| Commit message (Collapse) | Author | Age | Files | Lines |
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So I've known this was broken before, cogl has a workaround
for it from what I know, but with the gallium based swrast
drivers BlitFramebuffer from back to front or vice-versa
was pretty broken.
The legacy swrast driver tracks when a front buffer is used
and does the get/put images when it is mapped/unmapped,
so this patch attempts to add the same functionality to the
gallium drivers.
It creates a new context interface to denote when a front
buffer is being created, and passes a private pointer to it,
this pointer is then used to decide on map/unmap if the
contents should be updated from the real frontbuffer using
get/put image.
This is primarily to make gtk's gl code work, the only
thing I've tested so far is the glarea test from
https://github.com/ebassi/glarea-example.git
v2: bump extension version,
check extension version before calling get image. (Ian)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91930
Cc: <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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Commit fba4823a disabled user clipping for everything except
compatibility profile. Core profile and OpenGL ES 2.0+ have all removed
the classic, OpenGL 1.0 user clip planes. ES 1.x, however, still has
them.
Fixes OpenGL ES 1.1 conformance mustpass.c and userclip.c
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Tested-by: Olivier Berthier <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92639
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92641
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This was causing compilation issues when one of its providers wasn’t
already included before gbm.h.
Cc: "11.0" <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Wrap some of the 'omg it's getting out of hand' long lines, and
re-indent where things feel off.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Include what you want, rather than relying on a header foo.h N levels
down the include chain, to provide something that you need.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The uppercase versions are wrappers which must be matched.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The only two remaining cases of (struct virgl_resource *) require a
closer look. Either the error checking is missing or the arguments
provided feel wrong.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The screen already has a pointer to the (base) winsys object.
With the latter of which implemented/sub-classed as either drm or sw
based one, depending on the target.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Provide a more meaningful name considering it's purpose.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Strictly speaking virgl_hw.h should reside in the driver folder, as
it describes the hardware. Moving it allows us to nuke the following
strange dependency
winsys/vtest > driver > winsys/drm
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Use the relevant GALLIUM_foo_CFLAGS which has all the requirements
(not to mention VISIBITY_CFLAGS) and keep ../ out of the include
directives.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The build already sets it as needed.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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... and add the missing files while we're at it.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The drm/ prefix is required, if using the kernel provided headers. As
most distros don't ship them it and we already depend on libdrm (which
adds the relevant -I flag) just drop the drm/ from the include.
Once a libdrm release with the virtgpu_drm.h header is released, we can
drop our local copy of the file.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2:
- Add a few const qualifiers for good measure.
- Drop unneeded retype()s (Matt)
- Convert timestamp to SIMD8/16, as fs_visitor::get_timestamp() returns
SIMD4 (Connor)
v3:
- Remove unneeded temporary + MOV (Connor)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We're about to reuse get_timestamp() for the nir_intrinsic_shader_clock.
In the latter the generalisation does not apply, so move the smear()
where needed. This also makes the function analogous to the vec4 one.
v2: Tweak the comment - The caller -> We (Matt, Connor).
v3: More comment tweaks (Connor)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2: Add flags and inline comment/description.
v3: None of the input/outputs are variables
v4: Drop clockARB reference, relate code motion barrier comment wrt
intrinsic flag.
v5: Drop the "thus we can eliminate..." comment (Connor)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2: correctly set the return type
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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While we are at it, store the rotate offset for occlusion queries to
nv50_hw_query like on nvc0.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Pierre Moreau <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Pierre Moreau <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Pierre Moreau <[email protected]>
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Like for nvc0, this will allow to split different types of queries and
to prepare the way for both global performance counters and MP counters.
While we are at it, make use of nv50_query struct instead of pipe_query.
Signed-off-by: Samuel Pitoiset <[email protected]>
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I.e. implements:
VaAcquireBufferHandle
VaReleaseBufferHandle
for memory of type VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME
And apply relatives change to:
vlVaMapBuffer
vlVaUnMapBuffer
vlVaDestroyBuffer
Implementation inspired from cgit.freedesktop.org/vaapi/intel-driver
Tested with gstreamer-vaapi with nouveau driver.
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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And apply relatives change to:
vlVaBufferSetNumElements
vlVaCreateBuffer
vlVaMapBuffer
vlVaUnmapBuffer
vlVaDestroyBuffer
vlVaPutImage
It is unfortunate that there is no proper va buffer type and struct
for this. Only possible to use VAImageBufferType which is normally
used for normal user data array.
On of the consequences is that it is only possible VaDeriveImage
is only useful on surfaces backed with contiguous planes.
Implementation inspired from cgit.freedesktop.org/vaapi/intel-driver
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Christian König <[email protected]>
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This patch allows to use gallium vaapi without requiring
a X server running for your second graphic card.
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Add support for VA_PROFILE_NONE and VAEntrypointVideoProc
in the 4 following functions:
vlVaQueryConfigProfiles
vlVaQueryConfigEntrypoints
vlVaCreateConfig
vlVaQueryConfigAttributes
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Add support for VPP in the following functions:
vlVaCreateContext
vlVaDestroyContext
vlVaBeginPicture
vlVaRenderPicture
vlVaEndPicture
Add support for VAProcFilterNone in:
vlVaQueryVideoProcFilters
vlVaQueryVideoProcFilterCaps
vlVaQueryVideoProcPipelineCaps
Add handleVAProcPipelineParameterBufferType helper.
One application is:
VASurfaceNV12 -> gstvaapipostproc -> VASurfaceRGBA
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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For now it is limited to RGBA, BGRA, RGBX, BGRX surfaces.
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Inspired from http://cgit.freedesktop.org/vaapi/intel-driver/
especially src/i965_drv_video.c::i965_CreateSurfaces2.
This patch is mainly to support gstreamer-vaapi and tools that uses
this newer libva API. The first advantage of using VaCreateSurfaces2
over existing VaCreateSurfaces, is that it is possible to select which
the pixel format for the surface. Indeed with the simple VaCreateSurfaces
function it is only possible to create a NV12 surface. It can be useful
to create a RGBA surface to use with video post processing.
The avaible pixel formats can be query with VaQuerySurfaceAttributes.
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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If formats are not the same vlVaPutImage re-creates the video
buffer with the right format. But if the creation of this new
video buffer fails then the surface looses its current buffer.
Let's just destroy the previous buffer on success.
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Added PIPE_VIDEO_CHROMA_FORMAT_NONE in p_format.h
and return it by default in ChromaToPipe.
Renamed YCbCrToPipe to VaFourccToPipeFormat because it now
contains RGB.
Implemented PipeFormatToVaFourcc which will be used later in
VlVaDeriveImage.
Note that gstreamer-vaapi check all the VAImageFormat fields.
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Commit 4565b6f did not update the basename match's check for
the case that string would exactly match the name of the
variable if the suffix "[0]" were appended to it.
Fixes two dEQP-GLES31 tests:
dEQP-GLES31.functional.program_interface_query.shader_storage_block.resource_list.block_array
dEQP-GLES31.functional.program_interface_query.shader_storage_block.resource_list.block_array_single_element
v2:
- Change the position of rname_has_array_index_zero to avoid an out-of-bounds
read. Reported by Tapani Pälli.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
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Previously, we were using some heuristics to try and detect when a write
was about to begin a live range, or when a read was about to end a live
range. We never used the liveness analysis information used by the
register allocator, though, which meant that the scheduler's and the
allocator's ideas of when a live range began and ended were different.
Not only did this make our estimate of the register pressure benefit of
scheduling an instruction wrong in some cases, but it was preventing us
from knowing the actual register pressure when scheduling each
instruction, which we want to have in order to switch to register
pressure scheduling only when the register pressure is too high.
This commit rewrites the register pressure tracking code to use the same
model as our register allocator currently uses. We use the results of
liveness analysis, as well as the compute_payload_ranges() function that
we split out in the last commit. This means that we compute live ranges
twice on each round through the register allocator, although we could
speed it up by only recomputing the ranges and not the live in/live out
sets after scheduling, since we only shuffle around instructions within
a single basic block when we schedule.
Shader-db results on bdw:
total instructions in shared programs: 7130187 -> 7129880 (-0.00%)
instructions in affected programs: 1744 -> 1437 (-17.60%)
helped: 1
HURT: 1
total cycles in shared programs: 172535126 -> 172473226 (-0.04%)
cycles in affected programs: 11338636 -> 11276736 (-0.55%)
helped: 876
HURT: 873
LOST: 8
GAINED: 0
v2: use regs_read() in more places.
Reviewed-by: Jason Ekstrand <[email protected]>
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We'll need this for the scheduler too, since it wants to know when the
live ranges of payload registers end in order to model them in our
register pressure calculations.
Reviewed-by: Jason Ekstrand <[email protected]>
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