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* Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-072-4/+4
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| * mesa: forgot sqrt in NRM3/4 instructionsBrian Paul2008-11-071-2/+2
| * mesa: fix opcode table order bugBrian Paul2008-11-071-2/+2
* | CELL: fix several stencil problemsRobert Ellison2008-11-073-88/+80
* | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-071-1/+58
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| * | gallium: implement TGSI_OPCODE_NRM/NRM4 in tgsi_exec.cBrian2008-11-061-1/+58
* | | gallium: translate DP2, DP2A, NRM3, NRM4, SSG opcodesBrian Paul2008-11-071-0/+15
* | | Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-078-31/+297
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| * | mesa: add GLSL support for DP2, NRM3, NRM4 instructions (not actually emitted...Brian Paul2008-11-074-3/+18
| * | mesa: added DP2, DP2A instructionsBrian Paul2008-11-073-2/+32
| * | mesa: added AND/OR/NOT/XOR instructionsBrian Paul2008-11-073-23/+199
| * | mesa: include shader/prog_instruction.hBrian Paul2008-11-071-0/+1
| * | mesa: added OPCODE_NRM3/NRM4 instructions for vector normalization.Brian Paul2008-11-073-0/+45
| * | mesa: use _bfc0 instead of _col0 when building back face lighting.Xiang, Haihao2008-11-071-3/+2
* | | gallium: s/OPCODE_INT/OPCODE_TRUNC/Brian Paul2008-11-061-2/+2
* | | Merge commit 'origin/master' into gallium-0.2Brian Paul2008-11-067-29/+360
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| * | mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-065-18/+21
| * | mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
| * | i965: Always check vertex program.Xiang, Haihao2008-11-061-1/+4
| * | i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong2008-11-052-10/+335
| * | mesa: Fix compiler warnings on Windows.Brian Paul2008-11-051-1/+1
| * | mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
| * | mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
| * | mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-053-7/+16
* | | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-069-9/+175
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| * | mesa: update the shader programs->TexturesUsed array at link timeBrian Paul2008-11-063-4/+26
| * | gallium: added st_print_shaders() function to help w/ debuggingBrian Paul2008-11-062-0/+20
| * | gallium: debug code to print vertex array data (disabled)Brian Paul2008-11-061-0/+89
| * | softpipe: debug code (disabled)Brian Paul2008-11-061-0/+8
| * | gallium: check execution mask in indirect register loadsBrian2008-11-051-0/+23
| * | gallium: don't range check tgsi register index for indirect accessesBrian2008-11-051-5/+9
* | | gallium: actually flip the coordinatesZack Rusin2008-11-061-1/+2
* | | cell: minor reformatting, var renamingBrian Paul2008-11-051-7/+11
* | | use APP_CC, not CC for skinning demoBrian Paul2008-11-051-2/+2
* | | gallium: s/mmDestroy/u_mmDestroy/Brian Paul2008-11-051-1/+1
* | | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-0521-38/+299
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| * | gallium: added check for degenerate drawing callsBrian Paul2008-11-051-0/+3
| * | gallium: if VERBOSE_GLSL flag is set, check for non-initialized uniforms at d...Brian Paul2008-11-051-0/+27
| * | mesa: fix a GLSL array indexing codegen bugBrian Paul2008-11-052-8/+101
| * | gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL codeBrian Paul2008-11-054-4/+54
| * | gallium: added tgsi_set_exec_mask()Brian Paul2008-11-051-0/+25
| * | gallium: added some sanity check assertions for constant buffer indexingBrian Paul2008-11-051-0/+4
| * | mesa: remove extra \n from printf stringBrian Paul2008-11-051-1/+1
| * | mesa: add Initialized field to gl_uniform struct, for debugging purposes onlyBrian Paul2008-11-053-7/+16
| * | gallium: added some debug code (disabled)Brian Paul2008-11-051-0/+24
| * | gallium: disable some debug outputBrian Paul2008-11-051-1/+2
| * | i915: Remove faulty assertJakob Bornecrantz2008-11-051-1/+0
| * | draw: Implement TGSI_OPCODE_TRUNC.michal2008-11-051-0/+14
| * | tgsi: Implement OPCODE_TRUNC.michal2008-11-051-1/+17
| * | mesa: fix float-valued GLSL vertex attribute variablesBrian Paul2008-11-041-8/+8