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* mesa: regenerate glapi filesMarek Olšák2011-03-2913-8626/+8736
* i965: Resolve implied moves in brw_dp_READ_4_vs_relative.Kenneth Graunke2011-03-291-1/+3
* i965: Refactor Sandybridge implied move handling.Kenneth Graunke2011-03-291-36/+32
* mesa: Add missing parentheses in glBlitFramebufferEXT error strings.Vinson Lee2011-03-281-5/+5
* intel: Don't leak the tex object miptree when replacing itIan Romanick2011-03-281-1/+3
* gallivm: Fix build with llvm-2.9.Vinson Lee2011-03-281-2/+2
* i915g: Fix build.Vinson Lee2011-03-281-3/+6
* i915g: use drm ioctl to get pci devidDaniel Vetter2011-03-281-18/+8
* gallivm: Fix build with llvm-2.9Tobias Droste2011-03-281-3/+9
* st/mesa: Validate state before doing blits.Henri Verbeet2011-03-271-0/+3
* r600g: Handle texture fetch instructions with relative addressingFabian Bieler2011-03-271-0/+1
* r600g: Handle texture fetch instructions with neg or abs on source registerFabian Bieler2011-03-271-3/+5
* r600g: Handle texture fetch instructions with swizzle on source registerFabian Bieler2011-03-271-10/+20
* glsl: Accept precision qualifiers on sampler types, but only in ES.Kenneth Graunke2011-03-261-2/+9
* i965/fs: Fix linear gl_Color interpolation on pre-gen6 hardware.Kenneth Graunke2011-03-261-3/+5
* egl/wayland-drm: Fix include pathBenjamin Franzke2011-03-261-1/+2
* egl_dri2: We don't actually support KHR_gl_texture_2D_imageKristian Høgsberg2011-03-261-1/+0
* egl_dri2: Enable image extensions in one placeKristian Høgsberg2011-03-264-13/+7
* glsl: Generate readable unique names at print time.Kenneth Graunke2011-03-252-11/+63
* gallivm: Fix build with llvm-2.9.Vinson Lee2011-03-251-0/+5
* glsl: Make add_variable, add_uniform, et. al. have similar signaturesIan Romanick2011-03-251-106/+109
* i965/fs: Use different name for inner loop counterIan Romanick2011-03-251-2/+2
* glsl: Fix off-by-one error setting max_array_access for non-constant indexingIan Romanick2011-03-251-1/+1
* glsl: Add array access bounds checking to ir_validateIan Romanick2011-03-251-0/+15
* mesa: add void to save_TextureBarrierNV()Brian Paul2011-03-251-1/+1
* glsl: Add void to _mesa_destroy_shader_compiler() argument list.José Fonseca2011-03-251-2/+2
* mesa: Avoid redefining PUBLIC/USE/likely/unlikely macros.José Fonseca2011-03-251-13/+17
* mesa: Use appropriate call convention in VertexAttribI*v.José Fonseca2011-03-251-136/+136
* gallium: Avoid redefinition of likely/unlikely macros on non gcc compilers.José Fonseca2011-03-251-6/+8
* mesa,mapi: Remove spurious const keyword from ClearBufferfi args.José Fonseca2011-03-255-8/+8
* r300g: fix alpha-test with no colorbufferMarek Olšák2011-03-241-0/+5
* mesa: added _mesa_dump_image() for debuggingBrian Paul2011-03-242-0/+28
* mesa: minor whitespace fixesBrian Paul2011-03-244-7/+7
* i965/fs: Make compile failure more verbose with INTEL_DEBUG=wm.Eric Anholt2011-03-243-18/+36
* i965/fs: Clean up reg_undef args from long ago lack of fs_inst overloads.Eric Anholt2011-03-241-2/+2
* i965/fs: Clean up the emit calls by introducing emit() overload helpers.Eric Anholt2011-03-242-223/+203
* mesa: new MESA_EXTENSION_MAX_YEAR env varBrian Paul2011-03-242-3/+26
* svga: adjust triangle rasterization offsetBrian Paul2011-03-241-1/+1
* radeon: use C99 style in macros with variable argumentsIain Hibbert2011-03-241-8/+8
* radeon: reorder #includes to silence warningsBrian Paul2011-03-241-4/+4
* r128: fix an old annoying warningBrian Paul2011-03-241-2/+2
* radeon: fix radeon_create_image_from_name() wrong parameter typeBrian Paul2011-03-241-3/+3
* st/wgl: Adjust the pbuffer invisible window size.José Fonseca2011-03-241-8/+53
* mesa: More glGet* fixes.José Fonseca2011-03-231-4/+4
* mesa: remove unused _MESA_NEW_NEED_NORMALSBrian Paul2011-03-231-3/+0
* mesa: remove _MESA_NEW_TRANSFER_STATEBrian Paul2011-03-234-10/+6
* mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).José Fonseca2011-03-221-3/+3
* r600g: Check for relative addressing in destination register when trying to m...Fabian Bieler2011-03-221-1/+8
* r600g: fix bo names causing -35 EDEADLCKDave Airlie2011-03-223-0/+48
* svga: Avoid synchronizing when doing piecewise upload of textures.José Fonseca2011-03-211-7/+8