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*
mesa: fix some function inlining bugs
Brian Paul
2008-07-29
4
-1
/
+53
*
mesa: improved printing
Brian Paul
2008-07-29
1
-4
/
+8
*
document GLSL 1.20 status
Brian Paul
2008-07-29
1
-0
/
+35
*
disable GL_ARB_shading_language_120 until 1.20 features are complete
Brian Paul
2008-07-29
1
-2
/
+2
*
autoconf: disable dri drivers build if being asked
Florent Thoumie
2008-07-28
1
-6
/
+13
*
r300: Fix off-by-one error in calculation of scissor cliprect.
Michel Dänzer
2008-07-28
1
-2
/
+2
*
r300: Fix a crash related to depth textures (triggered by Glest w/ shadowmaps)
Nicolai Haehnle
2008-07-27
1
-0
/
+2
*
r300: Implement ARB_shadow_ambient; add STATE_SHADOW_AMBIENT
Nicolai Haehnle
2008-07-27
5
-26
/
+86
*
r300: Fix point minmax size
Nicolai Haehnle
2008-07-27
1
-2
/
+2
*
r300: Implement hardware acceleration for ColorLogicOp
Nicolai Haehnle
2008-07-27
5
-4
/
+49
*
r500: Handle non-native swizzles in texture instructions
Nicolai Haehnle
2008-07-27
2
-26
/
+79
*
r500: Redirect TEX writes to output registers
Nicolai Haehnle
2008-07-27
1
-0
/
+7
*
r200: Do not set second coordinate clamping for 1D textures
Nicolai Haehnle
2008-07-26
1
-31
/
+33
*
r300: Always emit LOAD_VBPNTR immediately before index-based rendering
Nicolai Haehnle
2008-07-26
1
-1
/
+12
*
i965: fixup format for TFP zero copy
Dave Airlie
2008-07-25
1
-2
/
+12
*
Revert "intel: disable zero-copy TFP."
Dave Airlie
2008-07-25
1
-4
/
+0
*
i965: make tex offset override work..
Dave Airlie
2008-07-25
1
-19
/
+31
*
intel: disable zero-copy TFP.
Dave Airlie
2008-07-25
1
-0
/
+4
*
mesa: move extensions->version code into separate function
Brian Paul
2008-07-24
1
-70
/
+72
*
mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION string
Brian Paul
2008-07-24
1
-3
/
+5
*
query/print GLSL version string
Brian Paul
2008-07-24
1
-0
/
+7
*
intel: remove buffer swap debug output
Jesse Barnes
2008-07-24
1
-8
/
+2
*
Revert "965: Fix color clamping issues"
Ian Romanick
2008-07-24
1
-23
/
+3
*
Fix a typo.
Thomas Hellstrom
2008-07-24
1
-1
/
+1
*
Add new demo "fbo_firecube".
Thomas Hellstrom
2008-07-24
2
-0
/
+1042
*
965: Fix partially transparent textures in Doom 3 engine games
Pawel Pieczul
2008-07-23
1
-7
/
+8
*
intel: fix buffer swaps and enable page flipping on 965
Jesse Barnes
2008-07-22
1
-39
/
+15
*
965: Fix color clamping issues
Pawel Pieczul
2008-07-21
1
-3
/
+23
*
mesa: revert building glslcompiler by default
Brian Paul
2008-07-21
2
-3
/
+2
*
autoconf: Support Motif widgets in GLw with --enable-motif
Dan Nicholson
2008-07-18
4
-3
/
+34
*
intel: fix texture border issue. (bug #16697)
Xiang, Haihao
2008-07-18
4
-4
/
+16
*
mesa: build the stand-alone glslcompiler by default, update the docs
Brian Paul
2008-07-17
2
-17
/
+27
*
mesa: regenerated file
Brian Paul
2008-07-17
1
-482
/
+483
*
mesa: fix/improve the atan(y,x) function
Brian Paul
2008-07-17
1
-10
/
+11
*
mesa: added checks for OpenBSD
Brad Smith
2008-07-17
1
-0
/
+18
*
mesa: regenerated file
Brian Paul
2008-07-16
1
-18
/
+18
*
mesa: fix temp re-use bug in emit_arith()
Brian Paul
2008-07-16
1
-8
/
+20
*
mesa: fix copy&paste errors in degrees() functions
Brian Paul
2008-07-16
1
-3
/
+3
*
intel: Clean-up ARB_texture_env_crossbar
Ian Romanick
2008-07-16
3
-13
/
+3
*
mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove GL_TEXTURE_ENV_CO...
Brian Paul
2008-07-16
2
-42
/
+30
*
additional preprocessor checks for stdint.h, inttypes.h, etc
Blair Sadewitz
2008-07-15
2
-7
/
+7
*
mesa: added test for __NetBSD__
Blair Sadewitz
2008-07-15
1
-0
/
+8
*
mesa: added test for __NetBSD__
Blair Sadewitz
2008-07-15
1
-1
/
+2
*
mesa: check for __INTERIX to typedef uintptr_t
Blair Sadewitz
2008-07-15
1
-0
/
+6
*
mesa: extra braces
Blair Sadewitz
2008-07-15
1
-96
/
+96
*
mesa: regenerated file
Brian Paul
2008-07-15
1
-378
/
+380
*
mesa: add missing IR_LOG2 case
Brian Paul
2008-07-15
1
-2
/
+3
*
mesa: fix some broken /= operators
Brian Paul
2008-07-15
1
-3
/
+4
*
mesa: fix some broken bool, bvec2, bvec3, bvec4 constructors
Brian Paul
2008-07-15
1
-14
/
+14
*
mesa: fix storage size computation in emit_arith()
Brian Paul
2008-07-15
1
-2
/
+3
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