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* tgsi: Begin documenting NV_fragment_program2 instruction set operations.Michal Krol2009-03-121-0/+78
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* tgsi: Begin documenting ARB_fragment_program instruction set operations.Michal Krol2009-03-121-0/+30
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* tgsi: Document ARB_vertex_program instruction set operations.Michal Krol2009-03-121-0/+16
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* tgsi: Begin documenting NV_vertex_program2 instruction set operations.Michal Krol2009-03-121-0/+42
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* trivial: draw non-interleaved arraysKeith Whitwell2009-03-123-0/+119
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* stw: fix uninitialized variable issueKeith Whitwell2009-03-121-15/+11
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* util: fix debug_assert() to avoid unused variable warnings in release buildsKeith Whitwell2009-03-121-1/+1
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* trace: Wrap pipe_buffersJakob Bornecrantz2009-03-127-20/+215
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* trace: Add dump util functions for wrapped pointersJakob Bornecrantz2009-03-122-1/+58
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* demos: fix error string, commentBrian Paul2009-03-121-2/+2
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* mesa: fix transposed red/blue in store_texel_rgb888/bgr888() functionsBrian Paul2009-03-121-4/+4
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* demos: fix typoBrian Paul2009-03-121-1/+1
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* demos: use glGenerateMipmapEXT entrypoint in cubemap.cKeith Whitwell2009-03-121-1/+8
| | | | | glGenerateMipmap() is part of ARB_framebuffer_object, which many mesa drivers don't advertise. Add check for EXT_framebuffer_object.
* mesa test prog for ATI_envmap_bumpmapRoland Scheidegger2009-03-122-0/+215
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* i965: add support for ATI_envmap_bumpmapRoland Scheidegger2009-03-123-0/+9
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* regenerate glapiRoland Scheidegger2009-03-1214-3823/+4158
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* mesa: add support for ATI_envmap_bumpmapRoland Scheidegger2009-03-1224-24/+906
| | | | | | | | add new entrypoints, new texture format, etc translate in texenvprogram.c for drivers using the mesa-generated tex env fragment program also handled in swrast, but not tested (cannot work due to negative texel results not handled correctly)
* progs/glsl: IgnoreJakob Bornecrantz2009-03-121-0/+1
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* trace: Move buffer functions from winsys to screenJakob Bornecrantz2009-03-118-548/+458
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* trace: Remove all whitespace at EOLJakob Bornecrantz2009-03-1111-297/+297
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* trace: Fixup trace a bitJakob Bornecrantz2009-03-113-51/+61
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* mesa: add missing _glthread_INIT_MUTEX in _mesa_new_framebuffer()Keith Whitwell2009-03-121-0/+1
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* i965: fix polygon face orientation when rendering to FBORobert Ellison2009-03-112-3/+17
| | | | | | | | | | | | | | In the i965, the FBO coordinate system is inverted from the standard OpenGL/Mesa coordinate system; that means that the viewport and the polygon face orientation have to be inverted if rendering to a FBO. The viewport was already being handled correctly; but polygon face was not. This caused a conform failure when rendering to texture with two-sided lighting enabled. This fixes the problem in the i965 driver, and adds to the comment about the gl_framebuffer "Name" field so that this isn't a surprise to other driver writers.
* mesa: remove some last remnants of GL_MESA_program_debugBrian Paul2009-03-115-21/+6
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* mesa: minor commentsBrian Paul2009-03-111-3/+3
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* mesa: remove gl_texture_object::_Function field and associated codeBrian Paul2009-03-113-37/+3
| | | | It was only used in one place in swrast.
* intel: include main/viewport.hBrian Paul2009-03-111-0/+1
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* r300-gallium: Don't flush textures more than necessary.Corbin Simpson2009-03-111-2/+7
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* r300-gallium: Fix texture filters.Corbin Simpson2009-03-111-3/+12
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* r300-gallium: r500-fs: More texture fixes.Corbin Simpson2009-03-113-17/+30
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* r300-gallium: r500-fs: Add shader dumper and more tex work.Corbin Simpson2009-03-115-13/+335
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* r300-gallium: Fix CS count for texture emit.Corbin Simpson2009-03-111-1/+1
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* r300-gallium: r500-fs: Add SWZ.Corbin Simpson2009-03-111-11/+32
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* r300-gallium: Fix CS count in fb state emit.Corbin Simpson2009-03-111-1/+1
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* r300-gallium: Start swizzles.Corbin Simpson2009-03-112-7/+43
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* r300-gallium: Begin R500 fragment shader assembler.Corbin Simpson2009-03-112-3/+144
| | | | I love it so much. I also hate it a lot.
* i965: fix lock-ups when GLSL program wrote to gl_FragDepthBrian Paul2009-03-111-1/+27
| | | | | | | It seems the code that set up the FB_WRITE message was incomplete in this case. The number of payload registers was wrong and that caused a hang. It would be good to have a second set of eyes take a look at this...
* trace: Fixup trace a bitJakob Bornecrantz2009-03-111-7/+18
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* xdemos: On termination with `esc` close the contexts correctly.Alan Hourihane2009-03-111-1/+1
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* tgsi: Implement RFL, SFL, STR, X2D opcodes.Michal Krol2009-03-111-5/+87
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* tgsi: Begin documenting NV_fragment_program instruction set operations.Michal Krol2009-03-111-0/+190
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* tgsi: Implement RCC opcode.Michal Krol2009-03-111-1/+32
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* tgsi: Document NV_vertex_program1_1 instruction set operations.Michal Krol2009-03-111-0/+28
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* i965: more code clean-ups, commentsBrian Paul2009-03-101-4/+11
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* i965: minor code clean-ups, commentsBrian Paul2009-03-101-10/+12
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* i965: use new cast wrappersBrian Paul2009-03-103-9/+16
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* i965: added cast wrappers, commentsBrian Paul2009-03-101-3/+29
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* i965: asst. code clean-ups, commentsBrian Paul2009-03-101-17/+19
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* i965: fix typos in commentsBrian Paul2009-03-101-2/+2
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* glsl: remove _slang_attach_storage() functionBrian Paul2009-03-101-52/+21
| | | | | | | | | This was used to handle both variable declarations and references to variables. Instead, just do storage allocation and assignment for declarations and references, respectively. This is a step toward better var/uniform allocation (only allocate storage for vars/uniforms that are actually referenced by the code).