summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* broadcom/vc4: Add pipe_reference debugging for vc4_bos.Eric Anholt2018-02-232-5/+24
| | | | | Trying to track down the YUV EGLImage use-after-free, it helps to see what the mystery objects are that are being refcounted.
* broadcom/vc4: Remove dead vc4_bo_set_reference().Eric Anholt2018-02-231-8/+0
| | | | | It would be broken if NULL was passed to it anyway, since it wouldn't participate in screen->bo_handles management.
* broadcom/vc4: Use pipe_resource_reference in sampler views.Eric Anholt2018-02-231-2/+2
| | | | Improves u_debug_refcount output.
* broadcom/vc4: Allow importing linear BOs with arbitrary offset/stride.Eric Anholt2018-02-231-8/+25
| | | | | | This is part of supporting YUV textures -- MMAL will be handing us a single GEM BO with the planes at offsets within it, and MMAL-decided stride.
* broadcom/vc4: Ignore PIPE_BIND_DISPLAY_TARGET in is_format_supported().Eric Anholt2018-02-231-0/+2
| | | | | | We were failing the retval == usage check at the end. Fixes: f7604d8af521 ("st/dri: only expose config formats that are display targets")
* etnaviv: fix in-place resolve tile countLucas Stach2018-02-232-2/+4
| | | | | | | | | | | TS tiles map to a fixed amount of bytes in the color/depth surface, so the blocksize of the format needs to be taken into account when calculating the number of tiles to fill. The simplest fix is to just use the layer stride, which is the surface size in bytes. Signed-off-by: Lucas Stach <[email protected]>
* etnaviv: switch magic single buffer state to "3"Lucas Stach2018-02-231-1/+1
| | | | | | | | Some of the 16bit formats misrender with missing tiles with the current "2" state. As all the previously working formats also work with the "3" state, just always use that one. Signed-off-by: Lucas Stach <[email protected]>
* etnaviv: add debug switch to disable single buffer featureLucas Stach2018-02-232-0/+4
| | | | | | | | | This feature has caused some trouble already. Add a debug switch to allow users to quickly check if a specific issue is caused by this feature. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* meson: Fix GL and EGL pkg-config files with glvndDylan Baker2018-02-232-2/+21
| | | | | | | | | | | | | Currently meson will generate a pkg-config that links to EGL_mesa (or GLX_mesa), but this isn't correct, it should always link to EGL or GL. Probably the "right" solution is to have glvnd itself provide the pkg config files for GL and EGL, but that also means that glvnd needs to provide many of the header files, which makes it a more involved job. Fixes: a47c525f3281a27 ("meson: build glx") Fixes: 035ec7a2bb2d5e4 ("meson: Add support for EGL glvnd") Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* egl/dri2: fix segfault when display initialisation failsFrank Binns2018-02-231-1/+1
| | | | | | | | | | | | dri2_display_destroy() is called when platform specific display initialisation fails. However, this would typically lead to a segfault due to the dri2_egl_display vbtl not having been set up. Fixes: 2db95482964 ("loader_dri3/glx/egl: Optionally use a blit context for blitting operations") Signed-off-by: Frank Binns <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa: add missing RGB9_E5 format in _mesa_base_fbo_formatJuan A. Suarez Romero2018-02-231-0/+3
| | | | | | | | | | | | | | | | | | RGB9_E5 should be accepted by RenderbufferStorage if the EXT_texture_shared_exponent is exposed. It is left to the implementations to return GL_FRAMEBUFFER_UNSUPPORTED_EXT when checking the framebuffer completeness if they do not support rendering in this format. Discussed in: https://github.com/KhronosGroup/OpenGL-API/issues/32 This fixes KHR-GL45.internalformat.renderbuffer.rgb9_e5 v2: Added more info to the commit message (Antia) Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Antia Puentes <[email protected]>
* etnaviv: npot_tex_any_wrap needs one bit onlyChristian Gmeiner2018-02-231-1/+1
| | | | | | | Reduces size of struct etna_specs from 100 to 94 bytes. Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Lucas Stach <[email protected]>
* vbo: Make use of _DrawVAO from the dlist code.Mathias Fröhlich2018-02-234-93/+144
| | | | | | | | | Finally use an internal VAO to execute display list draws. Avoid duplicate state validation for display list draws. Remove client arrays previously used exclusively for display lists. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Use atomics for shared VAO reference counts.Mathias Fröhlich2018-02-233-5/+46
| | | | | | | | | | | VAOs will be used in the next change as immutable object across multiple contexts. Only reference counting may write concurrently on the VAO. So, make the reference count thread safe for those and only those VAO objects. v3: Use bool/true/false for gl_vertex_array_object::SharedAndImmutable. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: Make use of _DrawVAO from immediate mode drawMathias Fröhlich2018-02-235-104/+78
| | | | | | | | | Finally use an internal VAO to execute immediate mode draws. Avoid duplicate state validation for immediate mode draws. Remove client arrays previously used exclusively for immediate mode draws. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: Implement tool functions for vbo specific VAO setup.Mathias Fröhlich2018-02-232-2/+55
| | | | | | | | Correct VBO_MATERIAL_SHIFT value. The functions will be used next in this series. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add flush_vertices to _mesa_bind_vertex_buffer.Mathias Fröhlich2018-02-234-16/+19
| | | | | | | We will need the flush_vertices argument later in this series. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Make _mesa_vertex_attrib_binding public.Mathias Fröhlich2018-02-232-18/+27
| | | | | | | | | Change vertex_attrib_binding() to _mesa_vertex_attrib_binding(), add a flush_vertices argument, and make it publicly available. The function will be needed later in the series. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add flush_vertices to _mesa_{enable,disable}_vertex_array_attrib.Mathias Fröhlich2018-02-234-22/+34
| | | | | | | We will need the flush_vertices argument later in this series. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: Use _DrawVAO for array type draw commands.Mathias Fröhlich2018-02-233-73/+100
| | | | | | | | | | | | | | | | Switch over to use the _DrawVAO for all the array type draws. The _DrawVAO needs to be set before we enter _mesa_update_state, so move setting the draw method in front of the first call to _mesa_update_state which is in turn called from the *validate*Draw* calls. Using the gl_vertex_array_object::_Enabled bitmask, gl_vertex_program_state::_VPMode and gl_vertex_array_object::_AttributeMapMode we can already set varying_vp_inputs before we call _mesa_update_state the first time. Thus remove duplicate state validation. v2: Update comments. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: Implement method to track the inputs array.Mathias Fröhlich2018-02-234-0/+122
| | | | | | | | | | | | | Provided the _DrawVAO and the derived state that is maintained if we have the _DrawVAO set, implement a method to incrementally update the array of gl_vertex_array input pointers. v2: Add some more comments. Rename _vbo_array_init to _vbo_init_inputs. Rename vbo_context::arrays to vbo_context::draw_arrays. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Introduce a yet unused _DrawVAO.Mathias Fröhlich2018-02-237-0/+69
| | | | | | | | | | | | | During the patch series this VAO gets populated with either the currently bound VAO or an internal VAO that will be used for immediate mode and dlist rendering. v2: More comments about the _DrawVAO, filter and enabled mask. Rename _DrawVAOEnabled to _DrawVAOEnabledAttribs. v3: Fix and move comment. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: Remove get_vp_mode() and enum vp_mode.Mathias Fröhlich2018-02-231-27/+0
| | | | | | | Is now unused. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vbo: Use _VPMode instead of get_vp_mode().Mathias Fröhlich2018-02-234-11/+14
| | | | | | | | At those places where we used get_vp_mode() use gl_vertex_program_state::_VPMode instead. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Provide an alternative to get_vp_mode()Mathias Fröhlich2018-02-2310-0/+75
| | | | | | | | | | | | | | | | | To get equivalent information than get_vp_mode(), track the vertex processing mode in a per context variable at gl_vertex_program_state::_VPMode. This aims to replace get_vp_mode() as seen in the vbo module. But instead of the get_vp_mode() implementation which only gives correct answers past calling _mesa_update_state() this context variable is immediately tracked when the vertex processing state is modified. The correctness of this value is asserted on state validation. With this in place we should be able to untangle the dependency with varying_vp_inputs and state invalidation. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* nv50,nvc0: fix integer MS resolves using 2d engineIlia Mirkin2018-02-221-1/+2
| | | | | | | | We don't want filtering for integer textures, same as depth/stencil. Fixes: KHR-GL45.direct_state_access.renderbuffers_storage_multisample Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Karol Herbst <[email protected]>
* nvc0: fix writing query results into bufferIlia Mirkin2018-02-221-4/+10
| | | | | | | | | | | We need to mark the range as valid, and validate the resource using a helper to ensure that the buffer status is marked properly. Fixes some CTS pipeline stats query tests, and KHR-GL45.direct_state_access.queries_functional Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Karol Herbst <[email protected]>
* nv50,nvc0: fix clear buffer accelerationIlia Mirkin2018-02-222-28/+17
| | | | | | | | | | | | Two things were off: - valid range was not updated, which could affect waiting for future maps - fencing was done manually instead of using the *_resource_validate helper, which resulted in a missed dirty buffer flag being set Fixes: KHR-GL45.direct_state_access.buffers_clear Signed-off-by: Ilia Mirkin <[email protected]> Tested-by: Karol Herbst <[email protected]>
* i965: perf: ensure reading config IDs from sysfs isn't interruptedLionel Landwerlin2018-02-231-1/+2
| | | | | | | Fixes: 458468c136e "i965: Expose OA counters via INTEL_performance_query" Signed-off-by: Lionel Landwerlin <[email protected]> Cc: <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* radv: Fix autotools build.Bas Nieuwenhuizen2018-02-231-1/+3
| | | | | | | Somewhere along the way the Makefile changes got lost ... Fixes: 4db78f3a6b "radv: Put supported extensions in a struct." Acked-by: Dave Airlie <[email protected]>
* radv: Return NULL for entrypoints when not supported.Bas Nieuwenhuizen2018-02-234-9/+83
| | | | | | | | | | | | | | | | This implements strict checking for the entrypoint ProcAddr functions. - InstanceProcAddr with instance = NULL, only returns the 3 allowed entrypoints. - DeviceProcAddr does not return any instance entrypoints. - InstanceProcAddr does not return non-supported or disabled instance entrypoints. - DeviceProcAddr does not return non-supported or disabled device entrypoints. - InstanceProcAddr still returns non-supported device entrypoints. Reviewed-by: Dave Airlie <[email protected]>
* radv: Reword radv_entrypoints_gen.pyBas Nieuwenhuizen2018-02-231-56/+106
| | | | | | With a big inspiration from anv as always ... Reviewed-by: Dave Airlie <[email protected]>
* radv: Track enabled extensions.Bas Nieuwenhuizen2018-02-232-36/+48
| | | | Reviewed-by: Dave Airlie <[email protected]>
* radv: Put supported extensions in a struct.Bas Nieuwenhuizen2018-02-234-63/+133
| | | | Reviewed-by: Dave Airlie <[email protected]>
* appveyor: Build with MSVC 2015.Jose Fonseca2018-02-221-5/+5
| | | | | | | | | | | | | | | The MSVC version we (at VMware) primarily care about from now on is 2015. See https://ci.appveyor.com/project/jrfonseca/mesa/build/46 We can drop support for building with 2013 in a future commit. I'm not aware of significant changes in C99/C11 support from MSVC 2013 to 2015, but there's no point in continuing supporting old MSVC versions when nobody cares. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* ac/nir: remove emission of nir_op_fpowSamuel Pitoiset2018-02-221-4/+0
| | | | | | | fpow is now lowered at NIR level. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: enable lowering of fpow to fexp2 and flog2Samuel Pitoiset2018-02-221-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | There is no fpow in hardware, so it's always lowered somewhere, but it appears that lowering at NIR level is better. Figured while comparing compute shaders between RadeonSI and RADV. Polaris10: Totals from affected shaders: SGPRS: 18936 -> 18904 (-0.17 %) VGPRS: 12240 -> 12220 (-0.16 %) Spilled SGPRs: 2809 -> 2809 (0.00 %) Code Size: 718116 -> 719848 (0.24 %) bytes Max Waves: 1409 -> 1410 (0.07 %) Vega10: Totals from affected shaders: SGPRS: 18392 -> 18392 (0.00 %) VGPRS: 12008 -> 11920 (-0.73 %) Spilled SGPRs: 3001 -> 2981 (-0.67 %) Code Size: 777444 -> 778788 (0.17 %) bytes Max Waves: 1503 -> 1504 (0.07 %) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* nir: lower fexp2(fmul(flog2(a), 2)) to fmul(a, a)Samuel Pitoiset2018-02-221-0/+2
| | | | | | | | | Similar for the 4 case. Suggested by Bas. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* nir: add is_used_once for fmul(fexp2(a), fexp2(b)) to fexp2(fadd(a, b))Samuel Pitoiset2018-02-221-1/+1
| | | | | | | | Otherwise the code size increases because the original fexp2() instructions can't be deleted. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* ac/nir: set GLC=1 for load/store of coherent/volatile imagesSamuel Pitoiset2018-02-221-3/+4
| | | | | | | | | | This disables persistence accross wavefronts. F1 2017 and Wolfenstein 2 appear to use some coherent images but this patch doesn't seem to change anything. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* spirv: apply memory qualifiers to imagesSamuel Pitoiset2018-02-221-3/+9
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* glx: Properly handle cases where screen creation failsChuck Atkins2018-02-223-30/+33
| | | | | | | | | | | | | This fixes a segfault exposed by a29d63ecf7 which occurs when swr is used on an unsupported architecture. v2: re-work to place logic in xmesa_init_display Signed-off-by: Chuck Atkins <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Cc: [email protected] Cc: George Kyriazis <[email protected]> Cc: Bruce Cherniak <[email protected]>
* anv/blorp: multisample resolve all attachment layersIago Toral Quiroga2018-02-221-11/+20
| | | | | | | | | | | | | | | | | | | | | | | | | We were only resolving the first. v2: - Do not require that the number of layers on dst and src are an exact match, it is okay if the dst has more layers so long as it has at least the same that we are going to resolve. - Do not always resolve array_len layers, we should resolve only from base_array_layer to array_len. v3: - v2 was assuming that array_len represented the total number of layers in the image, but it represents the number of layers starting at the base array ayer. v4: - The number of layers to resolve should be taken from the framebuffer (Nanley). Fixes new CTS tests for multisampled layered rendering: dEQP-VK.renderpass.multisample_resolve.layers_* Reviewed-by: Nanley Chery <[email protected]>
* intel/isl: Improve the documentation on get_default_aux_stateJason Ekstrand2018-02-211-4/+20
| | | | Reviewed-by: Chad Versace <[email protected]>
* i965: Use finish_external instead of make_shareable in setTexBuffer2Jason Ekstrand2018-02-215-2/+87
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The setTexBuffer2 hook from GLX is used to implement glxBindTexImageEXT which has tighter restrictions than just "it's shared". In particular, it says that any rendering to the image while it is bound causes the contents to become undefined. The GLX_EXT_texture_from_pixmap extension provides us with an acquire and release in the form of glXBindTexImageEXT and glXReleaseTexImageEXT. The extension spec says, "Rendering to the drawable while it is bound to a texture will leave the contents of the texture in an undefined state. However, no synchronization between rendering and texturing is done by GLX. It is the application's responsibility to implement any synchronization required." From the EGL 1.4 spec for eglBindTexImage: "After eglBindTexImage is called, the specified surface is no longer available for reading or writing. Any read operation, such as glReadPixels or eglCopyBuffers, which reads values from any of the surface’s color buffers or ancillary buffers will produce indeterminate results. In addition, draw operations that are done to the surface before its color buffer is released from the texture produce indeterminate results In other words, between the bind and release calls, we effectively own those pixels and can assume, so long as we don't crash, that no one else is reading from/writing to the surface. The GLX and EGL implementations call the setTexBuffer2 and releaseTexBuffer function pointers that the driver can hook. In theory, this means that, between BindTexImage and ReleaseTexImage, we own the pixels and it should be safe to track aux usage so we can avoid redundant resolves so long as we start off with the right assumption at the start of the bind/release pair. In practice, however, X11 has slightly different expectations. It's expected that the server may be drawing to the image at the same time as the compositor is texturing from it. In that case, the worst expected outcome should be tearing or partial rendering and not random corruption like we see when rendering races with scanout with CCS. Fortunately, the GEM rules about texture/render dependencies save us here. If X11 submits work to write to a pixmap after the compositor has submitted work to texture from it, GEM inserts a dependency between the compositor and X11. If X11 is using a high-priority context, this will cause the compositor to get a temporarily boosted priority while the batch from X11 is waiting on it. This means that we will never have an actual race between X11 and the compositor so no corruption can happen. Unfortunately, however, this means that X11 will likely be rendering to it between the compositor's BindTexImage and ReleaseTexImage calls. If we want to avoid strange issues, we need to be a bit careful about resolves because we can't really transition it away from the "default" aux usage. The only case where this would practically be a problem is with image_load_store where we have to do a full resolve in order to use the image via the data port. Even there it would only be a problem if batches were split such that X11's rendering happens between the resolve and the use of it as a storage image. However, the chances of this happening are very slim so we just emit a warning and hope for the best. This commit adds a new helper intel_miptree_finish_external which resets all aux state to whatever ISL says is the right worst-case "default" for the given modifier. It feels a little awkward to call it "finish" because it's actually an acquire from the perspective of the driver, but it matches the semantics of the other prepare/finish functions. This new helper gets called in intelSetTexBuffer2 instead of make_shareable. We also add an intelReleaseTexBuffer (we passed NULL to releaseTexBuffer before) and call intel_miptree_prepare_external in it. This probably does nothing most of the time but it means that the prepare/finish calls are properly matched. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965/tex_image: Reference the renderbuffer miptree in setTexBuffer2Jason Ekstrand2018-02-211-14/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | The old code made a new miptree that referenced the same BO as the renderbuffer and just trusted in the memory aliasing to work. There are only two ways in which the new miptree is liable to differ from the one in the renderbuffer and neither of them matter: 1) It may have a different target. The only targets that we can ever see in intelSetTexBuffer2 are GL_TEXTURE_2D and GL_TEXTURE_RECTANGLE and the difference between the two doesn't matter as far as the miptree is concerned; genX(update_sampler_state) only looks at the gl_texture_object and not the miptree when determining whether or not to use normalized coordinates. 2) It may have a very slightly different format. Again, this doesn't matter because we've supported texture views for quite some time so we always look at the gl_texture_object format instead of the miptree format for hardware setup anyway. On the other hand, because we were recreating the miptree, we were using intel_miptree_create_for_bo which doesn't understand modifiers. We really want this function to work without doing a resolve so long as you have modifiers so we need to fix that. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965/tex_image: Pull the tex format from the renderbuffer in intelSetTexBuffer2Jason Ekstrand2018-02-211-15/+19
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965/miptree: Loosen the format check in miptree_match_imageJason Ekstrand2018-02-214-6/+8
| | | | | | | | | | This function is used to determine when we need to re-allocate a miptree. Since we do nothing different in miptree allocation for sRGB vs. linear, loosening this should be safe and may lead to less copying and reallocating in some odd cases. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965/state: Ignore intel_obj->_Format for depth/stencil and ETC2Jason Ekstrand2018-02-211-1/+15
| | | | | | | | | | We're about to start letting the intel_obj->_Format be the "real" texture format. For depth/stencil textures, this may be a combined depth stencil format. For ETC2 on gen7 and earlier, this will be the actual ETC2 format. This makes a bit more GL sense but means we have to be careful in state upload. Reviewed-by: Chad Versace <[email protected]>
* glsl: Parse 'layout' as a token with advanced blending or bindlessKenneth Graunke2018-02-211-0/+2
| | | | | | | | | | | | | Both KHR_blend_equation_advanced and ARB_bindless_texture provide layout qualifiers, and are exposed in compatibility contexts. We need to parse the layout qualifier as a token in order for those to work, but forgot to extend this check. ARB_shader_image_load_store would need a similar treatment, but we don't expose that in legacy OpenGL contexts. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105161 Reviewed-by: Iago Toral Quiroga <[email protected]>