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* svga: Undo the DMA buffer size limiting.José Fonseca2011-03-211-13/+2
| | | | | | | Move this to the winsys, given it is not a virtual device limitation, but a limitation specific to certain winsyses. Also update debug message.
* glapi: drop glapi.[ch] and glapitemp.h from being copied to the X server.Dave Airlie2011-03-211-3/+0
| | | | | | | These files are no longer considered shared as the X code is a lot simpler without sharing them. Signed-off-by: Dave Airlie <[email protected]>
* mesa: 80-column wrapping and comment updatesBrian Paul2011-03-191-19/+20
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* mesa: 80-column wrapping, update commentBrian Paul2011-03-191-7/+12
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* gl.h: reorder some #definesBrian Paul2011-03-191-2/+2
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* mesa: consolidate enable/disable code for GL_TEXTURE_GEN_S/T/R/QBrian Paul2011-03-191-67/+9
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* mesa: consolidate clip plane update codeBrian Paul2011-03-193-25/+21
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* mesa: 80-column wrappingBrian Paul2011-03-191-2/+2
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* mesa: replace macro with functionBrian Paul2011-03-191-8/+13
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* mesa: 80-column wrappingBrian Paul2011-03-191-1/+2
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* mesa: rename functions to follow Mesa conventionsBrian Paul2011-03-191-35/+29
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* mesa: 80-column wrappingBrian Paul2011-03-191-2/+4
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* nv50,nvc0: implement texture barrierChristoph Bumiller2011-03-192-0/+22
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* r300/compiler: Use a 4-bit writemask in pair instructionsTom Stellard2011-03-183-3/+4
| | | | | | | We now use a 4-bit writemask for all instruction types, which makes it easier to write generic helper functions to manipulte writemasks. NOTE: This is a candidate for the 7.10 branch.
* nouveau: Fix serious compiler warningsJohannes Obermayr2011-03-182-0/+2
| | | | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=35025 Signed-off-by: Brian Paul <[email protected]>
* mesa: minor improvements in glTexEnvfv()Brian Paul2011-03-171-16/+17
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* mesa: only report up to 50 _mesa_problem() callsBrian Paul2011-03-171-5/+11
| | | | | | http://bugs.freedesktop.org/show_bug.cgi?id=35200 reports a disk partition getting filled because of warning messages. Stop emitting after 50.
* swrast: report data type in error messageBrian Paul2011-03-171-1/+2
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* mesa: Remove the CompileShader driver hook; it's just a no-op.Kenneth Graunke2011-03-176-42/+0
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* mesa: use _mesa_get_current_tex_unit() helper in BindTexture()Brian Paul2011-03-161-2/+2
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* mesa: remove unneeded local var in BindTexture()Brian Paul2011-03-161-3/+3
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* mesa: clean up the glBindTexture early out code a bitBrian Paul2011-03-161-10/+12
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* i965: Rename brw_(IF|CONT)_gen6 functions to gen6_(IF|CONT).Kenneth Graunke2011-03-164-11/+11
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* autoconf: don't use CFLAGS for cpp filesTobias Droste2011-03-162-2/+2
| | | | Signed-off-by: Tobias Droste <[email protected]>
* i965: Rename BRW_DATAPORT_..._GEN6 messages to GEN6_... for consistency.Kenneth Graunke2011-03-162-9/+9
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* i965: Rename BRW_SAMPLER_MESSAGE_..._GEN5 to GEN5_SAMPLER_MESSAGE.Kenneth Graunke2011-03-163-17/+17
| | | | We already have lots of GEN6_* defines; this seems more consistent.
* svga: Leave any_user_vertex_buffers flag alone.José Fonseca2011-03-162-3/+0
| | | | | It is pointless to change, now that we don't replace user vertex buffer with uploaded copy, per commit 52e598d200108ab9cfc9c9d828bbebdc576e9703.
* svga: Hardcode SVGA_COMBINE_USERBUFFERS to 1.José Fonseca2011-03-165-38/+12
| | | | | | | | The code no longer supports otherwise -- it relies on buffers being uploaded via u_upload_mgr -- so make this clear. Also, there's no need to flush after draws from user buffers, given all user content should have been copied by then.
* mesa: Sort extensions in extension string by year.José Fonseca2011-03-161-216/+278
| | | | | The years were obtained automatically by scraping the first year from the spec text file. They are approximate.
* svga: Use transfer information on buffer transfers.José Fonseca2011-03-162-107/+81
| | | | | | | | Should prevent the assert failure svga_buffer_flush_mapped_range: Assertion `sbuf->map.writing' failed. on nested transfers.
* glsl2: Silence unused added variable gcc warning.José Fonseca2011-03-161-0/+1
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* mesa: Use typecast in BITFIELD64_BIT macro.José Fonseca2011-03-161-5/+1
| | | | | | | | | Unsigned long is 32bit on several platforms (e.g., Windows), yielding 1UL << 32 to be zero. Note that BITFIELD64_BIT result is often assigned to variables of type GLbitfield, instead of GLbitfield64. That's probably wrong and should be addressed in a later change.
* mesa: use BITFIELD64_BIT() macroBrian Paul2011-03-151-2/+2
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* st/mesa: use BITFIELD64_BIT() macro in a few more placesBrian Paul2011-03-153-4/+4
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* glsl: add cast to silence signed/unsigned comparison warningBrian Paul2011-03-151-1/+1
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* mesa: use 1UL for 64-bit unsigned constant for C++Brian Paul2011-03-151-0/+4
| | | | This fixes C++ warnings where BITFIELD64_BIT() is used.
* glsl: Only allow unsized array assignment in an initializerIan Romanick2011-03-151-14/+17
| | | | | | | | | | | It should have been a tip when the spec says "However, implicitly sized arrays cannot be assigned to. Note, this is a rare case that *initializers and assignments appear to have different semantics*." (empahsis mine) Fixes bugzilla #34367. NOTE: This is a candidate for stable release branches.
* i915g: fix braino in the static state reworkDaniel Vetter2011-03-151-1/+2
| | | | | | For mip-map level rendering, both draw offset and size tend to change ... Signed-off-by: Daniel Vetter <[email protected]>
* i915g: implement early zDaniel Vetter2011-03-154-20/+55
| | | | | | v2: Make it actually work. Signed-off-by: Daniel Vetter <[email protected]>
* i915g: split up static stateDaniel Vetter2011-03-155-28/+54
| | | | | | | | Early Z support is set in the DST_VARS command. Hence split up static state emission to avoid reissuing to much on fragment shader changes, especially the costly dst buffer relocations. Signed-off-by: Daniel Vetter <[email protected]>
* i965: Fix alpha testing when there is no color buffer in the FBO.Eric Anholt2011-03-153-0/+13
| | | | | We were alpha testing against an unwritten value, resulting in garbage. (part of) Bug #35073.
* i965: Do our lowering passes before the loop of optimization.Eric Anholt2011-03-151-10/+8
| | | | | | | | The optimization loop won't reinsert noise instructions or quadop vectors, so we were traversing the tree for nothing. Lowering vector indexing was in the loop after do_common_optimization() to avoid the work if it ended up that the index was actually constant, but that has been called already in the core.
* glsl: Skip processing the first function's body in do_dead_functions().Eric Anholt2011-03-151-1/+10
| | | | It can't call anything, so there's no point.
* glsl: Whitespace fixup in opt_dead_functions.cpp.Eric Anholt2011-03-151-106/+108
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* glsl: Skip processing of expression trees in discard simplification.Eric Anholt2011-03-151-0/+10
| | | | It only cares about "if", "loop", and "discard".
* glsl: Reduce processing of expression trees in do_structure_splitting.Eric Anholt2011-03-151-0/+6
| | | | | | Most of the time we don't have a non-uniform struct variable in the shader, so this cuts the time spent in do_structure_splitting during glean texCombine by about 2/3.
* glsl: Skip processing expression trees in do_if_simplification().Eric Anholt2011-03-151-0/+10
| | | | Reduces time spent in this during glean texCombine by about 2/3.
* glsl: Skip processing expression trees in optimize_redundant_jumps()Eric Anholt2011-03-151-0/+9
| | | | Cuts the time spent in this function during glean texCombine by 2/3.
* svga: Tell the host to discard when doing writes without FLUSH_EXPLICIT.José Fonseca2011-03-151-3/+10
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* svga: Update svga_winsys_screen::buffer_map comments.José Fonseca2011-03-151-2/+2
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