| Commit message (Collapse) | Author | Age | Files | Lines |
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We need to properly set up a fake bo for the texture override,
so add a new function to radeon_bo_legacy.c. This could probably
be used on radeon/r200/r300 to unify the bo handling for
texture override.
compiz now works :)
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This is entirely untested on R500, and needs more testing on R300.
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Signed-off-by: Nicolai Hähnle <[email protected]>
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- move shader-related state with the rest of the shader setup/emit
- start to track dirty state better
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fixes bug 23087
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Emit shader consts with the shader program itself
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The regression was introduced by 9a1c336253579d8b58b31910325227b22b4af395
Signed-off-by: Nicolai Hähnle <[email protected]>
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It might be better to add an instruction to normalize the
coordinates for rectanglular textures as there are some limitations
to wrap modes on unnormalized tex coords.
fixes texrect
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R300 hardware (but _not_ R500) hardware requires an enabled texture unit
if KIL is used in fragment programs. We now work around the CS checker
correctly when enabling such a fake texture unit.
Signed-off-by: Nicolai Hähnle <[email protected]>
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We used to not always correctly re-emit the Z buffer size in all cases,
in particular the clear path, and invalidated state was not always picked
up correctly.
This fixes a bug where the kernel CS checker correctly complains about
a Z buffer that is too small.
Note that this bug was probably only visible with ridiculously high
framerates, i.e. glxgears.
Signed-off-by: Nicolai Hähnle <[email protected]>
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supported
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This almost fixes compressed mipmapped textures on r200, though some small
mip levels are still broken.
Leave r300 compressed texture stride as is though afaik it's different
to pre-radeon-rewrite too. Also do the fixup for rs600 uncompressed row stride
at same place.
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Reported to fix corruption while dragging an active window by John Bridgman.
Signed-off-by: Pauli Nieminen <[email protected]>
Signed-off-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Nicolai Hähnle <[email protected]>
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re-use the same reloc index for bos that are referenced
multiple times.
Fixes rain demo.
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this is a step in migrating to the common cs code
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full state is roughly 4000 dwords, but will vary depending
on the rendering.
Also fix some warnings.
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The LOOP/ENDLOOP pair is renamed to BGNFOR/ENDFOR as its behaviour
is similar to a C language for-loop.
The BGNLOOP2/ENDLOOP2 pair is renamed to BGNLOOP/ENDLOOP as now
there is no name collision.
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Casting an unsigned int to or from a pointer directly gives warnings on
x86-64. Add wrappers to silence the warnings.
Signed-off-by: Chia-I Wu <[email protected]>
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REQUIRES AN UPDATED DRM
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The field is not used, and in any case it would be more interesting to
manipulate from *outside* the compiler if we ever wanted to load several
fragment programs at the same time or something.
Signed-off-by: Nicolai Hähnle <[email protected]>
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When a texutre transfer is mapped for writing, mark the texture dirty
when unmapped. This was done in surface creation, and this commit moves
it to happen in texture unmapping.
This fixes subtex test in progs/tests/.
Signed-off-by: Chia-I Wu <[email protected]>
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Somehow this code wound up inside a comment a while back.
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Fixes regression from commit 7d93f817c9c5222e2bdbaa9fa9f03fc502bfe878
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Windows opengl32.dll calls glFinish prior to every swapbuffers, which
makes it pretty hard to get decent performance...
Work around by mapping finish to flush on PIPE_OS_WINDOWS. This is
conformant, though it might confuse poorly-written benchmarks which
attempt to measure a single event rather than figuring out the rate of
continuous processing.
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