| Commit message (Collapse) | Author | Age | Files | Lines |
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This makes Bioshock Infinite with deferred flushing 2.2% faster.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This makes Bioshock Infinite with deferred flushing 2% faster.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This effectively removes s_waitcnt instructions after FP16 exports.
Before:
v_cvt_pkrtz_f16_f32_e32 v0, v0, v1 ; 5E000300
v_cvt_pkrtz_f16_f32_e32 v1, v2, v3 ; 5E020702
exp 15, 0, 1, 0, 0, v0, v1, v0, v0 ; F800040F 00000100
s_waitcnt expcnt(0) ; BF8C0F0F
v_cvt_pkrtz_f16_f32_e32 v0, v4, v5 ; 5E000B04
v_cvt_pkrtz_f16_f32_e32 v1, v6, v7 ; 5E020F06
exp 15, 1, 1, 0, 0, v0, v1, v0, v0 ; F800041F 00000100
s_waitcnt expcnt(0) ; BF8C0F0F
v_cvt_pkrtz_f16_f32_e32 v0, v8, v9 ; 5E001308
v_cvt_pkrtz_f16_f32_e32 v1, v10, v11 ; 5E02170A
exp 15, 2, 1, 0, 0, v0, v1, v0, v0 ; F800042F 00000100
s_waitcnt expcnt(0) ; BF8C0F0F
v_cvt_pkrtz_f16_f32_e32 v0, v12, v13 ; 5E001B0C
v_cvt_pkrtz_f16_f32_e32 v1, v14, v15 ; 5E021F0E
exp 15, 3, 1, 1, 1, v0, v1, v0, v0 ; F8001C3F 00000100
s_endpgm ; BF810000
After:
v_cvt_pkrtz_f16_f32_e32 v0, v0, v1 ; 5E000300
v_cvt_pkrtz_f16_f32_e32 v1, v2, v3 ; 5E020702
v_cvt_pkrtz_f16_f32_e32 v2, v4, v5 ; 5E040B04
v_cvt_pkrtz_f16_f32_e32 v3, v6, v7 ; 5E060F06
exp 15, 0, 1, 0, 0, v0, v1, v0, v0 ; F800040F 00000100
v_cvt_pkrtz_f16_f32_e32 v4, v8, v9 ; 5E081308
v_cvt_pkrtz_f16_f32_e32 v5, v10, v11 ; 5E0A170A
exp 15, 1, 1, 0, 0, v2, v3, v0, v0 ; F800041F 00000302
v_cvt_pkrtz_f16_f32_e32 v6, v12, v13 ; 5E0C1B0C
v_cvt_pkrtz_f16_f32_e32 v7, v14, v15 ; 5E0E1F0E
exp 15, 2, 1, 0, 0, v4, v5, v0, v0 ; F800042F 00000504
exp 15, 3, 1, 1, 1, v6, v7, v0, v0 ; F8001C3F 00000706
s_endpgm ; BF810000
Reviewed-by: Nicolai Hähnle <[email protected]>
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ported from Vulkan
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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always set
Reviewed-by: Nicolai Hähnle <[email protected]>
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I noticed this when I tried to do frexp(float(some_unsigned)) in the
ir_unop_find_lsb lowering pass. The code generated for frexp() uses
fabs, and this resulted in an extra instruction. Ultimately I ended up
not using frexp.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Previously SHADER_OPCODE_MULH could only exist on Gen7+, so the
assertion assumed the Gen7+ accumulator rules. A future patch will
allow this instruction on at least Gen6, so update the assertion.
v2: Use get_lowered_simd_width instead of open coding it. Suggested by
Curro.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]> [v1]
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v2: Rebase on changes to previous two patches.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2: Retype LZD source as UD to avoid potential problems with 0x80000000.
Suggested by Matt. Also update comment about problem values with
LZD(abs(x)). Suggested by Curro.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This uses one less instruction.
v2: Move emit_find_msb_using_lzd out of the visitor classes. Suggested
by Curro.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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With the existing lowering passes, the functions from this extension
become a bunch of bit twiddling operations that have always been
supported.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This extension does not depend on the Gen. It only depends on the
availability of GLSL 1.30.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This isn't the lowering pass you want. Most GPUs that can support GLSL
1.30 have a multiply unit that can do something more interesting than
32x32->32. Many have 32x16->48. Any GPU that does, should do the
lowering in the backend. This is just the thing that will always work.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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v2: Fix typo in #extension line noticed by Ken.
v3: Update spec status.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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ADD only allows to emit 19-bits immediates.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: <[email protected]>
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Like FADD32I, the NEG modifier of src0 is at position 56.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Signed-off-by: Andreas Boll <[email protected]>
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The help string wasn't updated in cbc37f7.
Fixes: cbc37f7 ("anv: install the intel_icd.json to ${datarootdir} by
default")
Signed-off-by: Andreas Boll <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Cc: [email protected]
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CovID: 1363008
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Add entrypoint to distinguish H.264 decode and encode. For example, in patch
5/11 when is calling "VaCreateContext", "pps" and "sps" shouldn't be allocated
for H.264 encoding. So we need to use the entry_point to determine this is
H.264 decode or H.264 encode. We can use config to determine the entrypoint
since config_id is passed to us for VaCreateContext call. However, for
VaDestoyContext call, only context_id is passed to us. So we need to know the
entrypoint in order to not free the pps/sps for encoding case.
Signed-off-by: Boyuan Zhang <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Mark both L8_SRGB and L8A8_SRGB as non-renderable (the latter already
didn't have the bind flags). This makes the state tracker pick a
different format when rendering is required, or mark the fb as
incomplete. This fixes:
bin/getteximage-formats init-by-clear-and-render -auto -fbo
bin/getteximage-formats init-by-rendering -auto -fbo
which previously ran into srgb-encoding differences.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Cc: [email protected]
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This is useful for pbo downloads, which are now accelerated with images.
BGRA8 is a moderately common format to do that in.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Thanks to rebase fail, recent surface state changes (commits 7e951cd56,
8521ce1a7, and 69c0dc5c53) effectively reverted 727a9b24933 and 367cf3a2e3e
which was unintentional. This should bring it back.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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At this point there is no reason not to be using the linked shaders,
using the linked shaders should be faster and will make things simpler
for upcoming shader cache work.
The previous variable name suggests the linked shaders were intended
to be used here anyway.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Signed-off-by: Lars Hamre <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reported-by: Ilia Mirkin <[email protected]>
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This reverts commit 82f8c239506ef126dcad266156f8945c62dc6bc9.
KHR_texture_compression_astc_sliced_3d is not a requirement for
GLES 3.2.
Reported-by: Ilia Mirkin <[email protected]>\
Signed-off-by: Anuj Phogat <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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V2: Drop the changes to gl.xml.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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This way we have unlimited UVD sessions.
v2: only enable it when kernel supports it as well.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Inspired by fix for mem leak of vdpau interop, resource_from_handle
set texture reference count, that need to be decreased and released,
recall there is a similar case for DRI3, that is with VA-API glx
extension, there is temporary TFP(texture from pixmap), we target it
through dma-buf. leak happens when without count down the reference.
Checked and found with mpv vo=opengl case, there only one static TFP,
the leak happens once, but for totem player using gstreamer VA-API glx,
the dynamic TFP for each frame, so leak quite a bit.
This fixes mem leak for mpv and totem.
Signed-off-by: Leo Liu <[email protected]>
Cc: "12.0" <[email protected]>
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We totally ignored this before because there were no piglit tests for
indirect loads in tessellation stages with doubles.
Reviewed-by: Timothy Arceri <[email protected]>
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