summaryrefslogtreecommitdiffstats
Commit message (Expand)AuthorAgeFilesLines
* svga: s/unit/shader/ and related clean-upsBrian Paul2011-09-231-19/+23
* svga: clean up return values and error codesBrian Paul2011-09-2315-97/+92
* svga: add format translation for DXT/sRGB formatsBrian Paul2011-09-231-2/+8
* svga: test register W component in emit_kil()Brian Paul2011-09-231-16/+44
* svga: fix depth/shadow compare for non-projected texcoordsBrian Paul2011-09-231-16/+24
* svga: implement texture swizzlingBrian Paul2011-09-234-9/+128
* svga: check that we don't exceed input/ouput register limitsBrian Paul2011-09-233-2/+13
* svga: implement point sprite suppportBrian Paul2011-09-238-4/+119
* svga: add translation for float formatsBrian Paul2011-09-231-0/+14
* svga: check to avoid writing beyond end of constant bufferBrian Paul2011-09-231-1/+23
* svga: Cleanup format capability checking.José Fonseca2011-09-238-192/+683
* svga: Don't use the new depth formats for surfaces that will never be sampled...José Fonseca2011-09-235-17/+23
* svga: Share one texcoord between depth and fogJakob Bornecrantz2011-09-233-13/+86
* svga: Only emit Z depth work if it is actually readJakob Bornecrantz2011-09-232-15/+21
* svga: Fix vPos usageJakob Bornecrantz2011-09-231-1/+7
* svga: Wip for passing depth in a texcoordJakob Bornecrantz2011-09-233-13/+86
* svga: Add a comment about depth format selection.José Fonseca2011-09-231-1/+10
* svga: Consider the new depth formats in svga_texture_from_handle().José Fonseca2011-09-231-1/+2
* svgadump: Dump the new depth format names.José Fonseca2011-09-231-0/+9
* svga: Expose the new depth formatsJakob Bornecrantz2011-09-236-25/+65
* svga: Coalesce multiple shader constants in a single command.José Fonseca2011-09-233-4/+178
* svgadump: Update for svga3d_reg.h header changes.José Fonseca2011-09-231-33/+60
* svga: updated svga3d_reg.h to latest public versionBrian Paul2011-09-231-49/+144
* Allow RBUG to start blockedAlex Corscadden2011-09-231-0/+4
* draw/llvm: add additional null pointer checkin draw_pt_fetch_pipeline_or_emit...Brian Paul2011-09-231-1/+1
* intel: fix the wrong code to detect null texture.Yuanhan Liu2011-09-231-1/+1
* i965: fix the constant interp bitmask for flat modeYuanhan Liu2011-09-232-12/+26
* i915g: Don't generate useless swizzles before texture accesses.Stéphane Marchesin2011-09-223-10/+62
* i915g: Fix whitespace.Stéphane Marchesin2011-09-221-13/+13
* docs: update relnotes-7.12 with r600g changesMarek Olšák2011-09-231-1/+6
* st/mesa: remove unnecessary st_texture_match_image() parametersBrian Paul2011-09-223-11/+7
* i915g: Fix peephole optimization for MOVs.Stéphane Marchesin2011-09-221-0/+8
* i915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_CAP_MAX_TEXEL_OFFSET.Stéphane Marchesin2011-09-221-0/+3
* intel: Unindent the blit call in PBO blit uploads.Eric Anholt2011-09-221-17/+12
* intel: Drop gratuitous flush in PBO blit upload.Eric Anholt2011-09-221-3/+0
* intel: Clean up check_pbo_format to ignore internalFormat.Eric Anholt2011-09-221-25/+13
* intel: Move more of the PBO blit upload logic into that function.Eric Anholt2011-09-221-26/+33
* intel: Remove stale comment about non-intel gl_buffer_objects.Eric Anholt2011-09-221-8/+1
* intel: Remove the pbo zero-copy code.Eric Anholt2011-09-225-247/+0
* intel: Remove extra FreeTextureImageBuffer() from glTexImage*.Eric Anholt2011-09-221-1/+0
* i965: Add support for GL_EXT_packed_float.Eric Anholt2011-09-224-0/+6
* i965: Add support for GL_EXT_texture_shared_exponent.Eric Anholt2011-09-224-0/+6
* mesa: remove support for GL_APPLE_client_storage extensionBrian Paul2011-09-229-18/+3
* mesa: move gl_texture_image::Width/Height/DepthScale fields to swrastBrian Paul2011-09-227-25/+30
* mesa: move gl_texture_image::_IsPowerOfTwo into swrastBrian Paul2011-09-226-19/+32
* st/mesa: Finalize texture on render-to-texture.Michel Dänzer2011-09-221-3/+6
* st/mesa: Convert size assertions to conditionals in st_texture_image_copy.Brian Paul2011-09-221-3/+9
* d3d1x: setup draw info primitive restart parametersChristoph Bumiller2011-09-221-3/+22
* draw: add support for guard-band clippingBrian Paul2011-09-229-7/+51
* draw: Reduce the number of vertex shader variants per context to 128.José Fonseca2011-09-221-1/+1