/+3
* nv30: remove unused render_mode and hw_pointsprite_controlIlia Mirkin2014-02-262-8/+3
* nv30: remove use_nv4x, it is identical to is_nv4xIlia Mirkin2014-02-264-16/+14
* docs: update nvc0 stateIlia Mirkin2014-02-261-1/+1
* radeonsi: Prevent geometry shader from emitting too many verticesMichel Daenzer2014-02-271-0/+16
* i965: Fix the region's pitch condition to use blitterAnuj Phogat2014-02-261-3/+3
* glsl: add switch case for MESA_SHADER_COMPUTEBrian Paul2014-02-261-0/+3
* meta: Use a #define for the vector type to avoid %svec4 everywhere.Kenneth Graunke2014-02-261-10/+7
* i965: Don't try to dump shader source for fixed-function FS programs.Kenneth Graunke2014-02-261-1/+1