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* radeonsi/nir: implement ac_shader_abi::load_sampler_descNicolai Hähnle2017-07-313-20/+49
* ac/nir: pass ac_nir_context to tex_fetch_ptrs and related functionsNicolai Hähnle2017-07-311-75/+83
* ac/nir: add and use ac_shader_abi::load_sampler_descNicolai Hähnle2017-07-312-48/+84
* ac/nir: pass ac_nir_context to visit_tex and various related functionsNicolai Hähnle2017-07-311-117/+118
* ac/nir,radeonsi: add ac_shader_abi::chip_classNicolai Hähnle2017-07-313-0/+5
* radeonsi/nir: emit FS outputsNicolai Hähnle2017-07-311-10/+14
* radeonsi/nir: load FS inputsNicolai Hähnle2017-07-313-11/+52
* radeonsi/nir: load VS inputsNicolai Hähnle2017-07-313-2/+40
* ac/nir,radeonsi: add ac_shader_abi::load_uboNicolai Hähnle2017-07-313-0/+19
* ac/nir: pass ac_nir_context to visit_load_ubo_bufferNicolai Hähnle2017-07-311-8/+8
* ac/nir: pass ac_nir_context to visit_{load,store}_var and get_deref_offset he...Nicolai Hähnle2017-07-311-75/+75
* ac/nir: pass ac_llvm_context to some helper functionsNicolai Hähnle2017-07-311-20/+20
* ac/nir: pass ac_nir_context to visit_intrinsicNicolai Hähnle2017-07-311-52/+52
* ac/nir: add ac_nir_context::main_functionNicolai Hähnle2017-07-311-0/+3
* ac/nir: split scanning outputs from setting up output allocasNicolai Hähnle2017-07-311-8/+43
* ac/nir: pass ac_llvm_context to *build_alloca* helpersNicolai Hähnle2017-07-311-9/+9
* ac/nir: use ac_shader_abi::emit_outputsNicolai Hähnle2017-07-311-2/+14
* ac,radeonsi: add ac_shader_abi::emit_outputs for hardware VS shadersNicolai Hähnle2017-07-313-11/+37
* radeonsi: pass si_shader_context to get_primitive_idNicolai Hähnle2017-07-311-6/+5
* radeonsi: translate NIR to LLVMNicolai Hähnle2017-07-314-4/+22
* radeonsi: dump NIR instead of TGSI when appropriateNicolai Hähnle2017-07-311-1/+5
* radeonsi: bypass the shader cache for NIR shadersNicolai Hähnle2017-07-311-2/+3
* radeonsi: scan NIR shaders to obtain required infoNicolai Hähnle2017-07-315-6/+335
* ac/nir: add ac_shader_abi::inputsNicolai Hähnle2017-07-312-0/+9
* ac/nir: begin splitting off ac_nir_contextNicolai Hähnle2017-07-312-234/+290
* radeonsi: add si_shader_selector::nirNicolai Hähnle2017-07-311-0/+3
* radeonsi: implement pipe_screen::get_compiler_options for NIRNicolai Hähnle2017-07-311-0/+33
* radeonsi: add nir include pathsNicolai Hähnle2017-07-311-0/+1
* ac/nir: start using ac_shader_abiNicolai Hähnle2017-07-311-20/+18
* ac,radeonsi: move some VS input descriptions to ac_shader_abiNicolai Hähnle2017-07-313-31/+77
* radeonsi: store shader function arguments in a structureNicolai Hähnle2017-07-311-300/+322
* gallium/targets: link against NIR when building radeonsiNicolai Hähnle2017-07-316-0/+8
* st/glsl_to_nir: move nir_lower_io to driversNicolai Hähnle2017-07-313-2/+10
* st/mesa: get rid of st_glsl_typesNicolai Hähnle2017-07-3110-173/+42
* st/glsl_to_nir: use nir_lower_samplers_as_deref when requested by the driverNicolai Hähnle2017-07-311-1/+6
* st/glsl_to_nir: fix the case where NIR clone testing is enabledNicolai Hähnle2017-07-311-1/+2
* gallium: add PIPE_CAP_NIR_SAMPLERS_AS_DEREFNicolai Hähnle2017-07-3117-0/+18
* nir: add nir_lower_uniforms_to_ubo passNicolai Hähnle2017-07-313-0/+99
* nir: add nir_lower_samplers_as_deref passNicolai Hähnle2017-07-315-0/+255
* nir: add load_frag_coord system value intrinsicNicolai Hähnle2017-07-313-0/+6
* nir: fix nir_lower_wpos_ytransform when gl_FragCoord is a system valueNicolai Hähnle2017-07-311-2/+4
* nir: add nir_instr_rewrite_derefNicolai Hähnle2017-07-312-0/+15
* mesa: add KHR_no_error support to glPointSize()Samuel Pitoiset2017-07-313-1/+12
* mesa: add point_size() helperSamuel Pitoiset2017-07-311-8/+15
* mesa: add KHR_no_error support to glVertexArrayElementBuffer()Samuel Pitoiset2017-07-313-1/+12
* mesa: add vertex_array_element_buffer() helperSamuel Pitoiset2017-07-311-21/+38
* mesa: add KHR_no_error support to glTextureSubImage*D()Samuel Pitoiset2017-07-313-3/+71
* mesa: add texturesubimage_error() helperSamuel Pitoiset2017-07-311-30/+45
* mesa: add KHR_no_error support to glDetachShader() and glDetachObjectARB()Samuel Pitoiset2017-07-313-2/+31
* mesa: add detach_shader_error() helperSamuel Pitoiset2017-07-311-9/+21