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* amd/common: add ac_export_mrt_z() helperSamuel Pitoiset2017-12-224-119/+84
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* amd/common: pass the family to ac_llvm_context_init()Samuel Pitoiset2017-12-224-5/+10
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: reduce the number of small surfaces that need CMASK or DCCSamuel Pitoiset2017-12-221-1/+1
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* gm107/ir: use lane 0 for manual textureGrad handlingIlia Mirkin2017-12-221-21/+34
| | | | | | | | | | This is parallel to the pre-SM50 change which does this. Adjusts the shuffles / quadops to make the values correct relative to lane 0, and then splat the results to all lanes for the final move into the target register. Signed-off-by: Ilia Mirkin <[email protected]> Tested-By: Karol Herbst <[email protected]>
* radv/meta: fix blit paths for depth/stencil (v2.1)Dave Airlie2017-12-222-64/+80
| | | | | | | | | | | | | | This fixes the layout issue for the blit path as well. This fixes: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint* v2: use compatible render passes. v2.1: use enum Reviewed-by: Bas Nieuwenhuizen <[email protected]> Cc: "17.2 17.3" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: handle depth/stencil image copy with layouts better. (v3.1)Dave Airlie2017-12-224-65/+106
| | | | | | | | | | | | | | | | | | | If we are doing a general->general transfer with HIZ enabled, we want to hit the tile surface disable bits in radv_emit_fb_ds_state, however we never get the current layout to know we are in general and meta hardcoded the transfer layout which is always tile enabled. This fixes: dEQP-VK.api.copy_and_blit.core.image_to_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint.optimal_general dEQP-VK.api.copy_and_blit.core.image_to_image.all_formats.depth_stencil.d32_sfloat_s8_uint_d32_sfloat_s8_uint.general_general v2: refactor some shared helpers for blit patches v3: we only need multiple render passes as they should be compatible. v3.1: use enum (Bas) Reviewed-by: Bas Nieuwenhuizen <[email protected]> Cc: "17.2 17.3" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: refactor blit2d pipeline creationDave Airlie2017-12-221-78/+33
| | | | | | | | This just refactors the gfx9 blit2d pipeline creation to be less lines of code. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/gfx9: add support for 3d images to blit 2d pathsDave Airlie2017-12-222-23/+97
| | | | | | | | | | This add support for a 3D image reading path to the blit 2d paths, like I did for the clear paths. Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."' Reviewed-by: Bas Nieuwenhuizen <[email protected]> Tested-by: Alex Smith <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/gfx9: add 3d sampler image->buffer copy shader. (v3)Dave Airlie2017-12-222-18/+59
| | | | | | | | | | | | | | | | | | On GFX9 we must access 3D textures with 3D samplers AFAICS. This fixes: dEQP-VK.api.image_clearing.core.clear_color_image.3d.single_layer on GFX9 for me. v1.1: fix tex->sampler_dim to dim v2: send layer in from outside v3: don't regress on pre-gfx9 Fixes: e38685cc62e 'Revert "radv: disable support for VEGA for now."' Reviewed-by: Bas Nieuwenhuizen <[email protected]> Tested-by: Alex Smith <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: fix surface max layer count (v2)Dave Airlie2017-12-221-7/+7
| | | | | | | | | | | looking at traces I noticed we'd set slice_max too large sometimes. This should fix it. v2: fix missing - 1 Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* intel/fs: Initialize fs_visitor::grf_used on construction.Francisco Jerez2017-12-211-0/+1
| | | | | | | | | | | | | | | This should shut up some Valgrind errors during pre-regalloc scheduling. The errors were harmless since they could only have led to the estimation of the bank conflict penalty of an instruction pre-regalloc, which is inaccurate at that point of the program compilation, but no less accurate than the intended "return 0" fall-back path. The scheduling pass is normally re-run after regalloc with a well-defined grf_used value and accurate bank conflict information. Fixes: acf98ff933d "intel/fs: Teach instruction scheduler about GRF bank conflict cycles." Reported-by: Eero Tamminen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* intel/fs/bank_conflicts: Use posix_memalign() instead of overaligned new to ↵Francisco Jerez2017-12-211-6/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | obtain vector storage. The weight_vector_type constructor was inadvertently assuming C++17 semantics of the new operator applied on a type with alignment requirement greater than the largest fundamental alignment. Unfortunately on earlier C++ dialects the implementation was allowed to raise an allocation failure when the alignment requirement of the allocated type was unsupported, in an implementation-defined fashion. It's expected that a C++ implementation recent enough to implement P0035R4 would have honored allocation requests for such over-aligned types even if the C++17 dialect wasn't active, which is likely the reason why this problem wasn't caught by our CI system. A more elegant fix would involve wrapping the __SSE2__ block in a '__cpp_aligned_new >= 201606' preprocessor conditional and continue taking advantage of the language feature, but that would yield lower compile-time performance on old compilers not implementing it (e.g. GCC versions older than 7.0). Fixes: af2c320190f3c731 "intel/fs: Implement GRF bank conflict mitigation pass." Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104226 Reported-by: Józef Kucia <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* Revert "spirv: consider bitsize when handling OpSwitch cases"Mark Janes2017-12-211-11/+3
| | | | | | | | | | This reverts commit 9702fac68e8bd07be8871f7925d7f9fb98da3699, which hangs vulkancts and crucible on all platforms. The patch is being reverted because it disables continuous integration testing. The patch from bug 104359 does not apply to master. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104359
* radv: fix issue with multisample positions and interp_var_at_sample.Dave Airlie2017-12-221-1/+2
| | | | | | | | | | | | | | | | This fixes vmfaults seen on vega with: dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_single_sample_.128_128_1.samples_1 These were caused by the don't allocate cmask but it was just accidental. The actual problem was the shader was trying to get the sample positions from a buffer, but the buffer was never getting configured to contain them, as the previous shader never needed them. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Fixes: 1171b304f3 (radv: overhaul fragment shader sample positions.) Signed-off-by: Dave Airlie <[email protected]>
* docs: update calendar, add news item and link release notes for 17.3.1Emil Velikov2017-12-213-7/+8
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: add sha256 checksums for 17.3.1Emil Velikov2017-12-211-1/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit f66496d291881f1eaca2ee5d326367fb73537541)
* docs: add release notes for 17.3.1Emil Velikov2017-12-211-0/+190
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 4f5e85e9e97de4ae6e3d779ff42bf392c4739234)
* radv/gfx9: fix primitive topology when adjacency is usedSamuel Pitoiset2017-12-211-1/+1
| | | | | | | | Found by inspection. Cc: 17.3 <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* glsl: disable vec3 packing/splitting in tfb separate modeBrian Paul2017-12-201-1/+13
| | | | | | | | | | | | | | | | This fixes a varying packing issue when using transform feedback in GL_SEPARATE_ATTRIBS mode. By time we get to linking, we already know that the number of feedback attributes is under the GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS limit so packing isn't as critical. In fact, packing/splitting vec3 attributes can cause trouble because splitting effectively creates another TFB output which can exceed device limits. So, disable vec3 packing when it's not needed to avoid that issue. Fixes the Piglit ext_transform_feedback-separate test on VMware driver. Reviewed-by: Timothy Arceri <[email protected]>
* glsl: simply packing class comparisonBrian Paul2017-12-201-2/+3
| | | | | | | Handle comparing the packing class using the same method as we do for var->data.is_xfb_only Reviewed-by: Timothy Arceri <[email protected]>
* glsl: document varying_matches::assign_locations() params and return valueBrian Paul2017-12-201-2/+7
| | | | | | And change *components to components[] as a reminder that it's an array. Reviewed-by: Timothy Arceri <[email protected]>
* glsl: remove some continue statementsBrian Paul2017-12-201-13/+11
| | | | | | | In some cases, I think loop code is easier to read without continue statements. Reviewed-by: Timothy Arceri <[email protected]>
* glsl: use bitwise operators in varying_matches::compute_packing_class()Brian Paul2017-12-201-5/+10
| | | | | | | | | | The mix of bitwise operators with * and + to compute the packing_class values was a little weird. Just use bitwise ops instead. v2: add assertion to make sure interpolation bits fit without collision, per Timothy. Basically, rewrite function to be simpler. Reviewed-by: Timothy Arceri <[email protected]>
* glsl: simplify loop in varying_matches::assign_locations()Brian Paul2017-12-201-5/+5
| | | | | | The use of break/continue was kind of weird/confusing. Reviewed-by: Timothy Arceri <[email protected]>
* glsl: minor simplification in assign_varying_locations()Brian Paul2017-12-201-5/+3
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* glsl: make varying_matches::is_varying_packing_safe() constBrian Paul2017-12-201-2/+2
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* glsl: trivial comment fixes in lower_packed_varyings.cppBrian Paul2017-12-201-1/+1
| | | | Reviewed by: Timothy Arceri <[email protected]>
* docs: update 17.3 and 18.0 cycles for the release calendarAndres Gomez2017-12-201-1/+62
| | | | | | | | Cc: Emil Velikov <[email protected]> Cc: Juan A. Suarez Romero <[email protected]> Signed-off-by: Andres Gomez <[email protected]> Reviewed-by: Juan A. Suarez <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* spirv: Makefile.nir.am: include vtn_gather_types_c.py script in tarball distJuan A. Suarez Romero2017-12-201-0/+1
| | | | | | Fixes: bb1e6ff161c ("spirv: Add a prepass to set types on vtn_values") Reviewed-by: Emil Velikov <[email protected]> Signed-off-by: Juan A. Suarez Romero <[email protected]>
* st/dri: allow direct YUYV importLucas Stach2017-12-202-0/+8
| | | | | | | Push this format to the pipe driver unchanged. Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Philipp Zabel <[email protected]>
* spirv: consider bitsize when handling OpSwitch casesJuan A. Suarez Romero2017-12-201-3/+11
| | | | | | | When walking over all the cases in a OpSwitch, take in account the bitsize of the literals to avoid getting wrong cases. Reviewed-by: Jason Ekstrand <[email protected]>
* drirc: set allow_glsl_cross_stage_interpolation_mismatch for more gamesTapani Pälli2017-12-201-0/+8
| | | | | | | Signed-off-by: Tapani Pälli <[email protected]> Suggested-by: Darius Spitznagel <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288 Acked-by: Kenneth Graunke <[email protected]>
* anv: disallow VK_REMAINING_ARRAY_LAYERS in vkCmdClearAttachments()Samuel Iglesias Gonsálvez2017-12-201-0/+2
| | | | | | | | Vulkan spec doesn't specify that VK_REMAINING_ARRAY_LAYERS is allowed in the passed VkClearRect struct. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nvc0/ir: change textureGrad to always use lane 0 as the tex originIlia Mirkin2017-12-191-14/+46
| | | | | | | | | | | | | | | | | | | Thanks to Karol Herbst for the debugging / tracing work that led to this change. Move to using lane 0 as the "work" lane for the texture. It is unclear why this helps, as that computation should be identical to doing it in the "correct" lane with the properly adjusted quadops. In order to be able to use the lane 0 result, we also have to ensure that lane 0 contains the proper array/indirect/shadow values. This applies to Fermi and Kepler. Maxwell+ may or may not need fixing, but that lowering logic is separate. Fixes KHR-GL45.texture_cube_map_array.sampling Signed-off-by: Ilia Mirkin <[email protected]>
* broadcom/vc5: Add missing setting of the UIF XOR disable flag in textures.Eric Anholt2017-12-192-0/+4
| | | | | Most piglit textures happened to work out by RGBW not changing in that bit, but it did cause failures in RGBA16F fbo-generatemipmap-formats.
* broadcom/vc5: Clean up the comment and code around level 0 UIF.Eric Anholt2017-12-191-14/+10
| | | | | I wrote this early in driver development, and our UIF handling is much better now.
* broadcom/vc5: Simplify the tiling calculations.Eric Anholt2017-12-191-49/+11
| | | | | The mb_tile_layout table was just the utile_w/h times two, so reuse the utile code instead.
* broadcom/vc5: Return the depth in all components of depth textures.Eric Anholt2017-12-191-6/+6
| | | | | | Apparently gallium's u_blitter wants depth from at least the .z component, and other swizzling appears to apply on top of that. Fixes fbo-generatemipmap-formats failures with depth formats.
* broadcom/vc5: Enable decompressing RGTC for desktop GL support.Eric Anholt2017-12-191-1/+1
| | | | This matches freedreno's behavior.
* broadcom/vc5: Use u_transfer_helper for MSAA mappings.Eric Anholt2017-12-192-98/+6
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* broadcom/vc5: Start adding support for rendering to Z32F_S8X24_UINT.Eric Anholt2017-12-193-5/+94
| | | | | | | | | | There may be some more RCL work to be done (I think I need to split my Z/S stores when doing separate stencil), but this gets piglit's "texwrap GL_ARB_depth_buffer_float" working. v2: Unwrap the z32f_wrapper before calling the helper, rather than having the helper have a callback. v3: Rebase on Rob Clark's u_transfer_helper instead
* freedreno: add debug flag to force high priority contextRob Clark2017-12-193-1/+5
| | | | | | | Mainly for testing, FD_MESA_DEBUG=hiprio will force high priority contexts. Signed-off-by: Rob Clark <[email protected]>
* freedreno: context priority supportRob Clark2017-12-195-4/+22
| | | | | | | For devices (and kernels) which support different priority ringbuffers, expose context priority support. Signed-off-by: Rob Clark <[email protected]>
* gallium: plumb context priority through to driverRob Clark2017-12-1922-2/+71
| | | | | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Andres Rodriguez <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* intel/compiler/gen10: Disable push constants.Rafael Antognolli2017-12-192-0/+16
| | | | | | | | | | | | We still have gpu hangs on Cannonlake when using push constants, so disable them for now until we have a proper fix for these hangs. v2: Add warning message when creating context too. Signed-off-by: Rafael Antognolli <[email protected]> Cc: Ben Widawsky <[email protected]> Cc: Kenneth Graunke <[email protected]> Reviewed-by: Ben Widawsky <[email protected]>
* radv: properly load unused gl_LocalInvocationID/gl_WorkGroupID componentsSamuel Pitoiset2017-12-192-5/+23
| | | | | | | F1 2017 looks good now. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: do not add extra SGPR when push constants are not usedSamuel Pitoiset2017-12-191-1/+2
| | | | | | | | | This is not because the vertex stage needs some push constants that other stages need them too. This should reduce the number of loaded SGPRs in some situations. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: change the needs_push_constants logicSamuel Pitoiset2017-12-191-4/+4
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: store pipeline stages that need push constantsSamuel Pitoiset2017-12-192-0/+4
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: remove one useless check in ac_nir_shader_info_pass()Samuel Pitoiset2017-12-191-4/+2
| | | | | | | pipeline->layout can't be NULL now. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>