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* ddebug: Fix trivial typo in stderr messageAndreas Boll2016-07-191-1/+1
| | | | Signed-off-by: Andreas Boll <[email protected]>
* configure.ac: Use ${datarootdir} for --with-vulkan-icddir help string tooAndreas Boll2016-07-191-1/+1
| | | | | | | | | | | | The help string wasn't updated in cbc37f7. Fixes: cbc37f7 ("anv: install the intel_icd.json to ${datarootdir} by default") Signed-off-by: Andreas Boll <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Cc: [email protected]
* vl: fix memory leakEric Engestrom2016-07-191-7/+1
| | | | | | | CovID: 1363008 Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Nayan Deshmukh <[email protected]> Reviewed-by: Christian König <[email protected]>
* vl: add entry pointBoyuan Zhang2016-07-191-0/+1
| | | | | | | | | | | | | Add entrypoint to distinguish H.264 decode and encode. For example, in patch 5/11 when is calling "VaCreateContext", "pps" and "sps" shouldn't be allocated for H.264 encoding. So we need to use the entry_point to determine this is H.264 decode or H.264 encode. We can use config to determine the entrypoint since config_id is passed to us for VaCreateContext call. However, for VaDestoyContext call, only context_id is passed to us. So we need to know the entrypoint in order to not free the pps/sps for encoding case. Signed-off-by: Boyuan Zhang <[email protected]> Reviewed-by: Christian König <[email protected]>
* nv50,nvc0: srgb rendering is only available for rgba/bgraIlia Mirkin2016-07-181-2/+2
| | | | | | | | | | | | | | | | Mark both L8_SRGB and L8A8_SRGB as non-renderable (the latter already didn't have the bind flags). This makes the state tracker pick a different format when rendering is required, or mark the fb as incomplete. This fixes: bin/getteximage-formats init-by-clear-and-render -auto -fbo bin/getteximage-formats init-by-rendering -auto -fbo which previously ran into srgb-encoding differences. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Cc: [email protected]
* nvc0: add support for BGRA8 imagesIlia Mirkin2016-07-187-1/+16
| | | | | | | | This is useful for pbo downloads, which are now accelerated with images. BGRA8 is a moderately common format to do that in. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* i965: Skip update_texture_surface when the plane doesn't existJason Ekstrand2016-07-181-8/+10
| | | | | | | | | Thanks to rebase fail, recent surface state changes (commits 7e951cd56, 8521ce1a7, and 69c0dc5c53) effectively reverted 727a9b24933 and 367cf3a2e3e which was unintentional. This should bring it back. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* glsl: use linked shaders rather than compiled shadersTimothy Arceri2016-07-191-4/+4
| | | | | | | | | | | At this point there is no reason not to be using the linked shaders, using the linked shaders should be faster and will make things simpler for upcoming shader cache work. The previous variable name suggests the linked shaders were intended to be used here anyway. Reviewed-by: Iago Toral Quiroga <[email protected]>
* The extension is already exposed, this simply marks it as done.Lars Hamre2016-07-191-1/+1
| | | | | Signed-off-by: Lars Hamre <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* docs: Fix typo in extension nameAnuj Phogat2016-07-181-1/+1
| | | | Signed-off-by: Anuj Phogat <[email protected]>
* docs: Add support for GL_KHR_texture_compression_astc_sliced_3dAnuj Phogat2016-07-181-0/+1
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reported-by: Ilia Mirkin <[email protected]>
* Revert "docs: Mark KHR_texture_compression_astc_sliced_3d done on i965"Anuj Phogat2016-07-181-1/+0
| | | | | | | | | | This reverts commit 82f8c239506ef126dcad266156f8945c62dc6bc9. KHR_texture_compression_astc_sliced_3d is not a requirement for GLES 3.2. Reported-by: Ilia Mirkin <[email protected]>\ Signed-off-by: Anuj Phogat <[email protected]>
* docs: Mark KHR_texture_compression_astc_sliced_3d done on i965Anuj Phogat2016-07-181-0/+1
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* i965/gen9: Enable KHR_texture_compression_astc_sliced_3dAnuj Phogat2016-07-181-0/+1
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* mesa: Add the infrastructure for KHR_texture_compression_astc_sliced_3dAnuj Phogat2016-07-183-3/+6
| | | | | | | V2: Drop the changes to gl.xml. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* radeon/uvd: add session context buffer for polaris 10/11 v2Christian König2016-07-182-0/+21
| | | | | | | | | This way we have unlimited UVD sessions. v2: only enable it when kernel supports it as well. Signed-off-by: Christian König <[email protected]> Reviewed-by: Leo Liu <[email protected]>
* vl/dri3: fix a memory leak from front bufferLeo Liu2016-07-181-0/+1
| | | | | | | | | | | | | | | | | Inspired by fix for mem leak of vdpau interop, resource_from_handle set texture reference count, that need to be decreased and released, recall there is a similar case for DRI3, that is with VA-API glx extension, there is temporary TFP(texture from pixmap), we target it through dma-buf. leak happens when without count down the reference. Checked and found with mpv vo=opengl case, there only one static TFP, the leak happens once, but for totem player using gstreamer VA-API glx, the dynamic TFP for each frame, so leak quite a bit. This fixes mem leak for mpv and totem. Signed-off-by: Leo Liu <[email protected]> Cc: "12.0" <[email protected]>
* i965/tes/scalar: fix 64-bit indirect input loadsIago Toral Quiroga2016-07-181-22/+64
| | | | | | | We totally ignored this before because there were no piglit tests for indirect loads in tessellation stages with doubles. Reviewed-by: Timothy Arceri <[email protected]>
* i965/tcs/scalar: only update imm_offset for second message in 64bit input loadsIago Toral Quiroga2016-07-181-7/+1
| | | | | | | | Our indirect URB read messages take both a direct and an indirect offset so when we emit the second message for a 64-bit input load we can just always incremement the immediate offset, even for the indirect case. Reviewed-by: Timothy Arceri <[email protected]>
* i965: Move pulls_bary setting to emit_pixel_interpolator_send().Kenneth Graunke2016-07-171-4/+4
| | | | | | | | | pulls_bary should be set when the shader uses a pixel interpolator message. So, setting it from the function that emits pixel interpolator messages makes a lot of sense. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* i965: Write gl_FragCoord directly to the destination.Kenneth Graunke2016-07-173-10/+4
| | | | | | | | | | | This patch makes emit_general_interpolation take a destination register as an argument, and write directly to that. This is simpler than the old approach of ralloc'ing a register, writing to that temporary, and then making the caller emit per-component MOVs to copy it to the actual destination. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* i965: Drop has_pln checks in unlit centroid workaround.Kenneth Graunke2016-07-171-5/+2
| | | | | | | | | The unlit centroid workaround starts being necessary on Gen6, which is the first platform with multisampling. PLN exists on G45+, so all platforms which need this workaround have PLN. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* i965: Drop VARYING_SLOT_FACE special case in barycentric setup.Kenneth Graunke2016-07-171-3/+2
| | | | | | | | | glsl_to_nir always produces a system value for gl_FrontFacing, rather than an input. So there should never be an input with this slot, making this code dead. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.Kenneth Graunke2016-07-1737-131/+131
| | | | | | | | | | | | | | | | | Likewise, rename the enum type to glsl_interp_mode. Beyond the GLSL front-end, talking about "interpolation modes" seems more natural than "interpolation qualifiers" - in the IR, we're removed from how exactly the source language specifies how to interpolate an input. Also, SPIR-V calls these "decorations" rather than "qualifiers". Generated by: $ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \ -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \ -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \; Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Dave Airlie <[email protected]>
* virgl: drop pointless leftover init of virgl_transfer_inline_write.Dave Airlie2016-07-171-1/+0
| | | | | | Pointed out by Marek. Signed-off-by: Dave Airlie <[email protected]>
* nv50: fix alphatest for non-blendable formatsIlia Mirkin2016-07-1614-11/+118
| | | | | | | | | | | | | | | | | | | | The hardware can only do alphatest when using a blendable format. This means that the various *16 norm formats didn't work with alphatest. It appears that Talos Principle uses such formats, as well as alpha tests, for some internal renders, which made them be incorrect. However this does not appear to affect the final renders, but in a different game it easily could. The approach we take is that when alphatests are enabled and a suitable format is used (which we anticipate is the vast minority of the time), we insert code into the shader to perform the comparison and discard. Once inserted, that code lives in the shader forever, and we re-upload it each time the function changes with a fixed-up compare. To avoid re-uploading too often, if we switch back to a blendable format, the test is (effectively) disabled and the hw alphatest functionality is used. Signed-off-by: Ilia Mirkin <[email protected]>
* mesa/st: reduce size of state->st bitmaskRob Clark2016-07-161-1/+1
| | | | | | | | | | | | In d035d50 this changed to 64b.. which I'm pretty sure was unintentional. Revert it back to 32b so the entire state struct is a nice round 64b. (Note sure that it would actually be measurable, but I did notice that check_state() was hot in some benchmarks.) Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/u_queue: add optional cleanup callbackRob Clark2016-07-165-5/+14
| | | | | | | | | | | | Adds a second optional cleanup callback, called after the fence is signaled. This is needed if, for example, the queue has the last reference to the object that embeds the util_queue_fence. In this case we cannot drop the ref in the main callback, since that would result in the fence being destroyed before it is signaled. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: remove the DRAW_PREAMBLE packetNicolai Hähnle2016-07-163-12/+1
| | | | | | | According to firmware guys, the new sequence that we added for Polaris should work on all CIK parts, and should actually be faster on some parts. Reviewed-by: Marek Olšák <[email protected]>
* mesa: handle numSamples=0 in _mesa_test_proxy_teximage()Brian Paul2016-07-151-3/+1
| | | | | | | Should fix the regressions reported in bug 96949. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96949 Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Use dest.ssa.num_components rather than intrin->num_components.Kenneth Graunke2016-07-151-1/+1
| | | | | | | | | I recently refactored this to share code between load and atomic lowering. loads used intrin->num_components, while atomics used intrin->dest.ssa.num_components. They should be equivalent, but Jason wanted me to use the latter. I missed applying his review. Signed-off-by: Kenneth Graunke <[email protected]>
* nir: Update outdated intrinsic const_index comments.Kenneth Graunke2016-07-151-7/+9
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Use nir_intrinsic_set_base in atomic lowering.Kenneth Graunke2016-07-151-2/+2
| | | | | | | | | | This is more readable and also offers assertions that protect against setting const_index fields on the wrong kind of intrinsic. Suggested by Jason. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Split nir_lower_io's input/output/atomic handling into helpers.Kenneth Graunke2016-07-151-91/+87
| | | | | | | | | | | | | | | The original function was becoming a bit hard to read, with the details of creating and filling out load/store/atomic atomics all in one function. This patch makes helpers for creating each type of intrinsic, and also combines them with the *_op() helpers, as they're closely coupled and not too large. v2: Minor style nits from Jason. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Drop bogus nir_var_shader_in case in nir_lower_io's store_op().Kenneth Graunke2016-07-151-1/+0
| | | | | | | This can't happen, the caller asserts that mode is shader_out or shared. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Share destination rewriting and replacement code in IO lowering.Kenneth Graunke2016-07-151-25/+19
| | | | | | | | Both loads and atomics had identical code to rewrite destinations, and all cases had the same two lines to replace instructions. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Share get_io_offset handling in nir_lower_io.Kenneth Graunke2016-07-151-24/+9
| | | | | | | | | | | | The load/store/atomic cases all duplicated the get_io_offset code, with a few tiny differences: stores didn't bother checking for per-vertex inputs, because they can't be stored to, and atomics didn't check at all, since shared variables aren't per-vertex. However, it's harmless to check, and allows us to share more code. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Make a 'var' temporary in nir_lower_io.Kenneth Graunke2016-07-151-16/+12
| | | | | | | Less typing and word wrapping issues than intrin->variables[0]->var. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Remove the emit_linterp() helper.Kenneth Graunke2016-07-152-21/+8
| | | | | | | | | | | | | Rather than computing the barycentric mode each time we emit a LINTERP, we can simply compute it once, as soon as we know we're doing non-flat interpolation. At that point, emit_linterp() doesn't do much, so fold it into the call sites and drop it. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Reduce the number of fs_reg(brw_reg) calls in LINTERP handling.Kenneth Graunke2016-07-151-4/+4
| | | | | | | | A bit tidier. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Make a barycentric_mode() helper function.Kenneth Graunke2016-07-151-51/+49
| | | | | | | This combines two copies of basically the same code. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* i965: Rename brw_wm_barycentric_interp_mode to brw_barycentric_mode.Kenneth Graunke2016-07-156-38/+38
| | | | | | | | | | | | | | | | | | | | | | | brw_wm_barycentric_interp_mode is wordy, brw_barycentric_mode is less typing and suffers from fewer line wrapping problems. The enum values themselves don't really benefit from "WM" in the name, either. Put "BARYCENTRIC" first instead of at the end and drop "WM". Generated by: for file in *.c *.cpp *.h; do sed -i \ -e 's/brw_wm_barycentric_interp_mode/brw_barycentric_mode/g' \ -e 's/BRW_WM_\([A-Z_]*\)_BARYCENTRIC/BRW_BARYCENTRIC_\1/g' \ -e 's/BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT/BRW_BARYCENTRIC_MODE_COUNT/g' \ $file; done with a few whitespace changes. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Handle default interpolation modes and locations in NIR.Kenneth Graunke2016-07-151-45/+56
| | | | | | | | | | | | | This consolidates a bunch of hacks in a single place - by setting the interpolation modes and locations on variables appropriately, we can simply trust them in the rest of the code. This avoids having to handle INTERP_QUALIFIER_NONE, gl_Color overrides, sample-shading overrides, and Gen4-5 centroid-overrides in a bunch of places. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/context: Remove some unnecessary vfuncsJason Ekstrand2016-07-154-21/+1
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Get rid of gen6_surface_state.cJason Ekstrand2016-07-153-49/+7
| | | | | | | | | The only useful thing left was gen6_init_vtable_surface_functions which we can easily put in brw_wm_surface_state.c. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Use ISL for emitting buffer surface statesJason Ekstrand2016-07-157-148/+55
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965/state: Account for the element size in emit_buffer_surface_stateJason Ekstrand2016-07-153-13/+16
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/gen4-6: Use the generic ISL-based path for texture surfacesJason Ekstrand2016-07-151-93/+1
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965/gen6: Use the generic ISL-based path for renderbuffer surfacesJason Ekstrand2016-07-151-99/+1
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965/gen7: Use the generic ISL-based path for renderbuffer surfacesJason Ekstrand2016-07-152-200/+1
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>