| Commit message (Collapse) | Author | Age | Files | Lines |
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This just moves files, code generation Makefile will be fixed in next commit for easier review.
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Signed-off-by: Mario Kleiner <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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If the size is lower than the alignment, we must use the alignment to
select the bucket.
Otherwise, the selected bucket won't be able to satisfy our request
and will fail.
Signed-off-by: José Fonseca <[email protected]>
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A return of 0 means the fence is signalled.
Signed-off-by: José Fonseca <[email protected]>
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The cache manager stores buffers with a reference count that dropped to 0.
pipe_reference asserts in this case on debug builds,
so use pipe_reference_init instead.
Signed-off-by: José Fonseca <[email protected]>
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Tested with piglit glsl-arb-fragment-coord-conventions.
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It was added to skip checking EGLDisplay, EGLSurface, and etc. It is
never defined and the spec does not allow the checks to be skipped.
Remove it for good.
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Add a new function egl_g3d_create_surface and use it to create window,
pixmap, buffer, and screen surfaces.
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Silences warnings about missing break statements in static analysis.
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Reported-by: Andre Maasikas <[email protected]>
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It was being erroneously set equal to the host offset, but it should be
zero.
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Small improvement in Lightsmark 2008.
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This fixes a regression with Lightsmark, where more compact TGSI from Mesa
was causing a zero mask MOV to be emitted for shadow map compare, causing
problems in some backends.
Add a few more assertions to catch cases like this.
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Fixes crash in Homeworld2 which tries to create a 14MB buffer, because we
now avoid creating GMR buffers larger than 8MB to ensure progress given
we have only a 16MB pool.
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Not having a hardware buffer around doesn't change the fact that the
range is dirty and needs to be uploaded eventually.
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Just cosmetic changes -- no behavior change.
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Many apps don't check the return of map buffer so it is better not to
fail.
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Unnecessary now that we never destroy buffer storage.
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To avoid masking synchronization issues in debug builds.
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Do this by extending the nearest range to cover the new range.
This fixes an access fault in Call of Duty which was doing many disjoint
glBufferSubData calls.
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Actually the current XOR implementation is an INVERT.
This fixes rectangle selection in Maya.
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The bash 'cd' command tends to emit random stuff to stdout when the
CDPATH variable is set, so clear it to keep extra filenames from being
emitted from the expand_archive function, which would otherwise cause
mklib to fail.
Signed-off-by: Keith Packard <[email protected]>
Reviewed-by: Dan Nicholson <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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glxinfo needed fixing after commit 4bccd69.
Move fragment program only parameters into their own list
so that they are not queried for a vertex program.
Signed-off-by: Xavier Chantry <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
(cherry picked from commit b0e5dcb859692707fec8752dd21fc61fc4c3dbcc)
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This fixes incorrect Z position of glBitmap, glDraw/CopyPixels for the
svga driver. Now we use 0.5, 0.5 as is typical for ordinary 3D rendering.
(cherry picked from commit bcd561c66777e58dbb29a573c4d2279772bac6c5)
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The ST_SURFACE_x values should match the Mesa BUFFER_x values.
Added some assertions to prevent future mix-ups.
(cherry picked from commit 13cbb5fff68ef8831230638e9f0b29a217750e9d)
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Some st functions assume that they are identical.
(cherry picked from commit 9d17ad2891b58de9e33e943ff918a678c6a3c2bd)
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Signed-off-by: Chris Wilson <[email protected]>
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The effect of this was that all objects were aligned to 128 bytes
on all generations, rather than just gen2.
Signed-off-by: Chris Wilson <[email protected]>
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Signed-off-by: Chris Wilson <[email protected]>
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Signed-off-by: Chris Wilson <[email protected]>
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This reverts commit fff5be8e7b4557c221f2425dcafc2e7cbbba76ba.
Probably went too soon with this, dileX reported OA not working for him
it works here fine, but the optimisations I wanted aren't working properly
yet so I'll fix that now.
Signed-off-by: Dave Airlie <[email protected]>
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This creates a cleaner winsys and drop the simple screen stuff.
It makes r300g use pb_bufmgr structs and adds usage of the cached
bufmgr for vertex/index buffers.
It also avoids mapping too often.
I'm not 100% sure this is perfect but it won't find its own bugs.
Signed-off-by: Dave Airlie <[email protected]>
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The path for VAP_ALT_NUM_VERTICES is also in place (and tested)
but not enabled by default due to the missing support of this reg
in the upstream kernel.
Also, a non-zero BUFFER_BASE in the INDX_BUFFER packet3 hangs the machine.
Am I missing something? Because of this, only draw_arrays can render
more than 65535 vertices without the use of VAP_ALT_NUM_VERTICES.
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Signed-off-by: Ray Kohler <[email protected]>
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