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* i965/vs: Move vs-specific code out of brw_vec4_visitor.cpp.Paul Berry2013-09-053-192/+226
* i965/vec4: Make with_writemask() non-static.Paul Berry2013-09-052-1/+4
* i965/vs: Move vs-specific code out of brw_vec4.h.Paul Berry2013-09-052-32/+38
* i965/gs: Don't assign gl_Layer its own slot in the VUE map.Paul Berry2013-09-051-0/+5
* i915g: Implement writemask fixupStéphane Marchesin2013-09-043-38/+90
* i915g: Stop calling draw_prepare_shader_outputsStéphane Marchesin2013-09-041-2/+0
* glx: Initialize OpenGL version to 1.0Rico Schüller2013-09-043-17/+17
* i915g: Add more optimizationsStéphane Marchesin2013-09-043-58/+371
* glsl: Remove unused prog parameter from tfeedback_decl::initIan Romanick2013-09-042-5/+4
* glsl: Validate qualifiers on VS color outputs with FS color inputsIan Romanick2013-09-041-3/+45
* glsl: Copy ir_variable::assigned and ir_variable::used fields in ::clone methodIan Romanick2013-09-041-0/+2
* glsl: Refactor a bunch of the code out of cross_validate_outputs_to_inputsIan Romanick2013-09-041-81/+94
* glsl: Reallow precision qualifiers on structure membersIan Romanick2013-09-041-3/+7
* mesa: Setup remaining infrastucture and enable KHR_debugTimothy Arceri2013-09-042-5/+12
* glapi: Setup autogeneration infrastructure for KHR_debugTimothy Arceri2013-09-042-1/+149
* mesa: Remap debug type and severityTimothy Arceri2013-09-042-8/+58
* mesa: Implement GL_DEBUG_OUTPUTTimothy Arceri2013-09-045-1/+20
* mesa: Update builds scripts to build object labelsTimothy Arceri2013-09-042-0/+2
* mesa: Implement KHR_debug ObjectLabel functionsTimothy Arceri2013-09-042-0/+343
* mesa: make _mesa_validate_sync() non-staticTimothy Arceri2013-09-042-1/+4
* mesa: free object labels when deletingTimothy Arceri2013-09-0413-0/+16
* mesa: add debug Label field to several data structuresTimothy Arceri2013-09-041-0/+12
* mesa: make _mesa_lookup_list() non-staticTimothy Arceri2013-09-042-6/+8
* mesa: make _mesa_lookup_arrayobj() non-staticTimothy Arceri2013-09-042-5/+8
* mesa: Implement glPushDebugGroup and glPopDebugGroupTimothy Arceri2013-09-043-71/+214
* mesa: Add a clone function to mesa hashTimothy Arceri2013-09-042-0/+31
* mesa: Share common code between ARB_debug_output and KHR_debug functionsTimothy Arceri2013-09-042-97/+226
* mesa: Add some constants and state variables for KHR_debug functionsTimothy Arceri2013-09-043-6/+20
* mesa: Rename gl_context::swtnl_im to vbo_context; use proper type.Kenneth Graunke2013-09-033-4/+5
* i965: Rename "prim" parameter to "prims" where it's an array.Kenneth Graunke2013-09-033-18/+18
* i965: Actually check every primitive for cut index support.Kenneth Graunke2013-09-031-2/+2
* radeonsi: Don't save/restore FMASK sampler view states for u_blitterMichel Dänzer2013-09-021-1/+2
* radeonsi: Expose pure integer vertex formatsMichel Dänzer2013-09-021-1/+6
* nvc0: restore viewport after blitMaarten Lankhorst2013-09-023-4/+7
* radeon/uvd: save the aligned width & heightChristian König2013-09-021-0/+2
* glx: make the interval of LIBGL_SHOW_FPS adjustableChia-I Wu2013-09-021-4/+8
* i965: Use the proper element of the prim array in brw_try_draw_prims.Kenneth Graunke2013-09-011-4/+4
* i965: Combine brw_emit_prim and gen7_emit_prim.Kenneth Graunke2013-09-011-63/+18
* i965: Remove unused ATTRIB_BIT_DWORDS define.Kenneth Graunke2013-09-011-7/+0
* nvc0: delete compute object on screen destructionChristoph Bumiller2013-09-011-0/+1
* nvc0: fix blitctx memory leakJoakim Sindholt2013-09-013-0/+9
* nvc0: don't use bufctx in nvc0_cb_pushChristoph Bumiller2013-09-011-7/+3
* nvc0: clear the flushed flagChristoph Bumiller2013-09-011-5/+4
* nvc0/ir: add f32 long immediate cannot saturateChristoph Bumiller2013-09-011-0/+12
* nvc0/ir: fix use after free in texture barrier insertion passTiziano Bacocco2013-09-011-1/+2
* nv30: find first unused texcoord rather than bailing if first is usedIlia Mirkin2013-09-011-2/+1
* nouveau: initialise the nouveau_transfer mapsEmil Velikov2013-09-011-0/+2
* i965/fs: Gen4: Zero out extra coordinates when using shadow compareChris Forbes2013-09-011-1/+7
* i965/gs: Implement support for geometry shader samplers.Paul Berry2013-08-313-0/+30
* i965/gs: add geometry shader support to brw_texture_surfaces.Paul Berry2013-08-311-0/+7