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* mesa: whitespace, 80-column wrapping in buffers.cBrian Paul2012-01-121-2/+6
* mesa: remove obsolete comment on _mesa_dest_buffer_exists()Brian Paul2012-01-121-1/+0
* st/mesa: whitespace fixes, 80-column wrappingBrian Paul2012-01-121-14/+21
* mesa/gallium: add FFS_DEFINED to protect ffs() from multiple definitionsBrian Paul2012-01-122-0/+9
* st/mesa: re-order #includes in st_manager.cBrian Paul2012-01-121-10/+10
* sofpipe: remove extraneous semicolonBrian Paul2012-01-121-1/+1
* st/mesa: fix struct vs. class compilation warningBrian Paul2012-01-121-1/+1
* r600g: don't advertise integers yet on r600.Dave Airlie2012-01-121-2/+0
* configs: fix, simplify RADEON_LIBS, RADEON_CFLAGSBrian Paul2012-01-121-3/+2
* mesa: remove _mesa_ffs(), implement ffs() for non-GNU platformsBrian Paul2012-01-1214-42/+35
* configure: Add the svga gallium driver to the default gallium driversThomas Hellstrom2012-01-121-1/+1
* st/xa: Bump version to 1.0.0 according to the READMEThomas Hellstrom2012-01-122-4/+4
* svga: Fix user clip planes.José Fonseca2012-01-122-4/+3
* softpipe: bump max texture array layers to 256.Dave Airlie2012-01-121-1/+1
* gallium/svga: Pass the SVGA3D_SURFACE_HINT_RENDERTARGET flag to the deviceThomas Hellstrom2012-01-121-3/+6
* vbo: fix breakage from previous commitBrian Paul2012-01-111-1/+1
* vbo: fix void * arithmetic compilation error on MSVCBrian Paul2012-01-111-4/+5
* docs/GL3: consolidate FBO extensions into one ARBMarek Olšák2012-01-121-3/+1
* docs/GL3: document r300 extension supportMarek Olšák2012-01-121-24/+24
* docs/GL3: document what's missing for GL3Marek Olšák2012-01-121-2/+2
* vbo: introduce vbo_get_minmax_indices functionYuanhan Liu2012-01-128-17/+53
* mesa: remove const qualifier from fProg to silence warningBrian Paul2012-01-111-1/+1
* mesa: include uniforms.h to silence warning, remove unused varBrian Paul2012-01-111-2/+1
* mesa: Include glx tests Makefile.in in tarball8.0-branchpointJakob Bornecrantz2012-01-121-0/+2
* Enable is_front_buffer_rendering variable in case of GL_FRONT_AND_BACKAnuj Phogat2012-01-111-1/+1
* mesa: Remove unused opengl version macroJakob Bornecrantz2012-01-111-11/+0
* rbug: Silence warningJakob Bornecrantz2012-01-111-1/+2
* i965: Don't use _mesa_ir_link_shader to do our dirty workIan Romanick2012-01-111-7/+85
* i965: Don't calculate masks of used FS inputsIan Romanick2012-01-111-0/+15
* linker: Calculate used samplers and shadow samplers in the linkerIan Romanick2012-01-114-39/+64
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-118-17/+28
* glsl: Add glsl_type::sampler_indexIan Romanick2012-01-112-0/+35
* mesa: Validate sampler settings using uniform storageIan Romanick2012-01-113-62/+48
* mesa: Track fixed-function fragment shader as a shaderIan Romanick2012-01-117-5/+50
* mesa: Use static buffer for uniform nameIan Romanick2012-01-111-1/+6
* mesa: Use uniform interfaces in fixed-function fragment shader codeIan Romanick2012-01-111-5/+24
* Clean up GL3 statusMatt Turner2012-01-111-39/+39
* configure.ac: use AC_PROG_SEDMatt Turner2012-01-111-1/+1
* configure.ac: don't set HAVE_GTEST twiceMatt Turner2012-01-111-1/+0
* i965: Don't reallocate push constant URB space on new VS programs.Kenneth Graunke2012-01-113-10/+26
* glx/dri: Initialize api even if num_attribs == 0.Kenneth Graunke2012-01-111-1/+3
* svga: don't reference count svga_sampler_view's textureBrian Paul2012-01-111-2/+12
* i965: Fix compiler warning from uninitialized "success" value.Eric Anholt2012-01-111-1/+1
* i965/gen7: Fix segfault in transform feedback to DYNAMIC_DRAW buffers.Eric Anholt2012-01-111-2/+3
* i965/vs: Try to emit more components of constant vectors at once.Eric Anholt2012-01-111-2/+27
* mesa: add _mesa_HashNumEntries() functionBrian Paul2012-01-112-0/+23
* st/wgl: Return NULL for NULL HDCs in wglGetExtensionsStringARB.José Fonseca2012-01-111-1/+3
* llvmpipe: disable native integersDave Airlie2012-01-111-1/+8
* xlib: stop calling XShmQueryVersion()Brian Paul2012-01-111-8/+8
* st/glx/xlib: call register_with_display() in glXChooseFBConfig()Brian Paul2012-01-111-0/+3