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Age
Files
Lines
*
[g3dvl] move z-coord generation for multiple render targets into vertex shader
Christian König
2010-12-10
1
-16
/
+18
*
[g3dvl] move idct stage 1 scaling into matrix
Christian König
2010-12-10
1
-7
/
+8
*
[g3dvl] double buffering seems to be enough
Christian König
2010-12-10
1
-1
/
+1
*
[g3dvl] make render targets full configureable
Christian König
2010-12-10
1
-9
/
+12
*
[g3dvl] move interlaced dct handling into vertex shader
Christian König
2010-12-10
1
-25
/
+21
*
[g3dvl] move frame predition handling vom fragment into vertex shader
Christian König
2010-12-10
1
-13
/
+14
*
[g3dvl] avoid some ELSE blocks
Christian König
2010-12-10
1
-48
/
+36
*
[g3dvl] try a different buffer aproach
Christian König
2010-12-09
2
-16
/
+81
*
[g3dvl] fix buffer handling in mc code
Christian König
2010-12-09
1
-0
/
+19
*
[g3dvl] fix idct matrix upload
Christian König
2010-12-09
1
-1
/
+1
*
[g3dvl] split mc code into state and buffer
Christian König
2010-12-08
4
-166
/
+224
*
[g3dvl] move buffer mapping/unmapping out of flush
Christian König
2010-12-08
3
-23
/
+44
*
[g3dvl] replace IF THEN ELSE with CMP statement
Christian König
2010-12-08
1
-47
/
+36
*
[g3dvl] remove shadow buffering of vertex buffers
Christian König
2010-12-08
5
-128
/
+86
*
[g3dvl] remove mb type handler structure
Christian König
2010-12-08
2
-163
/
+38
*
[g3dvl] move macro block type handling into shaders part 3
Christian König
2010-12-08
1
-15
/
+39
*
[g3dvl] moving macroblock type handling into shaders part 2
Christian König
2010-12-08
1
-29
/
+30
*
[g3dvl] start moving macroblock type handling into shaders
Christian König
2010-12-08
1
-25
/
+67
*
[g3dvl] allways use all motion vectors
Christian König
2010-12-08
2
-37
/
+28
*
[g3dvl] split empty block handling
Christian König
2010-12-08
1
-50
/
+34
*
[g3dvl] split idct code into state and buffers
Christian König
2010-12-08
6
-277
/
+343
*
[g3dvl] use buffer width instead of texture size or vs constants
Christian König
2010-12-07
4
-56
/
+28
*
[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
Christian König
2010-12-07
4
-96
/
+60
*
[g3dvl] rework pot buffer handling and flushing
Christian König
2010-12-07
3
-87
/
+83
*
[g3dvl] move mapping/unmapping of buffers one layer up
Christian König
2010-12-05
3
-34
/
+49
*
[g3dvl] move vertex handling into vl_vb object
Christian König
2010-12-05
5
-117
/
+94
*
[g3dvl] cleanup empty block handling
Christian König
2010-12-05
2
-70
/
+26
*
move empty block handling back into mc for testing
Christian König
2010-12-03
5
-111
/
+190
*
add rasterizer state
Christian König
2010-12-03
4
-5
/
+34
*
use CMP also for referenz frame fetch
Christian König
2010-12-03
1
-43
/
+71
*
cleanup and use CMP instead of IF ELSE ENDIF
Christian König
2010-12-03
1
-20
/
+10
*
move to four component calculation for idct code
Christian König
2010-12-03
1
-70
/
+52
*
copy only mv really needed to vb
Christian König
2010-12-03
1
-11
/
+14
*
use vertex buffer also for mc code
Christian König
2010-12-03
2
-162
/
+162
*
give each vertex element its own buffer
Christian König
2010-12-03
2
-78
/
+85
*
use vl_vb_upload_quads also for mc
Christian König
2010-12-03
1
-37
/
+1
*
move vertex elemt states into mb type handlers
Christian König
2010-12-03
2
-133
/
+72
*
move macroblock type handling into its own structure
Christian König
2010-12-03
2
-290
/
+151
*
use a shadow buffer for vertex data to optimize memory access
Christian König
2010-12-03
6
-129
/
+249
*
make nr of render targets configureable for testing
Christian König
2010-12-03
1
-8
/
+23
*
[g3dvl] join empty blocks to get larger slices
Christian König
2010-11-28
2
-52
/
+91
*
[g3dvl] use 8 zslices for idct
Christian König
2010-11-27
2
-65
/
+60
*
[g3dvl] some more bugfixing
Christian König
2010-11-27
1
-4
/
+2
*
[g3dvl] idividual vs for each stage and a bunch of bugsfixes
Christian König
2010-11-27
2
-68
/
+104
*
[g3dvl] give idct stage 1 & 2 its own sb_state and viewport
Christian König
2010-11-27
2
-24
/
+28
*
[g3dvl] use four component fetch also for idct source
Christian König
2010-11-26
2
-15
/
+16
*
r600g: disable hardware blit for stream texture
Christian König
2010-11-26
1
-1
/
+2
*
[g3dvl] split matrix mul into seperate functions
Christian König
2010-11-26
1
-64
/
+114
*
[g3dvl] use inline constants instead of vs_const for idct
Christian König
2010-11-26
3
-55
/
+18
*
[g3dvl] no need to keep the idct matrix multiple times
Christian König
2010-11-25
3
-54
/
+67
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