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* readpix: add error checking for GLES3Jordan Justen2013-01-201-0/+56
* copyteximage: update error checking for GLES3Jordan Justen2013-01-201-1/+36
* copyteximage: check that sRGB usage is valid for GLES3 / GLJordan Justen2013-01-201-0/+39
* intel: Enable GL_OES_depth_texture_cube_mapIan Romanick2013-01-201-0/+1
* mesa/es3: Allow unsized depth and depth-stencil formats in ES3Ian Romanick2013-01-201-2/+5
* mesa/es2: Allow depth component cube maps in ES2 if the extension is enabledIan Romanick2013-01-201-1/+2
* mesa: Add extension bit tracking for GL_OES_depth_texture_cube_mapIan Romanick2013-01-202-0/+2
* gallium: Remove ppc asm backendAdam Jackson2013-01-207-3077/+0
* build: require python module libxml2Andreas Boll2013-01-192-0/+50
* r600g/llvm: Fixes addressspace of basevectors for clipvertexVincent Lejeune2013-01-191-1/+2
* nv50/ir: add definitions of Target and CodeEmitter dtorsChristoph Bumiller2013-01-191-2/+2
* nouveau: fix undefined behaviour when testing sample_countChristoph Bumiller2013-01-193-0/+6
* nv50/ir: fix a couple of warningsChristoph Bumiller2013-01-193-6/+11
* mesa: Array uniform name length includes length of [0]Ian Romanick2013-01-181-0/+10
* mesa: Array uniform names are supposed to have [0] appendedIan Romanick2013-01-181-0/+31
* mesa: Refactor getting a uniform's name to a helper functionIan Romanick2013-01-183-3/+16
* glsl: Eliminate link_update_uniform_buffer_variables return valueIan Romanick2013-01-181-5/+2
* glsl: Remove unused loc parameter from generate_callIan Romanick2013-01-181-2/+2
* mesa: Remove unused field gl_uniform_buffer_variable::BufferIan Romanick2013-01-182-2/+0
* linker: Use helper variable shIan Romanick2013-01-181-2/+2
* glsl: Remove stale commentIan Romanick2013-01-181-4/+0
* glsl: Track UBO block names in the symbol table.Kenneth Graunke2013-01-183-3/+18
* glsl: Reject row_major and column_major on non-matrix typesIan Romanick2013-01-181-6/+33
* mesa: Skip updating texgen when not doing fixed function.Eric Anholt2013-01-181-31/+39
* mesa: Don't bother updating ff texture state if we have a fragment shader.Eric Anholt2013-01-181-1/+2
* mesa: Drop a comment about ff vertex shading and texturing.Eric Anholt2013-01-181-5/+0
* mesa: Fix out of bounds writes when uncompressing non-block-aligned ETC1.Eric Anholt2013-01-181-2/+2
* i965: Add support for GL_ARB_texture_buffer_object_rgb32.Eric Anholt2013-01-182-1/+2
* i965: Add support for MESA_FORMAT_RGB_FLOAT32 surfaces.Eric Anholt2013-01-181-1/+1
* intel: Make intel_region's pitch be bytes instead of pixels.Eric Anholt2013-01-1821-77/+67
* intel: Make intel_blit.c take pitches in bytes.Eric Anholt2013-01-188-19/+15
* r600g/llvm: tgsi to llvm emits store.swizzle intrinsic for vs/fs outputVincent Lejeune2013-01-183-58/+146
* r600g/llvm: tgsi to llvm emits stream output intrinsics.Vincent Lejeune2013-01-185-1/+39
* r600g/llvm:translate ARL opcode to a simple castVincent Lejeune2013-01-181-2/+12
* r600g/llvm: rework handling of the constantsVadim Girlin2013-01-183-16/+54
* mesa: Only mark textures as mipmap incomplete on MAX_LEVEL issues.Kenneth Graunke2013-01-181-2/+2
* i965/vs: Store texturing results into a vec4 temporary.Kenneth Graunke2013-01-181-6/+7
* i965/vs: Set LOD to 0 for ordinary texture() calls.Kenneth Graunke2013-01-181-2/+5
* i965/vs: Create a 'lod_type' temporary for ir->lod_info.lod->type.Kenneth Graunke2013-01-181-5/+8
* i965: Lower textureGrad() with samplerCubeShadow on pre-Haswell.Kenneth Graunke2013-01-181-6/+9
* llvmpipe: turn on integer texture supportRoland Scheidegger2013-01-181-6/+16
* llvmpipe: more fixes for integer color buffersRoland Scheidegger2013-01-181-3/+39
* llvmpipe: trivial code and comment cleanup.Roland Scheidegger2013-01-181-14/+12
* llvmpipe: fix using wrong format with MRT in blend codeRoland Scheidegger2013-01-184-11/+26
* mesa/es3: Don't check dimensions in _mesa_es3_error_check_format_and_typeIan Romanick2013-01-173-12/+3
* mesa: Don't allow DEPTH_STENCIL for 3D texturesIan Romanick2013-01-171-1/+2
* swrast: fix assorted bugs in software blit codeBrian Paul2013-01-171-10/+20
* radeonsi: Actually keep track if we are using depth textures for samplers.Michel Dänzer2013-01-171-3/+7
* radeonsi: Fix Z24 texture formats.Michel Dänzer2013-01-171-2/+2
* radeonsi: Set SPI_SHADER_COL_FORMAT to what the pixel shader actually exports.Michel Dänzer2013-01-175-7/+14