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* st/mesa: fix crash in shader cache cased by race conditionTimothy Arceri2017-02-241-6/+8
| | | | | | | | | | If a thread doesn't load GLSL IR from cache but does load TGSI from cache (that was created by another thread) than it will crash due to expecting gl_program_parameter_list to have been restored from the GLSL IR cache and not be null. Reviewed-by: Edward O'Callaghan <[email protected]> Tested-by: Michel Dänzer <[email protected]>
* anv: Enable MSAA compressionJason Ekstrand2017-02-235-2/+36
| | | | | | | | | | | This just enables basic MSAA compression (no fast clears) for all multisampled surfaces. This improves the framerate of the Sascha "multisampling" demo by 76% on my Sky Lake laptop. Running Talos on medium settings with 8x MSAA, this improves the framerate in the benchmark by 80%. Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* anv/blorp/clear_subpass: Only set surface clear color for fast clearsJason Ekstrand2017-02-231-2/+3
| | | | | | | | | | | | Not all clear colors are valid. In particular, on Broadwell and earlier, only 0/1 colors are allowed in surface state. No CTS tests are affected outright by this because, apparently, the CTS coverage for different clear colors is pretty terrible. However, when multisample compression is enabled, we do hit it with CTS tests and this commit prevents regressions when enabling MCS on Broadwell and earlier. Reviewed-by: Lionel Landwerlin <[email protected]> Cc: "13.0 17.0" <[email protected]>
* intel/isl: Apply render target alignment constraints for MCSPohjolainen, Topi2017-02-231-1/+16
| | | | | | | | v2: Instead of having the same block in isl_gen7,8,9.c add it once into isl.c::isl_choose_image_alignment_el() instead. Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* intel/isl: add MCS width constraint 16 samplesLionel Landwerlin2017-02-231-0/+10
| | | | | | | | v3 (Jason Ekstrand): Add a comment explaining why Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* intel/isl: Return surface creation success from aux helpersJason Ekstrand2017-02-233-41/+40
| | | | | | | | | The isl_surf_init call that each of these helpers make can, in theory, fail. We should propagate that up to the caller rather than just silently ignoring it. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* glsl: Raise a link error for non-SSO ES programs with a TES but no TCS.Kenneth Graunke2017-02-231-0/+10
| | | | | | | | | | | | | | | OpenGL allows the TCS to be missing and supplies an implicit passthrough shader, but OpenGL ES does not (see section 7.3 of the ES 3.2 spec, cited above in the code). One open question is how to handle this for ARB_ES3_2_compatibility. This patch raises the link error for all ES shading language programs, but it might make sense to base it on the API. The approach taken in this patch is more restrictive, but should still allow any valid ES programs to work in GL. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Andres Gomez <[email protected]>
* isl/state: fix assert on raw buffer surface state minimum sizeSamuel Iglesias Gonsálvez2017-02-231-1/+1
| | | | | | | | | | | | | | | | | | | From IVB PRM, SURFACE_STATE::Height: "For typed buffer and structured buffer surfaces, the number of entries in the buffer ranges from 1 to 2^27 . For raw buffer surfaces, the number of entries in the buffer is the number of bytes which can range from 1 to 2^30." The minimum value is 1, according to the spec. The spec quote was already added into the code by 028f6d8317f00. Fixes crashing tests under: dEQP-VK.robustness.buffer_access.* Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: enable early_fragment_tests implicitly with post_depth_coverageIago Toral Quiroga2017-02-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | From ARB_post_depth_coverage: "This extension allows the fragment shader to control whether values in gl_SampleMaskIn[] reflect the coverage after application of the early depth and stencil tests. This feature can be enabled with the following layout qualifier in the fragment shader: layout(post_depth_coverage) in; Use of this feature implicitly enables early fragment tests." And a bit later it also adds: "early_fragment_tests" requests that fragment tests be performed before fragment shader execution, as described in section 15.2.4 "Early Fragment Tests" of the OpenGL Specification. If neither this nor post_depth_coverage are declared, per-fragment tests will be performed after fragment shader execution." Fixes: GL45-CTS.post_depth_coverage_tests.PostDepthSampleMask Reviewed-by: Marek Olšák <[email protected]>
* glsl: refactor get_variable_being_redeclared() to return always an ↵Samuel Iglesias Gonsálvez2017-02-231-27/+34
| | | | | | | | | | | | | ir_variable pointer It will return the current variable ('var') or the earlier declaration ('earlier') in case of redeclaration of that variable. In order to distinguish between both, 'is_redeclaration' boolean will indicate in which case we are. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glsl: fix heap-use-after-free in ast_declarator_list::hir()Samuel Iglesias Gonsálvez2017-02-231-2/+4
| | | | | | | | | | | | | | | | | | | | | The get_variable_being_redeclared() function can free 'var' because a re-declaration of an unsized array variable can establish the size, so we set the array type to the 'earlier' declaration and free 'var' as it is not needed anymore. However, the same 'var' is referenced later in ast_declarator_list::hir(). This patch fixes it by picking the ir_variable_mode from the proper ir_variable. This error was detected by Address Sanitizer. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Suggested-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99677 Cc: "17.0" <[email protected]> Cc: "13.0" <[email protected]>
* st/wgl: flush with ST_FLUSH_WAIT before releasing shared contextsCharmaine Lee2017-02-182-2/+15
| | | | | | | | | | | Before releasing a shared context, flush the context with ST_FLUSH_WAIT to make sure all commands are executed. This ensures that rendering to any shared resources is completed before they will be referenced by another context. Fixes an intermittent flickering with Photoshop. (VMware bug# 1779340) Reviewed-by: Brian Paul <[email protected]>
* st: add ST_FLUSH_WAIT to st_context_flush()Charmaine Lee2017-02-182-0/+8
| | | | | | | When st_context_flush() is called with ST_FLUSH_WAIT, the function will return after the fence is completed. Reviewed-by: Brian Paul <[email protected]>
* radv/ac: handle gs->copy shader clip distances.Dave Airlie2017-02-231-13/+68
| | | | | | | | | | | This fixes up the clip distance passing between the geometry shader and the copy shader. It packs the clip and cull distances into one or two consecutive slots, and avoids wasting space and make sure the gs output and copy shader input agree on where things are stored. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/ac: pass clips properly from vertex->geometry shader stages.Dave Airlie2017-02-231-6/+40
| | | | | | | | | | | This works out the geometry shader clip/cull inputs separately to the outputs, and uses that information to read from the ES->GS ring buffer. It stores the clip/cull distances packed into one or two slots. It fixes the es output emission and gs input reading to match. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/ac: rename num clips/cull to output clips/cullsDave Airlie2017-02-231-10/+10
| | | | | | | | | As geom shaders can have different ones on entry and exit. also move to uint8_t as these are never that big. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* vulkan/wsi: move image count to shared structure.Dave Airlie2017-02-233-26/+24
| | | | | | | | | For prime support I need to access this, so move it in advance. [airlied: fix int->uint32_t] Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radeon: fix r600 builds when old version of llvm is presentTimothy Arceri2017-02-231-2/+2
| | | | Reviewed-by: Edward O'Callaghan <[email protected]>
* vulkan: Fix gen_enum_to_str in out of tree buildsDylan Baker2017-02-221-1/+5
| | | | | | | | | In some configurations the util directory is created when building out of tree, but not others. This patch ensures that it's created. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-and-Tested-by: Mike Lothian <[email protected]>
* anv/Makefile: Gather all the genX files into one placeJason Ekstrand2017-02-221-22/+9
| | | | | | | While we're here, we also fix the alphabetization of the list of genx_* files. Reviewed-by: Emil Velikov <[email protected]>
* r600/radeonsi: enable glsl/tgsi on-disk cacheTimothy Arceri2017-02-232-0/+46
| | | | | | | | | | For gpu generations that use LLVM we create a timestamp string containing both the LLVM and Mesa build times, otherwise we just use the Mesa build time. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: get on-disk shader cacheTimothy Arceri2017-02-231-0/+3
| | | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* ddebug/rbug/trace: add get_disk_shader_cache() to pass-throughsTimothy Arceri2017-02-233-0/+39
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add get_disk_shader_cache() callbackTimothy Arceri2017-02-232-0/+19
| | | | | | | V2: Provide more detail in callback description and add description to screen.rst Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: implement a tgsi on-disk shader cacheTimothy Arceri2017-02-235-6/+481
| | | | | | | | Implements a tgsi cache for the OpenGL state tracker. V2: add support for compute shaders Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: add sha1 field to st program structsTimothy Arceri2017-02-231-0/+18
| | | | | | | This will be used to share the sha1 computed by the tgsi load function with the tgsi write function. Reviewed-by: Nicolai Hähnle <[email protected]>
* st/mesa: move set_prog_affected_state_flags() to st_program.cTimothy Arceri2017-02-233-141/+144
| | | | | | | We want to use this in the new tgsi shader cache so we move it here and make it available externally. Reviewed-by: Nicolai Hähnle <[email protected]>
* util/disk_cache: fix bug with deleting old cache dirsTimothy Arceri2017-02-231-4/+6
| | | | | | | | | | If there was more than a single directory in the .cache/mesa dir then it would only remove one (or none) of the directories. Apparently Valgrind was also reporting: Conditional jump or move depends on uninitialised value Reviewed-by: Edward O'Callaghan <[email protected]>
* vulkan: Combine wsi and util makefilesDylan Baker2017-02-229-44/+37
| | | | Reviewed-by: Matt Turner <[email protected]>
* vulkan/util: Add generator for enum_to_str functionsDylan Baker2017-02-227-35/+201
| | | | | | | | | | | This adds a python generator to produce enum_to_str functions for Vulkan from the vk.xml API description. It supports extensions as well as core API features, and the generator works with both python2 and python3. Signed-off-by: Dylan Baker <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jason Ekstrand <[email protected]>
* Revert "st/vdpau: Fix multithreading"Thomas Hellstrom2017-02-221-21/+1
| | | | | | | | | | This reverts commit f1e5dfbe3c8951a6c8acf41bf5e6c2d090098b2c. For a detailed discussion see https://lists.freedesktop.org/archives/mesa-dev/2017-February/145283.html Acked-by: Christian König <[email protected]> Signed-off-by: Thomas Hellstrom <[email protected]>
* vl: u_upload_alloc might fail to allocate buffer in bicubic filterNayan Deshmukh2017-02-221-3/+5
| | | | | Signed-off-by: Nayan Deshmukh <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: reorder fields in pipe_draw_infoMarek Olšák2017-02-221-23/+26
| | | | | | | | | sizeof(struct pipe_draw_info) = 104 -> 88 Also, vertices_per_patch is switched to ubyte, because it can't be more than 32. Seemed-reasonable-to: Roland Scheidegger
* gallium/hud: handle a thread switch for API-thread-busy monitoringMarek Olšák2017-02-221-4/+10
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/hud: prevent an infinite loopMarek Olšák2017-02-221-2/+3
| | | | | | v2: use UINT64_MAX / 11 Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/u_queue: isolate util_queue_fence implementationMarek Olšák2017-02-226-26/+30
| | | | | | it's cleaner this way. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/u_queue: fix random crashes when the app calls exit()Marek Olšák2017-02-222-2/+78
| | | | | | | | | | | | This fixes: vdpauinfo: ../lib/CodeGen/TargetPassConfig.cpp:579: virtual void llvm::TargetPassConfig::addMachinePasses(): Assertion `TPI && IPI && "Pass ID not registered!"' failed. v2: use list_head, switch the call order in destroy Cc: 13.0 17.0 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* i965: Implement INTEL_performance_query backendRobert Bragg2017-02-226-0/+729
| | | | | | | | | | | | | | | | | | | This adds a bare-bones backend for the INTEL_performance_query extension that exposes pipeline statistics. Although this could be considered redundant given that the same statistics are already available via query objects, they are a simple starting point for this extension and it's expected to be convenient for tools wanting to have a single go to api to introspect what performance counters are available, along with names, descriptions and semantic/data types. This code is derived from Kenneth Graunke's work, temporarily removed while the frontend and backend interface were reworked. Signed-off-by: Robert Bragg <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Model INTEL perf query backend after query obj BERobert Bragg2017-02-224-402/+301
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of using the same backend interface as AMD_performance_monitor this defines a dedicated INTEL_performance_query interface that is modelled more on the ARB_query_buffer_object interface (considering the similarity of the extensions) with the addition of vfuncs for initializing and enumerating query and counter info. Compared to the previous backend, some notable differences are: - The backend is free to represent counters using whatever data structures are optimal/convenient since queries and counters are enumerated via an iterator api instead of declaring them using structures directly shared with the frontend. This is also done to help us support the full range of data and semantic types available with INTEL_performance_query which is awkward while using a structure shared with the AMD_performance_monitor backend since neither extension's types are a subset of the other. - The backend must support waiting for a query instead of the frontend simply using glFinish(). - Objects go through 'Active' and 'Ready' states consistent with the query object backend (hopefully making them more familiar). There is no 'Ended' state (which used to show that a query has ended at least once for a given object). There is a new 'Used' state, set when a query is first begun which implies that we are expecting to get results back for the object at some point. There's no equivalent to the 'EverBound' state since the spec doesn't require there to be a limbo state between generating IDs and associating them with an object on query Begin. The INTEL_performance_query and AMD_performance_monitor extensions are now completely orthogonal within Mesa main (though a driver could optionally choose to implement both extensions within a unified backend if that were convenient for the sake of sharing state/code). v2: (Samuel Pitoiset) - init PerfQuery.NumQueries in frontend - s/return_string/output_clipped_string/ - s/backed/backend/ typo - remove redundant *bytesWritten = 0 v3: - Add InitPerfQueryInfo for lazy probing of available queries v4: - Clean up some internal usage of GL typedefs (Ken) Signed-off-by: Robert Bragg <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Separate INTEL_performance_query frontendRobert Bragg2017-02-228-629/+889
| | | | | | | | | | | | | | | | | To allow the backend interfaces for AMD_performance_monitor and INTEL_performance_query to evolve independently based on the more specific requirements of each extension this starts by separating the frontends of these extensions. Even though there wasn't much tying these frontends together, this separation intentionally copies what few helpers/utilities that were shared between the two extensions, avoiding any re-factoring specific to INTEL_performance_query so that the evolution will be easier to follow later. Signed-off-by: Robert Bragg <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* gallium/vl: Simplify the matrix filter fragment shaderThomas Hellstrom2017-02-221-40/+16
| | | | | | | | | It looks like it was partly copied from the median filter fragment shader and unnecessesarily saved a lot of temporary values. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Christian König <[email protected]>
* st/vdpau: Fix multithreadingThomas Hellstrom2017-02-221-1/+21
| | | | | | | | | | | | The vdpau state tracker allows multiple threads access to the same gallium context simultaneously. We can fix this either by locking the same mutex each time the context is used or by using a different gallium context for each mutex domain. Here we do the latter, although I'm not sure that's really the best option. Signed-off-by: Thomas Hellstrom <[email protected]> Acked-by: Sinclair Yeh <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium/vl: Parameter substitution in the csc matrix computationThomas Hellstrom2017-02-221-12/+17
| | | | | | | | Makes the code significantly more readable. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium/vl: Simplify usage of full range matricesThomas Hellstrom2017-02-221-38/+17
| | | | | | | | | | | | | | | | | | | When looking at the full range matrices, it becomes obvious that the difference between the standard matrices and the full range matrices is that the full range matrices are multiplied by 1.164. Together with offsetting the y value with -16/255, this will scale and offset RGB with the desired quantities. However, the standard SMPTE 240M matrix seems to differ a bit since the U and V coefficients are only multiplied with 1.138 to get the full range matrix. This would actually alter the color somewhat so I figure that's an error. The full range matrix is consistent with Nvidia's VDPAU implementation. We can also incorporate the ybias in the brightness simplifying the calculation somewhat. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium/vl Fix brightness matrix descriptionThomas Hellstrom2017-02-221-4/+4
| | | | | | | | | The brightness matrix doesn't actually match the procamp matrix and what's calculated in vl_csc_get_matrix. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Sinclair Yeh <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium/vl: Don't map vertex buffers on creationThomas Hellstrom2017-02-221-1/+0
| | | | | | | | | It will cause multiple simultaneous maps of the same vertex buffer and flushed-while-mapped warnings. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium/vl: Add sampler views to video filter fragment shadersThomas Hellstrom2017-02-223-0/+15
| | | | | | | | Needed for at least the svga driver. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Christian König <[email protected]>
* gallium/vl: declare sampler views in compositor shadersThomas Hellstrom2017-02-221-5/+32
| | | | | | | | The svga driver relies on the existence of these sampler views. Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Christian König <[email protected]>
* util: fix MSVC build issue in disk_cache.hBrian Paul2017-02-211-10/+16
| | | | | | | | Windows doesn't have dlfcn.h. Protect the code in question with #if ENABLE_SHADER_CACHE test. And fix indentation. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* radv: fix typo in the subpass barrier patch.Dave Airlie2017-02-221-1/+1
| | | | | | Fixes: dbb0eaccc radv: handle subpass cache flushes Signed-off-by: Dave Airlie <[email protected]>