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*
mesa: Make the drivers call a non-code-generated dispatch table setup.
Eric Anholt
2013-01-21
14
-12
/
+21
*
mesa: Remove the size argument from _mesa_alloc_dispatch_table().
Eric Anholt
2013-01-21
3
-8
/
+5
*
mesa: Remove two of the now unused ASSERT_OUTSIDE_BEGIN_END macros.
Eric Anholt
2013-01-21
1
-25
/
+0
*
mesa: Drop manual checks for outside begin/end.
Eric Anholt
2013-01-21
53
-356
/
+92
*
mesa: Install a minimal dispatch table during glBegin()/glEnd().
Eric Anholt
2013-01-21
4
-19
/
+133
*
mesa: Remove the dead PrepareExecBegin() driver hook.
Eric Anholt
2013-01-21
3
-12
/
+0
*
mesa: Use an early return to unindent most of vbo_exec_Begin/End().
Eric Anholt
2013-01-21
1
-55
/
+54
*
mesa: Improve a glTexEnv error message by looking up the enum.
Eric Anholt
2013-01-21
1
-1
/
+2
*
mesa: Fix regression in dlist save primitive tracking.
Eric Anholt
2013-01-21
1
-8
/
+1
*
vl: round next_msc to integer frame, and kill skew_msc
Maarten Lankhorst
2013-01-21
1
-5
/
+2
*
scons: Fix dependencies of generated headers.
José Fonseca
2013-01-21
9
-70
/
+34
*
intel: Don't expose XRGB8888 visuals any more
Ian Romanick
2013-01-21
1
-2
/
+1
*
i965: Enable floating-point textures always
Ian Romanick
2013-01-21
2
-20
/
+5
*
r300g: add a workaround for the AA colorbuffer addressing bug on R500
Marek Olšák
2013-01-21
2
-7
/
+42
*
r300g: allow resolutions up to 1280x1024 with AA optimizations on 1-pipe cards
Marek Olšák
2013-01-21
2
-3
/
+6
*
r300g: enable AA optimizations for the RGBA16F format
Marek Olšák
2013-01-21
3
-1
/
+11
*
radeonsi: More assorted depth/stencil changes ported from r600g.
Marek Olšák
2013-01-21
7
-136
/
+251
*
radeonsi: improve flushed depth texture handling
Vadim Girlin
2013-01-21
5
-81
/
+100
*
radeonsi: Assorted depth/stencil changes ported from r600g.
Marek Olšák
2013-01-21
5
-56
/
+48
*
radeonsi: Enable 1D tiling for non-depth resources as well.
Michel Dänzer
2013-01-21
1
-2
/
+1
*
radeonsi: Fix 1D tiling mode index for non-scanout resources.
Michel Dänzer
2013-01-21
1
-1
/
+4
*
build: Remove dead SHARED_GLAPI variable
Matt Turner
2013-01-20
2
-5
/
+0
*
glsl/build: Build glsl_test only on make check
Matt Turner
2013-01-20
1
-1
/
+2
*
glsl/build: Remove dead LIBRARY_* variables
Matt Turner
2013-01-20
2
-4
/
+0
*
xmlpool/build: generate options.h via BUILT_SOURCES
Matt Turner
2013-01-20
1
-1
/
+1
*
fbobject: add additional fbo completeness checks for GLES
Jordan Justen
2013-01-20
1
-1
/
+45
*
framebuffer: update allowed implementation format/type
Jordan Justen
2013-01-20
1
-3
/
+23
*
readpix: allow implementation format/type
Jordan Justen
2013-01-20
1
-1
/
+6
*
extensions: enable EXT_color_buffer_float for ES3
Jordan Justen
2013-01-20
3
-9
/
+20
*
extensions: Add ES3-only extension support
Matt Turner
2013-01-20
1
-5
/
+15
*
readpix: check FBO completeness before trying to access the read-buffer
Jordan Justen
2013-01-20
1
-9
/
+9
*
readpix: add error checking for GLES3
Jordan Justen
2013-01-20
1
-0
/
+56
*
copyteximage: update error checking for GLES3
Jordan Justen
2013-01-20
1
-1
/
+36
*
copyteximage: check that sRGB usage is valid for GLES3 / GL
Jordan Justen
2013-01-20
1
-0
/
+39
*
intel: Enable GL_OES_depth_texture_cube_map
Ian Romanick
2013-01-20
1
-0
/
+1
*
mesa/es3: Allow unsized depth and depth-stencil formats in ES3
Ian Romanick
2013-01-20
1
-2
/
+5
*
mesa/es2: Allow depth component cube maps in ES2 if the extension is enabled
Ian Romanick
2013-01-20
1
-1
/
+2
*
mesa: Add extension bit tracking for GL_OES_depth_texture_cube_map
Ian Romanick
2013-01-20
2
-0
/
+2
*
gallium: Remove ppc asm backend
Adam Jackson
2013-01-20
7
-3077
/
+0
*
build: require python module libxml2
Andreas Boll
2013-01-19
2
-0
/
+50
*
r600g/llvm: Fixes addressspace of basevectors for clipvertex
Vincent Lejeune
2013-01-19
1
-1
/
+2
*
nv50/ir: add definitions of Target and CodeEmitter dtors
Christoph Bumiller
2013-01-19
1
-2
/
+2
*
nouveau: fix undefined behaviour when testing sample_count
Christoph Bumiller
2013-01-19
3
-0
/
+6
*
nv50/ir: fix a couple of warnings
Christoph Bumiller
2013-01-19
3
-6
/
+11
*
mesa: Array uniform name length includes length of [0]
Ian Romanick
2013-01-18
1
-0
/
+10
*
mesa: Array uniform names are supposed to have [0] appended
Ian Romanick
2013-01-18
1
-0
/
+31
*
mesa: Refactor getting a uniform's name to a helper function
Ian Romanick
2013-01-18
3
-3
/
+16
*
glsl: Eliminate link_update_uniform_buffer_variables return value
Ian Romanick
2013-01-18
1
-5
/
+2
*
glsl: Remove unused loc parameter from generate_call
Ian Romanick
2013-01-18
1
-2
/
+2
*
mesa: Remove unused field gl_uniform_buffer_variable::Buffer
Ian Romanick
2013-01-18
2
-2
/
+0
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