| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
These are not unit tests, as they rely on the host's XVMC and some user
configuration. Switch them over to being general installed tools, to fix
unit testing.
Fixes: 22a817af8a89 ("meson: build gallium xvmc state tracker")
Reviewed-by: Dylan Baker <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The current spill code checks in each instruction of an instruction group whether
spilling is needed and if so, it adds spilling for each component as a seperate
instruction and it allocates a new temporary for each component and since it takes
the write mask from the TGSI representation, all components might be written
each time and as a result already written components might be overwritten with
garbage like:
...
y: MOV R9.y, [0x42140000 37].x
t: MOV R8.x, [0x42040000 33].y
...
MEM_SCRATCH WRITE_IND_ACK 0 R9.xy__, @R4.x ES:3
MEM_SCRATCH WRITE_IND_ACK 0 R8.xy__, @R4.x ES:3
...
To resolve this isse accumulate spills to the same memory location so that only one
memory write instruction is emitted for an instruction group that writes up to all
four components.
This fixes updated piglits (see https://patchwork.freedesktop.org/series/46064/):
spec/glsl-1.30/execution
fs-large-local-array-vec2.shader_test
fs-large-local-array-vec3.shader_test
fs-large-local-array-vec4.shader_test
v2: fix some typos and add comment about piglits (Roland Scheidegger)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]> (v1)
|
|
|
|
|
|
| |
These buffer objects are never accessed with the CPU.
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Note that the separate stencil miptree now has the same alloc_flag as
the depth component. Only stencil renderbuffers (as opposed to textures)
have BO_ALLOC_BUSY.
v2: Add note about BO_ALLOC_BUSY in message (Topi).
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The current behavior masked two bugs where the flag was not set to true
after modifying the stencil texture. One case was a regression
introduced with commit bdbb527a65fc729e7a9319ae67de60d03d06c3fd and
another was a bug in the depthstencil mapping code. These have since
been fixed.
To prevent such bugs from being masked in the future, initialize
r8stencil_needs_update to false.
v2: Keep the delayed allocation.
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
| |
Enable a future patch to create the r8stencil_mt in this function.
v2: Explicitly set etc_format to MESA_FORMAT_NONE (Topi).
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
| |
v2: Make mt_fmt const (Topi).
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Note that this maintains BO_ALLOC_BUSY for depth renderbuffers, but not
depth textures.
v2: Add note about BO_ALLOC_BUSY in message (Topi).
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
| |
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
| |
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This enum constant was introduced to enable blit maps with
intel_miptree_create da2880bea05bfc87109477ab026a7f5401fc8f0c. Now that
such maps use the more direct make_surface function which allows you to
specify the tiling directly, the constant is no longer being used.
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
| |
Do this so that we don't have to special case linearly-tiled depth
buffers in miptree_create.
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Fix the case where stencil writes are enabled on a depth stencil
texture. Found by inspection.
v2: Fix message to allow for depth stencil writes (Topi).
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes the regresion introduced with commit
bdbb527a65fc729e7a9319ae67de60d03d06c3fd
"i965: Use ISL for emitting depth/stencil/hiz state on gen6+"
Found by inspection.
Prevents regressing the piglit test, fbo-depth-array stencil-draw, later
on in this series.
Cc: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Found by initializing the r8stencil_needs_update to false in
make_separate_stencil_surface.
Prevents regressing the piglit test arb_stencil_texturing-draw, later on
in the series.
Cc: Jordan Justen <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
| |
This seems to be the most appropriate place.
Reviewed-by: Topi Pohjolainen <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
There are no fixed sized array arguments in C, those are simply pointers
to unsized arrays and as the size is passed in anyway, just rely on that.
where possible calls are replaced by nir_channel and nir_channels.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
Retile miptrees to a linear tiling less often. Retiling can cause issues
with imported BOs.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106738
Suggested-by: Chris Wilson <[email protected]>
Cc: <[email protected]>
Reviewed-by: Chris Wilson <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Drop an if statement whose predicate never evaluates to true. row_pitch
belongs to a surface with non-linear tiling. According to
isl_calc_tiled_min_row_pitch, the pitch is a multiple of the tile width.
By looking at isl_tiling_get_info, we see that non-linear tilings have
widths greater than or equal to 128B.
Cc: <[email protected]>
Reviewed-by: Chris Wilson <[email protected]>
|
|
|
|
|
|
|
| |
We'd like to reuse this helper.
Cc: <[email protected]>
Reviewed-by: Chris Wilson <[email protected]>
|
|
|
|
|
|
|
| |
It wasn't causing problems since there's nothing to delete, but better
be consistent with the rest of existing codebase.
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The only value in kill_entry is the writemask, which can be stored in
the data pointer of the hash table entry.
Suggested by Eric Anholt.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Thomas Helland <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Since 4654439fdd7 "glsl: Use hash tables for
opt_constant_propagation() kill sets." uses a hash_table for storing
kill_entries, so the structs can be simplified.
Remove the exec_node from kill_entry since it is not used in an
exec_list anymore.
Remove the 'var' from kill_entry since it is now redundant with the
key of the hash table.
Suggested by Eric Anholt.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Thomas Helland <[email protected]>
|
|
|
|
| |
Reviewed-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
| |
v2: Add unit test. (Eric Anholt)
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
| |
v2: Add unit test. (Eric Anholt)
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Reviewed-by: Alex Deucher <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
For V3D, the HW will interpolate slightly differently along the shared
edge of the trifan. The conformance tests manage to catch this in the
nearest_consistency_* group. To get interpolation to match, we need the
last vertex of the triangle to be shared.
I first tried implementing draw_rectangle to do triangles instead, but
that was quite a bit (147 lines) of code duplication from u_blitter, and
this seems much simpler and less likely to break as u_blitter changes.
Fixes dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_* on V3D.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
These helpers have been unused, and were definitely not useful since
330d0607ed60 ("gallium: remove pipe_index_buffer and set_index_buffer")
made it so that they never had an index buffer passed in.
For an upcoming u_blitter change to use these helpers, I have just 6 bytes
of index data, so pass it as user data until a more interesting caller
comes along.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
| |
I had mistakenly used the COHERENT flag, which can only be set when
PERSISTENT is mapped, but isn't always.
Fixes: a2014c2eb9e0 ("vc4: Simplify the DISCARD_RANGE handling")
|
|
|
|
|
|
|
| |
I had mistakenly used the COHERENT flag, which can only be set when
PERSISTENT is mapped, but isn't always.
Fixes piglit bufferstorage-persistent read
|
|
|
|
|
|
| |
All of our other texture arrays will be tiled, but 1D is an array of
raster mappings and we had the wrong value plugged in here. Fixes piglit
getteximage-targets 1D_ARRAY
|
|
|
|
|
|
|
|
| |
We were only emitting the RT blend state for RT 0 and only enabling it for
RT 0, when the gallium API for !independent_blend is for rt0's state to
apply to all of them.
Fixes piglit fbo-drawbuffers-blend-add.
|
|
|
|
|
|
|
|
|
|
|
| |
We just never set the value that was returned for MSAA mappings (directly
reading back an MSAA framebuffer). Since we're handing back ss_map, it
should be ss_map's stride from our nested transfer.
Fixes piglit /home/anholt/src/piglit/bin/fbo-depthstencil -samples=4
cases.
Reviewed-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
We created a temporary with box->{width,height} and then tried to map
width,height from a nonzero offset when we meant to just map the whole
temporary.
Fixes segfaults in V3D in dEQP-GLES3.functional.prerequisite.read_pixels
with --deqp-egl-config-name=rgba8888d24s8ms4 and also piglit's read-front
clear-front-first -samples=4
Reviewed-by: Rob Clark <[email protected]>
|
|
|
|
|
|
|
| |
Gcc 8 warns "cast to pointer from integer of different size" in 32-bit
builds.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
At 232ed8980217dd65ab0925df28156f565b94b2e5 "i965/fs: Register allocator
shoudn't use grf127 for sends dest" we didn't take into account the case
of SEND instructions that are not send_from_grf. But since Gen7+ although
the backend still uses MRFs internally for sends they are finally
assigned to a GRFs.
In the case of unspills the backend assigns directly as source its
destination because it is suppose to be available. So we always have a
source-destination overlap. If the reg_allocator assigns registers that
include the grf127 we fail the validation rule that affects Gen8+
"r127 must not be used for return address when there is a src and dest
overlap in send instruction."
So this patch activates the grf127_send_hack_node for Gen8+ and if we
have any register spilled we add interferences to the destination of
the unspill operations.
We also need to avoid that opt_bank_conflicts() optimization, that runs
after the register allocation, doesn't move things around, causing the
grf127 to be used in the condition we were avoiding.
Fixes piglit test tests/spec/arb_compute_shader/linker/bug-93840.shader_test
and some shader-db crashed because of the grf127 validation rule..
v2: make sure that opt_bank_conflicts() optimization doesn't change
the use of grf127. (Caio)
Found by Caio Marcelo de Oliveira Filho
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107193
Fixes: 232ed89802 "i965/fs: Register allocator shoudn't use grf127 for sends dest"
Cc: 18.1 <[email protected]>
Cc: Caio Marcelo de Oliveira Filho <[email protected]>
Cc: Jason Ekstrand <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
It's optional, only implemented by the etnaviv driver so far.
Fixes: 501d0edeca32 "st/mesa: call resource_changed when binding a
EGLImage to a texture"
Fixes: a37cf630b4d1 "gallium: add pipe_screen::resource_changed callback
wrappers"
Reviewed-by: Lucas Stach <[email protected]>
|
|
|
|
| |
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
While we're at it, add some extensions we missed along the way like the
VK_KHR_maintenanceN extensions.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
| |
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
|
|
|
|
|
|
|
|
| |
we already have this code duplicated and we will need it for the global
group size as well
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
|
|
|
|
|
|
|
|
|
| |
also reorder to match the gl_system_value enum.
It is weird that the STATIC_ASSERT doesn't trigger though.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
|
|
|
|
|
|
|
|
| |
Otherwise nir_validate may complain about 8 bit floats, which do not exist.
Reviewed-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Now that 'set' can't be NULL because the meta operations no
longer bind a NULL descriptor, the logic can be simplified
a little bit.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
'set' shouldn't be NULL.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|