| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Reviewed-by: Connor Abbott <[email protected]>
|
|
|
|
| |
Reviewed-by: Connor Abbott <[email protected]>
|
|
|
|
| |
Reviewed-by: Connor Abbott <[email protected]>
|
|
|
|
| |
Reviewed-by: Connor Abbott <[email protected]>
|
|
|
|
| |
Reviewed-by: Connor Abbott <[email protected]>
|
|
|
|
| |
Reviewed-by: Connor Abbott <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
copy drivers from the stencil_texturing list,
softpipe is definitely broken for stencil texturing
since it uses float, but I'll look at that later.
v2.1: update relnotes
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
if we support stencil texturing, enable texture_stencil8
there is no requirement to support native S8 for this,
the texture can be converted to x24s8 fine.
v2: fold fixes from Marek in:
a) put S8 last in the list
b) fix renderable to always test for d/s renderable
fixup the texture case to use a stencil only format
for picking the format for the texture view.
v3: hit fallback for getteximage
v4: put s8 back in front, it shouldn't get picked now (Ilia)
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Parts of this were implemented previously, so finish it off.
v2: fix getteximage falling into the integer check
add fixes for the FBO paths, (fbo-stencil8 test).
v3: fix getteximage path harder.
v4: remove swapbytes from getteximage path (Ilia)
v5: brown paper bag the swapbytes removal. (Ilia)
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
This code was added by Brian Paul in 2009 but, as far as Matt and I can
tell, it's been dead ever since the new GLSL compiler was added.
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This name better matches what it's actually used for. The patch was
generated with the following command:
for file in *; do
sed -i -e s/brw_compile/brw_codegen/g $file
done
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Since commit 2881b123, we have used 0/~0 for representing booleans on all
gens. However, we still had a bunch of places in the visitor code where we
were still referring to ctx->Const.UniformBooleanTrue. Since this is
always ~0, we can just remove them.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This also involves moving revision checking to screen creation time and
passing that into brw_get_device_info so that we can get the right
device_info for early versions of SKL. Since the only place we used
revision was to check for SIMD16 3-src instruction support, it's safe to
remove the revision field from brw_context.
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
| |
It's basically just a copy of GEN7_FEATURES only with is_haswell set
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
| |
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
| |
In future tests, we will start relying on devinfo and not just brw in the
compiler. Changing this now keeps these tests from failing in the future.
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
| |
It wasn't really being used anyway. We used it to assert that gpu_shader5
is supported in the back-end but that should be caught by the front-end.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This fixes a number of regressions since
61393bdcdc3b63624bf6e9730444f5e9deeedfc8
u_tile: fix stencil texturing tests under softpipe
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89960
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The bit to enable .z is still commented out, as it is triggering gpu
hangs in 0ad. But at least gl_FragCoord.w works now, and we know what
bits we are *supposed* to set for .z (with that uncommented all piglit
fragcoord tests are passing).
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
| |
This was the missing bit to get dolphin-emu working on a4xx.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
Similar to a3xx, the compiler needs to know the return type of the sam,
etc, instructions.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
Update formats table with new formats that Ilia has figured out, and fix
sampling from srgb texture and integer vbo's.
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
| |
Signed-off-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
The path is provided by libdrm.pc and already used appropriately by
the build system.
Signed-off-by: Emil Velikov <[email protected]>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This should be more efficient than the previous snprintf() solution.
But more importantly, it avoids a buffer overflow bug that could result
in crashes or unpredictable results when processing very large interface
blocks.
For the app in question, key->length = 103 for some interfaces. The check
if size >= sizeof(hash_key) was insufficient to prevent overflows of the
hash_key[128] array because it didn't account for the terminating zero.
In this case, this caused the call to hash_table_string_hash() to return
different results for identical inputs, and then shader linking failed.
This new solution also takes all structure fields into account instead
of just the first 15 when sizeof(pointer)==8.
Cc: [email protected]
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
If an app called glTextureBarrierNV() without checking if the
extension was available, we'd crash with some gallium drivers
in st_TextureBarrier() because the pipe_context::texture_barrier()
pointer was NULL.
Generate GL_INVALID_OPERATION instead.
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
| |
v2: return -1 instead of 0, per Emil Velikov.
Reviewed-by: Anuj Phogat <[email protected]>
|
|
|
|
|
|
|
| |
The clean steps ensure both 32-bit and 64-bit objects are cleaned.
Signed-off-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
- Do not attempt to create the save folder twice - both dir $@ and
PRIVATE_LOCALEDIR point to the same place.
- Use @ and $(hide), for mkdir and python, to avoid spamming the
output.
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
v2 [Emil Velikov]
- Keep the PRIVATE_LOCALEDIR variable.
- Do not use $(@D) but the more widespead $(dir $@)
Signed-off-by: Chih-Wei Huang <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
| |
The modules need the headers can get the path automatically.
Signed-off-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Android 5.0 allows modules to generate source into $OUT/gen, which will
then be copied into $OUT/obj and $OUT/obj_$(TARGET_2ND_ARCH) as necessary.
Modules will need to change calls to local-intermediates-dir into
local-generated-sources-dir.
The patch changes local-intermediates-dir into local-generated-sources-dir.
If the Android version is less than 5.0, fallback to local-intermediates-dir.
The patch also fixes the 64-bit building issue of Android 5.0.
v2 [Emil Velikov]
- Keep the LOCAL_UNSTRIPPED_PATH variable.
Signed-off-by: Chih-Wei Huang <[email protected]>
|
|
|
|
|
|
|
|
| |
Define _GNU_SOURCE to enable features (__USE_XOPEN2K and __USE_UNIX98)
required to build the host binaries.
Signed-off-by: Chih-Wei Huang <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
| |
Add libmesa_glsl to LOCAL_STATIC_LIBRARIES to get
its exported include path (for nir_opcodes.h).
Signed-off-by: Chih-Wei Huang <[email protected]>
|