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* gallium: fold u_trim_pipe_prim call from st/mesa to driversMarek Olšák2017-04-209-10/+40
| | | | | | | Most drivers don't need it and shouldn't need it because it can't be used in some cases (indirect draws, primitive restart, count from streamout). Reviewed-by: Brian Paul <[email protected]>
* docs/envvars: sort INTEL_DEBUG envvar options by nameSamuel Iglesias Gonsálvez2017-04-201-29/+29
| | | | | | | It helps to find the envvar option you are looking for. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* ac: fix build after LLVM 5.0 SVN r300718Christoph Haag2017-04-201-0/+4
| | | | | | | | v2: previously getWithDereferenceableBytes() exists, but addAttr() doesn't take that type Signed-off-by: Christoph Haag <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Tested-and-reviewed-by: Mike Lothian <[email protected]>
* bin/get-{extra,fixes}-pick-list.sh: improve outputJuan A. Suarez Romero2017-04-202-3/+8
| | | | | | | | | | | | Show the commit hash and the title in a way that it is easier to copy and paste in the bin/.cherry-ignore-extra file if we want to ignore those commits for the future. v2: - Use printf instead echo (Eric Engestrom) Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* bin/get-{extra,fixes}-pick-list.sh: add support for ignore listJuan A. Suarez Romero2017-04-202-0/+13
| | | | | | | | | | | | Both scripts does not use a file with the commits to ignore. So if we have handled one of the suggested commits and decided we won't pick it, the scripts will continue suggesting them. v2: - Mark the candidates in bin/get-extra-pick-list.sh (Juan A. Suarez) - Use bin/.cherry-ignore to store rejected patches (Emil) Reviewed-by: Emil Velikov <[email protected]>
* mesa: print target string in glBindTexture() error messageBrian Paul2017-04-191-1/+2
| | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: fix Windows build error related to getuid()Brian Paul2017-04-191-2/+6
| | | | | | getuid() and geteuid() are not present on Windows. Reviewed-by: Timothy Arceri <[email protected]>
* swr: simd16 vs workTim Rowley2017-04-191-5/+25
| | | | | | | Build VS with alternating output for the current simd16 fe double-pump of a simd8 shader. Reviewed-by: Bruce Cherniak <[email protected]>
* radv: Set variant code_size when created from the cache.Bas Nieuwenhuizen2017-04-201-0/+1
| | | | | Signed-off-by: Bas Nieeuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: Add shader prefetch.Bas Nieuwenhuizen2017-04-193-0/+18
| | | | | | | | | | Gives me approximately a 2% perf increase in bot dota2 & talos. Having descriptors (both sets and vertex buffers) prefetched didn't help so I didn't include that. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radv: Remove binding buffer count.Bas Nieuwenhuizen2017-04-193-13/+10
| | | | | | | In cases where it is used it is always 1. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: Don't try to find gaps for non-freeable descriptors.Bas Nieuwenhuizen2017-04-191-2/+3
| | | | | | | | With this we don't have any operations on a pool with non-freeable descriptors left that have O(#descriptors) complexity. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: Use host memory pool for non-freeable descriptors.Bas Nieuwenhuizen2017-04-192-16/+57
| | | | | | | | v2: Handle out of pool memory error. v3: Actually use VK_ERROR_OUT_OF_POOL_MEMORY_KHR for the error condition. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: Don't allocate dynamic descriptors separately.Bas Nieuwenhuizen2017-04-191-12/+4
| | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* st/mesa: automake: honour the vdpau header install locationEmil Velikov2017-04-191-0/+1
| | | | | | | | | | | | | | If VDPAU is installed in the non-default location, we'll fail to find the headers and error at build time. ../../src/gallium/include/state_tracker/vdpau_dmabuf.h:37:25: fatal error: vdpau/vdpau.h: No such file or directory #include <vdpau/vdpau.h> ^ Fixes: faba96bc60b ("st/vdpau: add new interop interface") Cc: Christian König <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* winsys/sw/dri: don't use GNU void pointer arithmeticEmil Velikov2017-04-191-1/+1
| | | | | | | | | | | | | | | Resolves build issues like the following: src/gallium/winsys/sw/dri/dri_sw_winsys.c:203:31: error: pointer of type ‘void *’ used in arithmetic [-Werror=pointer-arith] data = dri_sw_dt->data + (dri_sw_dt->stride * box->y) + box->x * blsize; ^ src/gallium/winsys/sw/dri/dri_sw_winsys.c:203:62: error: pointer of type ‘void *’ used in arithmetic [-Werror=pointer-arith] data = dri_sw_dt->data + (dri_sw_dt->stride * box->y) + box->x * blsize; ^ Cc: <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* configure.ac: check require_basic_egl only if egl enabledEmil Velikov2017-04-191-1/+3
| | | | | | Fixes: 1ac40173c2a ("configure.ac: simplify EGL requirements for drivers dependent on EGL") Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* configure.ac: manually expand PKG_CHECK_VAREmil Velikov2017-04-191-1/+1
| | | | | | | | | | The macro is introduced with pkgconfig v0.28 which isn't universally available. Thus it will error at configure stage. Reported-by: Brian Paul <[email protected]> Tested-by: Brian Paul <[email protected]> Fixes: ce562f9e3fa ("EGL: Implement the libglvnd interface for EGL (v3)") Signed-off-by: Emil Velikov <[email protected]>
* mesa: add KHR_no_error support to glVertexAttribDivisor()Timothy Arceri2017-04-191-8/+10
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/vbo: add KHR_no_error support to DrawElements*() functionsTimothy Arceri2017-04-191-23/+73
| | | | | | V2: move MESA_VERBOSE checks back into the common code path. Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/vbo: add KHR_no_error support to vbo_exec_DrawArrays*()Timothy Arceri2017-04-191-10/+39
| | | | | | V2: add missing FLUSH_CURRENT() to no_error path Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/vbo: move some Draw checks out of validationTimothy Arceri2017-04-192-41/+108
| | | | | | | These checks do not generate any errors. Move them so we can add KHR_no_error support and still make sure we do these checks. Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/varray: add KHR_no_error support to *Pointer() functionsTimothy Arceri2017-04-191-116/+236
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/varray: add KHR_no_error support to some callers of validate_array_format()Timothy Arceri2017-04-191-63/+73
| | | | | | | The only caller we don't update is update_arrays(), we leave that to the following commit. Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/varray: rename update_array_format() -> validate_array_format()Timothy Arceri2017-04-191-26/+45
| | | | | | | | | | We also move _mesa_update_array_format() into the caller. This gets these functions ready for KHR_no_error support. V2: Updated function comment as suggested by Brian. Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/varray: create get_array_format() helperTimothy Arceri2017-04-191-11/+20
| | | | | | | | This will help us split array validation from array update. V2: add const to ctx param Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa/varray: split update_array() into validate_array() and update_array()Timothy Arceri2017-04-191-14/+41
| | | | | | This will be used for adding KHR_no_error support. Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: add KHR_no_error support to glUniform*() functionsTimothy Arceri2017-04-191-23/+50
| | | | | | | V2: restore lost comment, add static to validate_uniform(), simplify array offset logic. Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: always return GL_OUT_OF_MEMORY or GL_NO_ERROR when KHR_no_error enabledTimothy Arceri2017-04-191-0/+11
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: add _mesa_is_no_error_enabled() helperTimothy Arceri2017-04-191-0/+7
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: add env var to force enable the KHR_no_error ctx flagTimothy Arceri2017-04-192-0/+9
| | | | | | | V2: typo know -> known V3: add security check (Suggested by Nicolai) Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: expose KHR_no_errorTimothy Arceri2017-04-191-0/+1
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* r600g: update dirty_level_mask after the 1-st draw after FB changeConstantine Kharlamov2017-04-194-18/+26
| | | | | | | | | | | Ported from radeonsi. Testing with Kane&Lynch2 shows ≈1k skipped updates per frame on average. No piglit changes with tests/gpu.py, gbm mode. Signed-off-by: Constantine Kharlamov <[email protected]> Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* vbo: fix gl_DrawID handling in glMultiDrawArraysNicolai Hähnle2017-04-191-6/+15
| | | | | | | | Fixes a bug in KHR-GL45.shader_draw_parameters_tests.ShaderMultiDrawArraysParameters. Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>
* mesa: move glMultiDrawArrays to vbo and fix error handlingNicolai Hähnle2017-04-196-19/+127
| | | | | | | | | | | | | | | | When any count[i] is negative, we must skip all draws. Moving to vbo makes the subsequent change easier. v2: - provide the function in all contexts, including GLES - adjust validation accordingly to include the xfb check v3: - fix mix-up of pre- and post-xfb prim count (Nils Wallménius) Cc: [email protected] Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: extract need_xfb_remaining_prims_checkNicolai Hähnle2017-04-191-20/+28
| | | | | | | | The same logic needs to be applied to glMultiDrawArrays. Cc: [email protected] Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: fix remaining xfb prims check for GLES with multiple instancesNicolai Hähnle2017-04-191-1/+1
| | | | | | | | Found by inspection. Cc: [email protected] Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radv/meta: Fix nir_builder.h includeMike Lothian2017-04-191-1/+1
| | | | | | | | | | | | | This fixes the build after: commit 399ebd2a84a133bd2ca3da388a059fd3bafe33f5 Author: Dave Airlie <[email protected]> Date: Wed Apr 19 06:18:23 2017 +1000 radv/meta: add common shader vertex generation function Signed-off-by: Mike Lothian <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/ac: Fix nir.h includeMike Lothian2017-04-191-1/+1
| | | | | | | | | | | | | This fixes the build after: commit 224cf2906a8f38ce47411afc93a223ac0e41795f Author: Dave Airlie <[email protected]> Date: Mon Apr 17 13:01:52 2017 +1000 radv/ac: add initial pre-pass for shader info gathering Signed-off-by: Mike Lothian <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/meta: refactor out some common shaders.Dave Airlie2017-04-195-104/+43
| | | | | | | | The vs vertex generate and fs noop shaders are used in a few places, so refactor them out. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/meta: generate position for blit shaders.Dave Airlie2017-04-191-51/+16
| | | | | | | This generates the position info using the vertex shader. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/meta: reduce vertex buffer in blit2d.Dave Airlie2017-04-191-28/+7
| | | | | | | Generate the position vertices. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/meta: reduce vertex buffer usage in clear shadersDave Airlie2017-04-193-53/+25
| | | | | | | | | For depth clears we have to pass the depth in the 2nd component, we can use push constants for some of this later to drop the vertex buffer completely Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/meta: avoid using vertex buffer for resolve shader.Dave Airlie2017-04-191-67/+7
| | | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/meta: move depth decompress to using inline vertex dataDave Airlie2017-04-191-69/+6
| | | | | | | | This removes the vertex buffer, and just generates the values in the shader. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/meta: move fast clear to generate vertices in shader.Dave Airlie2017-04-191-68/+6
| | | | | | | Avoids having to setup vertex buffers. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/meta: add common shader vertex generation functionDave Airlie2017-04-192-0/+39
| | | | | | | | | | Instead of passing in the same 1.0, -1.0 combinations via vertex buffers, we can just use vertex id to have the vertex shader build them. This function introduces the generator code needed, later patches will use this. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/meta: add support for save/restore meta without vertex data.Dave Airlie2017-04-192-8/+38
| | | | | | | | Some of the shaders could just generate the vertex data in the shader, so add helpers to allow us to move to doing that. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: drop debugging leftovers code in descriptor set patches.Dave Airlie2017-04-191-3/+0
| | | | Signed-off-by: Dave Airlie <[email protected]>
* radv: add support for 32 descriptor sets.Dave Airlie2017-04-192-7/+7
| | | | | | | | | This bumps the limit to the number of sets to 32, now that we have proper support for it. It also uses 1u in a few places to make things a bit safer. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>