| Commit message (Collapse) | Author | Age | Files | Lines |
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This allows us to deploy new configurations without touching the
kernel.
v2: Detect loadable configs without creating one (Chris)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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When making configs loadable from userspace in the kernel, we left to
userspace more responsability around programming some registers. In
particular one register we use to set directly in the driver has now
been moved into the configs.
Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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Fixes: 513d7ffa23d42e96f831 "util: Add a SHA1 unit test program"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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nir_validate.c's #endif already had the correct NDEBUG comment
Fixes: dcb1acdea00a8f2c29777 "nir/validate: Only build in debug mode"
Fixes: 9ff71b649b4b3808a9e17 "i965/nir: Validate that NIR passes call nir_metadata_preserve()"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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(other uses of USE_VC4_SIMULATOR are already correct)
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Language and spelling fixups in three places.
Cc: "17.2" "17.3" <[email protected]>
Signed-off-by: Ben Crocker <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
[Eric: move two fixes from the other patch to this one.]
Signed-off-by: Eric Engestrom <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Just as an added precaution.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Fix a bunch of labels indicating when registers were added/removed
and normalize the SI-class GRBM_GFX_INDEX.
Reviewed-by: Marek Olšák <[email protected]>
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This fixes yet another case where DFRACEXP has only one destination. Found
by address sanitizer.
Fixes tests/spec/arb_gpu_shader_fp64/execution/built-in-functions/fs-frexp-dvec4-only-mantissa.shader_test
Fixes: 3b666aa74795 ("st/glsl_to_tgsi: fix DFRACEXP with only one destination")
Acked-by: Marek Olšák <[email protected]>
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When floating point textures are created on OpenGL ES 2.0, driver
is free to choose used internal format. Mesa makes this decision in
adjust_for_oes_float_texture. Error checking for glTexImage2D properly
checks that sized formats are not used. We use same error checking
path for glTexSubImage2D (since there is lot of overlap), however since
those checks include internalFormat checks, we need to pass original
internalFormat passed by the client. Patch adds oes_float_internal_format
that does reverse adjust_for_oes_float_texture to get that format.
Fixes following test failure:
ES2-CTS.gtf.GL2ExtensionTests.texture_float.texture_float
(when running test with MESA_GLES_VERSION_OVERRIDE=2.0)
Signed-off-by: Tapani Pälli <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103227
Cc: "17.3" <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Acked-by: Dave Airlie <[email protected]>
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Acked-by: Dave Airlie <[email protected]>
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The only reason why we needed that version was because the Vulkan driver
needed to be able to create the surface states so it could handle
indirect clear colors. Now that blorp handles them natively, there's no
need for the extra entrypoint.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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While we're at it, we break it into two nicely named functions.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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This way uninitialized fields get automatically zeroed and it's safe to
add more fields to blorp_surf.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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This doesn't go all the way of avoiding the txf_ms if it's fast-cleared,
however it does at least make us only do it once. This should improve
performance of MSAA resolves in the presence of lots of clear color.
Without the patch, enabling fast-clears in the multisampling Sascha demo
drops the framerate by about 10%. With this patch, enabling fast-clears
increases the demo's framerate by 25%.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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That name is already taken by one of the helpers in blorp_nir_builder.h
and, while we haven't moved the guts of blorp_blit.c there yet, we'd
like to start using some things from that header.
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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AOSP master has changed the build default to -Werror making all the
warnings errors. Override that with -Wno-error.
Signed-off-by: Rob Herring <[email protected]>
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driver_cache_blob was introduced with the i965 disk cache, it allows
us to simplify the cache a little and possibly offers some minor
speed improvements since we load the GLSL metadata and TGSI from
disk in one pass.
Using driver_cache_blob should also make it straight forward to
implement binary support for ARB_get_program_binary in gallium.
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Mun Gwan-gyeong <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The header can be included from C++, hence contents should have
appropriate notation.
Cc: [email protected]
Cc: Dylan Baker <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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r600_texture: 1488 -> 1248 bytes
Reviewed-by: Nicolai Hähnle <[email protected]>
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The next commit will reduce the size even more.
v2: typecast to uint64_t manually
v3: add more typecasts, add asserts
Reviewed-by: Nicolai Hähnle <[email protected]>
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r600_texture: 1736 -> 1488 bytes
Reviewed-by: Nicolai Hähnle <[email protected]>
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r600_resource is malloc'd.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103808
Fixes: 4b0dc098b256 ("gallium/u_threaded: don't map big VRAM buffers for the first upload directly")
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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ported from Vulkan
Reviewed-by: Nicolai Hähnle <[email protected]>
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If the TCS doesn't read back the outputs, no need to store them
to LDS in the first place. (except for tess factors).
This seems to give about 50fps (3290->3330) with tessellation demo.
I haven't tested if it impacts DoW3 at all.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is to be used for TCS optimisations on radv.
v2: don't set written on reads (nha)
Reviewed-by: Timothy Arceri <[email protected]>
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This just makes it easier to debug some things.
Signed-off-by: Dave Airlie <[email protected]>
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This comes in handy when checking "NV50_PROG_DEBUG=1" outputs with diff!
V2:
- Use environmental variable (Karol Herbst)
V3:
- Use the already populated nv50_ir_prog_info to forward information to the
print pass (Pierre Moreau)
V4:
- get rid of default value in PrintPass constructor
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Pierre Moreau <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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== 0
Under certain conditions, waiting on a GL sync objects should act like
a flush, regardless of the timeout.
Portal 2, CS:GO, and presumably other Source engine games rely on this
behavior and hang during loading without this fix.
Fixes: bc65dcab3bc4 ("radeonsi: avoid syncing the driver thread in si_fence_finish")
Signed-off-by: Marek Olšák <[email protected]>
Tested-by: Kai Wasserbäch <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103902
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103904
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Memory loads can take offsets, but the SHLADD will often attempt to
consume the offsets too. As there may be multiple memory loads with the
same base but different offsets, those would end up in a SHLADD instead
of the offset of the memory operation.
This moves the pass after we've had a chance to attempt to propagate
immediate adds into the indirect offset.
total instructions in shared programs : 6580681 -> 6567716 (-0.20%)
total gprs used in shared programs : 944261 -> 943375 (-0.09%)
total shared used in shared programs : 0 -> 0 (0.00%)
total local used in shared programs : 15328 -> 15328 (0.00%)
total bytes used in shared programs : 60339896 -> 60221504 (-0.20%)
local shared gpr inst bytes
helped 0 0 555 2698 2698
hurt 0 0 138 336 336
Signed-off-by: Ilia Mirkin <[email protected]>
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When a MERGE operation gets its constraint moves added, it
susbstantially extends live ranges to be reusing an immediate from
earlier in the program (not to mention the silliness of loading an
immediate into a register, and then moving into another register).
We detect these scenarios and insert moves that take the immediate or
constbuf load directly into the register. If it's the last use, then we
can just move that operation to the closer location.
With SM35 (255 regs) we get these results:
total instructions in shared programs : 6583670 -> 6580681 (-0.05%)
total gprs used in shared programs : 950818 -> 944261 (-0.69%)
total shared used in shared programs : 0 -> 0 (0.00%)
total local used in shared programs : 15328 -> 15328 (0.00%)
total bytes used in shared programs : 60367456 -> 60339896 (-0.05%)
local shared gpr inst bytes
helped 0 0 4584 3186 3186
hurt 0 0 55 968 968
I suspect they will be better for SM20 and SM30.
Signed-off-by: Ilia Mirkin <[email protected]>
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We can still use the optimized division methods which make use of
multiplication with overflow.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tobias Klausmann <[email protected]>
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It's common to use signed int modulo in GLSL. As it happens, the GLSL
specs allow the result to be undefined, but that seems fairly
surprising. It's not that much more effort to get it right, at least for
positive modulo operators.
Signed-off-by: Ilia Mirkin <[email protected]>
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MSVC doesn't support #warning?! Getting really tired of this.
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Bug https://bugs.freedesktop.org/show_bug.cgi?id=103626 was
incorrectly listed as fixed.
Signed-off-by: Andres Gomez <[email protected]>
(cherry picked from commit b9b60dbf55a1307a60a333c70c3add3643243c36)
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