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* i965/gen7: Remove gratuitous dirty flags from WM and PS state.Kenneth Graunke2011-07-081-8/+3
* r600g: introduce r600_bc_src_toggle_neg helper and fix SUB & LRPVadim Girlin2011-07-081-2/+7
* r600g: introduce r600_bc_src_set_abs helper and fix LOGVadim Girlin2011-07-081-8/+18
* r600g: RSQ: clear NEG for operandVadim Girlin2011-07-081-0/+1
* r600g: LIT: swap MUL_LIT operands to fix 0^0Vadim Girlin2011-07-081-6/+5
* GLX/DRI2: handle swap event swap count wrappingJesse Barnes2011-07-085-2/+108
* DRI2/GLX: use new swap event typesJesse Barnes2011-07-083-6/+6
* glsl: Lower break instructions when necessary at the end of a loop.Paul Berry2011-07-081-1/+54
* glsl: In lower_jumps.cpp, lower both branches of a conditional.Paul Berry2011-07-081-1/+4
* glsl: Use foreach_list in lower_jumps.cppPaul Berry2011-07-081-1/+12
* glsl: lower unconditional returns and continues in loops.Paul Berry2011-07-081-8/+54
* glsl: Lower unconditional return statements.Paul Berry2011-07-081-0/+14
* glsl: Refactor logic for determining whether to lower return statements.Paul Berry2011-07-081-7/+12
* glsl: Add explanatory comments to lower_jumps.cpp.Paul Berry2011-07-081-14/+322
* glsl: Make ir_reader able to read plain (return) statements.Paul Berry2011-07-081-11/+13
* glsl: Remove unused function prototypes.Paul Berry2011-07-081-2/+0
* gallivm: Fix build with llvm-3.0Gustaw Smolarczyk2011-07-081-9/+7
* st/mesa: handle float formats in st_format_datatypeMarek Olšák2011-07-081-2/+14
* st/mesa: use the first non-VOID channel in st_format_datatypeMarek Olšák2011-07-081-3/+16
* mesa/st: Fix piglit read-front with new drawable invalidation v2Thomas Hellstrom2011-07-081-0/+9
* i915g: Make the optimizer more generic.Stéphane Marchesin2011-07-071-27/+58
* intel: add null src pointer check in intel_region_reference()Brian Paul2011-07-071-1/+2
* glsl: use casts to silence warningBrian Paul2011-07-071-1/+1
* scons: Generate libGL.so.1.5 and libGL.so.1 symlinks.José Fonseca2011-07-071-5/+8
* intel: Fix use of freed buffer if glBitmap is called after a swap.Eric Anholt2011-07-071-3/+4
* intel: Remove dead comment about software clears -- it's handled just above.Eric Anholt2011-07-071-1/+0
* i915: Fix leak of ViewportMatrix data on context destroy.John2011-07-071-0/+2
* intel: Remove gratuitous context checks in intel_delete_renderbuffer().Eric Anholt2011-07-071-14/+5
* intel: Remove now trivial intel_renderbuffer_set_{hiz_,}region().Eric Anholt2011-07-073-57/+19
* intel: Rely on intel_region_reference()'s support of *dst != NULL.Eric Anholt2011-07-074-18/+0
* intel: Allow intel_region_reference() with *dst != NULL.Eric Anholt2011-07-071-4/+6
* intel: Mark MESA_FORMAT_X8_Z24 as always supported.Eric Anholt2011-07-071-1/+1
* i965: Remove unused structures for command packets.Kenneth Graunke2011-07-071-433/+0
* i965: Convert system instruction pointer to OUT_BATCH style.Kenneth Graunke2011-07-072-14/+5
* i965: Convert PIPELINE_SELECT to OUT_BATCH style.Kenneth Graunke2011-07-071-10/+4
* i965: Emit 3DSTATE_VF_STATISTICS in OUT_BATCH style.Kenneth Graunke2011-07-072-18/+4
* i965: Convert 3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP to OUT_BATCH style.Kenneth Graunke2011-07-072-19/+5
* mesa: Fix the BindSampler unit limit.Henri Verbeet2011-07-071-1/+1
* mesa: Fix a couple of TexEnv unit limits.Henri Verbeet2011-07-071-3/+3
* mesa: Use the Elements macro for the sampler index assert in validate_sampler...Henri Verbeet2011-07-071-1/+1
* mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.Henri Verbeet2011-07-073-4/+4
* mesa: Check the texture against all units in unbind_texobj_from_texunits().Henri Verbeet2011-07-071-1/+1
* nv50,nvc0: use screen instead of context for flush notifierChristoph Bumiller2011-07-078-30/+26
* nv50: more formats for nv50_resource_copy_region conversion pathChristoph Bumiller2011-07-071-16/+7
* i915g: Apply optimization to ADDS/MUL and only if we're not saturating.Stéphane Marchesin2011-07-071-6/+27
* st/xa: Fix up error reporting. Disable component alpha.Thomas Hellstrom2011-07-071-11/+26
* st/xa: Fix render to xa_format_a8, which is backed by a gallium L8 textureThomas Hellstrom2011-07-075-38/+87
* i915g: move code after declarationBrian Paul2011-07-061-1/+2
* linker: Assign locations for fragment shader outputIan Romanick2011-07-061-33/+75
* glsl: Don't choke when printing an anonymous function parameterIan Romanick2011-07-061-0/+10