| Commit message (Collapse) | Author | Age | Files | Lines |
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When the array doesn't start at 0 we need to account for su->tex.r.
While we are at it, make sure to avoid out of bounds access by masking
the index.
This fixes GL45-CTS.shading_language_420pack.binding_image_array.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reported-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Apparently the stencil mask applies to clears on nv30/nv40. Reset it to
0xff before doing a stencil clear. This fixes gl-1.0-readpixsanity and
a number of other piglit tests.
Signed-off-by: Ilia Mirkin <[email protected]>
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The mesa state tracker has recently started to query this.
Signed-off-by: Ilia Mirkin <[email protected]>
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This fixes a lot of INVALID_VALUE errors reported by the card when
running dEQP tests.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "11.1 11.2" <[email protected]>
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Left over from the pre-mainline tess support. Adapt to use the new
defines.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Cc: "11.1 11.2" <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Cc: "11.1 11.2" <[email protected]>
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Caught by Coverity (CID 1362021). Caused by commit 015f2207c.
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We would have segfaulted in the above code if prog could be NULL.
Reviewed-by: Kenneth Graunke <[email protected]>
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nir_instr_rewrite_src() expects a nir_src and it is currently being fed a
nir_tex_src. This will crash something.
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This makes sure that rIndirectSrc and other things stay updated.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Initially to make sure the format doesn't mismatch and won't produce
out-of-bounds access, we checked that both formats have exactly the same
number of bytes, but this should not be checked for type stores.
This fixes serious rendering issues in the UE4 demos (tested with
realistic and reflections).
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Trivial.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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To prevent out-of-bounds access and format mismatch we add a predicate
on sustp, but we have to account for it when the sources are condensed
because a predicate is a source. Using the range 3:6 will only condense
the input data and it's always the case. This also fixes constraints
when an indirect access is used.
This ensures that sources are correctly aligned.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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If the transform feedback object is paused when ending, then there are
no new snapshots to add to the tally. In fact, we haven't written a
starting snapshot, so we'd best not try and compute (end - start).
Just load the existing tally so we can convert it to the number of
vertices written and store it to the final result location.
This is the Haswell+ equivalent of the previous commit.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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If the transform feedback object is paused, then we've already written
an ending counter snapshot. We don't want to write another one.
This fixes assertions in GL33-CTS.transform_feedback.api_errors_test,
which calls EndTransformfeedback after PauseTransformFeedback. On the
next BeginTransformFeedback, we tried to tally up the results, and saw
an odd number of snapshots (due to the double-end), and tripped an
assertion.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This way, the driver's EndTransformFeedback() hook can tell whether the
transform feedback operation was paused. It's also convenient to have
Paused remain false until the driver's PauseTransformFeedback hook
finishes.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Otherwise we rewrote the fadd to use itself, causing crashes in
validation. Instead, start after the last use like we should.
A brown paper bag fix. Fixes crashes in several Vulkan tests.
Signed-off-by: Kenneth Graunke <[email protected]>
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For cull distance GLSL will let unsized unused arrays get
into the backend, we should nuke those straight away, to
save caring about them later.
This fixes:
arb_separate_shader_objects/linker/large-number-of-unused-varyings
as a side effect (even without culling changes).
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This isn't allowed by Vulkan, but might be useful someday for
SPIR-V in OpenGL (if that ever becomes a thing). It's easy enough
to hook up, and as precedent, we already do so for OriginLowerLeft.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Rob's nir_lower_wpos_ytransform() pass flips dFdy in the opposite case
of what I expected, so we always take the negate_value case. It doesn't
really matter.
v2: Write src0 before src1 in ADD instructions (requested by Matt).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Now that we handle flipping and other gl_FragCoord transformations
via a uniform, these key fields have no users.
This patch actually eliminates the associated recompiles. The Tomb
Raider benchmark's minimum FPS increases from ~1 FPS to a reasonable
number.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This handles gl_FragCoord transformations and other window system vs.
user FBO coordinate system flipping by multiplying/adding uniform
values, rather than recompiles.
This is much better because we have no decent way to guess whether
the application is going to use a shader with the window system FBO
or a user FBO, much less the drawable height. This led to a lot of
recompiles in many applications.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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nir_lower_wpos_ytransform() is great for OpenGL, which allows
applications to choose whether their coordinate system's origin is
upper left/lower left, and whether the pixel center should be on
integer/half-integer boundaries.
Vulkan, however, has much simpler requirements: the pixel center
is always half-integer, and the origin is always upper left. No
coordinate transform is needed - we just need to add <0.5, 0.5>.
This means that we can avoid using (and setting up) a uniform.
I thought about adding more options to nir_lower_wpos_ytransform(),
but making a new pass that never even touched uniforms seemed simpler.
v2: Use normal iterator rather than _safe variant (noticed by Matt).
Signed-off-by: Kenneth Graunke <[email protected]>
Acked-by: Rob Clark <[email protected]>
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ffma is an explicitly fused multiply add with higher precision.
The optimizer will take care of promoting mul/add to fma when
it's beneficial to do so.
This fixes failures on Gen4-5 when using this pass, as those platforms
don't actually implement fma().
Signed-off-by: Kenneth Graunke <[email protected]>
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These also need flipping!
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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The return value was used for the old nir_foreach_block callback system,
but at this point it no longer means anything.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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gl_FragCoord is a shader input with location == VARYING_SLOT_POS.
ARB_fragment_programs have an equivalent input at VARYING_SLOT_POS,
but it isn't called gl_FragCoord. We do want to transform it.
Matching by location guarantees we catch both.
Fixes several fp tests on a branch which uses this pass on i965.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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The Y-offset needs flipping as well, similar to ddy.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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The original value might have been swizzled. That's taken care of in
the fmul source - we don't want to reswizzle it again.
Fixes validation failures in glsl-derivs-varyings on a branch of mine
which uses this pass in i965.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Rob Clark <[email protected]>
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We'd like the comparisons to mean "the exact same bits". Comparing
doubles won't do that for NaN values or positive vs. negative zero.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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transfer_inline_write cannot be NULL and the virgl renderer doesn't support
inline writes for textures, so add the default version.
This fixes a crash in st_TexSubImage since commit fb9fe352ea41 ("st/mesa:
use transfer_inline_write for memcpy TexSubImage path").
Cc: Marek Olšák <[email protected]>
Cc: Dave Airlie <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
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We were locking the Shared->Mutex and then using calling functions like
_mesa_HashInsert that do additional per-hash-table locking internally.
Instead just lock each hash-table's mutex and use functions like
_mesa_HashInsertLocked and the new _mesa_HashRemoveLocked.
In order to do this, we need to remove the locking from
_mesa_HashFindFreeKeyBlock since it will always be called with the
per-hash-table lock taken.
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Cuts 6K of .text.
text data bss dec hex filename
5772372 264648 29320 6066340 5c90a4 lib/i965_dri.so before
5766074 264648 29320 6060042 5c780a lib/i965_dri.so after
Reviewed-by: Jason Ekstrand <[email protected]>
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This trivially corrects mesa 3ca1c221, which introduced a check that
crashes when a match is not found.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95005
Fixes: piglit.spec.glsl-1_50.compiler.interface-blocks-name-reused-globally-4.vert
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Keep the lists consistent for ease of use.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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In the expanded field, only ASTC format enums have the MSB set to 1.
Expanding the field width makes the process of handling these formats
identical to the way other formats are handled.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Also, make changes needed for successful compilation and registration
as a texture compression mode.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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