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* vc4: Use r3 instead of r5 for temps, since r5 only has 32 bits of storageEric Anholt2014-08-081-8/+8
* vc4: Fix emit of ABSEric Anholt2014-08-081-1/+11
* vc4: Add shader variant caching to handle FS output swizzle.Eric Anholt2014-08-083-65/+232
* vc4: Load the tile buffer before incrementally drawing.Eric Anholt2014-08-082-27/+50
* vc4: Don't reallocate the tile alloc/state bos every frame.Eric Anholt2014-08-082-10/+21
* vc4: Add VC4_DEBUG env optionEric Anholt2014-08-085-14/+63
* vc4: Add support for SNE/SEQ/SGE/SLT.Eric Anholt2014-08-086-11/+96
* vc4: Use the user's actual first vertex attribute.Eric Anholt2014-08-084-35/+70
* vc4: Fix UBO allocation when no uniforms are used.Eric Anholt2014-08-081-1/+2
* vc4: Add initial support for math opcodesEric Anholt2014-08-082-1/+41
* vc4: Switch to actually generating vertex and fragment shader code from TGSI.Eric Anholt2014-08-0812-247/+1243
* vc4: Start converting the driver to use vertex shaders.Eric Anholt2014-08-083-45/+177
* vc4: Initial skeleton driver import.Eric Anholt2014-08-0834-1/+4628
* draw: (trivial) use information about gs being present from variant keyRoland Scheidegger2014-08-091-5/+4
* draw: don't use clipvertex output if user plane clipping is disabledRoland Scheidegger2014-08-091-2/+2
* i965: Get rid of backend_instruction::samplerChris Forbes2014-08-097-11/+0
* i965/vec4/Gen8: Use src1 for sampler_index instead of ->sampler fieldChris Forbes2014-08-092-7/+15
* i965/vec4/Gen4-7: Use src1 for sampler_index instead of ->sampler fieldChris Forbes2014-08-092-8/+15
* i965/vec4: Pass sampler index in src1 for texture opsChris Forbes2014-08-092-7/+11
* i965/vec4: Collect all emits of texture ops into one placeChris Forbes2014-08-091-26/+12
* i965/fs/Gen8: Pass sampler_index to generate_texChris Forbes2014-08-092-7/+14
* i965/fs/Gen4-7: Pass sampler_index to generate_texChris Forbes2014-08-092-7/+14
* i965/blorp: Put sampler index in src1 of texture opsChris Forbes2014-08-091-1/+2
* i965/fs: pass sampler as src1 of texture opChris Forbes2014-08-093-23/+25
* i965/fs: Collect all emits of texture ops for Gen5/6 into one placeChris Forbes2014-08-091-13/+18
* i965/fs: Collect all emits of texture ops for Gen4 into one placeChris Forbes2014-08-091-20/+11
* configure: check for dladdr via AC_CHECK_FUNC/AC_CHECK_LIBPali Rohár2014-08-081-4/+3
* util: remove ralloc_testEmil Velikov2014-08-084-106/+5
* gallivm: Handle MSAA textures in emit_fetch_texelsDarius Goad2014-08-081-2/+7
* draw: hack around weird primitive id input in gsRoland Scheidegger2014-08-083-5/+21
* draw: fix prim id float cast for non-llvm pathRoland Scheidegger2014-08-081-8/+4
* clover: Add support for CL_MAP_WRITE_INVALIDATE_REGIONBruno Jiménez2014-08-082-0/+14
* ilo: break down the format tableChia-I Wu2014-08-081-299/+431
* i965: Emit a performance warning on conditional rendering.Kenneth Graunke2014-08-081-0/+5
* i965: Set ExecSize to 16 for loop instructions in SIMD16 shaders.Kenneth Graunke2014-08-081-5/+8
* i965/eu: Merge brw_CONT and gen6_CONT.Kenneth Graunke2014-08-084-28/+7
* i965/eu: Drop redundant brw_set_src0/brw_set_dest from gen6_CONT.Kenneth Graunke2014-08-081-2/+0
* util: add src/util/format_srgb.c to .gitignoreJuha-Pekka Heikkila2014-08-081-0/+1
* mesa: Fold _mesa_uniform_merge_location_offset into its only callerIan Romanick2014-08-073-48/+3
* mesa: Fold _mesa_uniform_split_location_offset into its only callerIan Romanick2014-08-072-22/+6
* glsl_to_tgsi: Delete unused function set_uniform_initializerIan Romanick2014-08-071-72/+0
* mesa: Use MAX2 to calculate maximum uniform elementIan Romanick2014-08-071-3/+1
* mesa: Have validate_uniform_parameters return the gl_uniform_storage pointerIan Romanick2014-08-071-31/+30
* glsl/glcpp: Rename one test to avoid a duplicate test numberCarl Worth2014-08-072-0/+0
* glsl/glcpp: Fix handling of commas that result from macro expansionCarl Worth2014-08-073-12/+45
* glsl/glcpp: Integrate recent glcpp-test-cr-lf test into "make check"Carl Worth2014-08-074-13/+42
* glsl/glcpp: Fix glcpp-test to correctly extract test-specific argumentsCarl Worth2014-08-071-1/+1
* glsl/glcpp: Fix line-continuation code to handle multiple newline flavorsCarl Worth2014-08-071-9/+87
* glsl/glcpp: Don't include any newline characters in #error tokenCarl Worth2014-08-071-1/+1
* glsl/glcpp: Treat CR+LF pair as a single newlineCarl Worth2014-08-072-5/+9