| Commit message (Collapse) | Author | Age | Files | Lines |
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We should add those probably when merged to master.
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Conflicts:
src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_state_inlines.h
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This reverts commit 91a52dae97379d118965567b5c11e393996baeb9.
Pushed accidentally.
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Fixes valgrind warning.
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Tested with the new piglit fbo-depthstencil test.
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NOTE: This is a candidate for the 7.10 and 7.11 branches.
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From ARB_framebuffer_object:
If a buffer is specified in <mask> and does not exist in both the
read and draw framebuffers, the corresponding bit is silently
ignored.
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And make pipe_put_tile_rgba_format no-op like the other Z formats.
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Using GL_NONE as DataType of Z32_FLOAT_X24S8, not sure what I should put there.
The spec says the type is n/a.
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=39083
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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Add symbols referenced by src/glx/dri2.c.
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The existing code was missing GL_DEPTH_COMPONENT32, resulting in it
wrongly returning the color buffer instead of the depth buffer.
Fixes an issue in PlaneShift 0.5.7 when casting spells. The game calls
CopyTexSubImage2D on buffers with a GL_DEPTH_COMPONENT32 internal
format, which (prior to this patch) resulted in an attempt to copy
ARGB8888 to X8_Z24.
Instead of adding the missing enumeration directly, convert the code to
use _mesa_is_depth_format() and _mesa_is_depthstencil_format() as these
should catch any newly added depth formats in the future.
NOTE: This is a candidate for the 7.10 and 7.11 branches.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Henri Verbeet <[email protected]>
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r600_context_flush().
Signed-off-by: Henri Verbeet <[email protected]>
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Instead of deriving it from the family again.
Signed-off-by: Henri Verbeet <[email protected]>
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Signed-off-by: Henri Verbeet <[email protected]>
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Signed-off-by: Henri Verbeet <[email protected]>
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Signed-off-by: Henri Verbeet <[email protected]>
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Signed-off-by: Henri Verbeet <[email protected]>
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This was tricky. We were doing a use-before-initialize of
grf_reg_count, but the value usually got overwritten anyway -- when we
didn't have to do a relocation (typical), or on gen5 when we didn't
have relocations at all.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38771
Reviewed-by: Kenneth Graunke <[email protected]>
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Commit b46dc45ceef3deb17ba2b0b4300eeb93e9cf7833 claimed that
NEW_POLYGONSTIPPLE is gratuitous, but somehow just changed comments
and whitespace instead of actually removing the flag.
While we're at it, 3DSTATE_PS doesn't appear to need NEW_LINE or
NEW_POLYGON either (those are in 3DSTATE_WM). Also, 3DSTATE_WM
doesn't appear to need BRW_NEW_NR_WM_SURFACES or BRW_NEW_CURBE_OFFSETS
either (those are in 3DSTATE_PS).
NOTE: This is a candidate for the 7.11 branch.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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SUB & LRP instructions should toggle NEG bit instead of setting it,
otherwise e.g. "SUB a,b,-1" is translated as "ADD a,b,-1"
Signed-off-by: Vadim Girlin <[email protected]>
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LOG instruction should use absolute values of source operand.
Signed-off-by: Vadim Girlin <[email protected]>
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Need to clear NEG bit because it applies after ABS, e.g. "RSQ ..., -1"
uses -|1| as operand.
Signed-off-by: Vadim Girlin <[email protected]>
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For 0^0 case result of "LOG_CLAMPED ...,0" is -MAX_FLOAT, and then result of
"MUL_LIT ...,0,-MAX_FLOAT,..." is -MAX_FLOAT instead of 0 because of special
src1 checks for -MAX_FLOAT. So swap src0/1:
"MUL_LIT ...,-MAX_FLOAT,0,..." to get expected 0, then result of
"EXP_IEEE ...,0" is 1 as expected for LIT.
Signed-off-by: Vadim Girlin <[email protected]>
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Create a new GLX drawable struct to track client related info, and add a
wrap counter to it drawable and track it as we receive events. This
allows us to support the full 64 bits of the event structure we pass to
the client even though the server only gives us a 32 bit count.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Jeremy Huddleston <[email protected]>
Signed-off-by: Jesse Barnes <[email protected]>
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Use the new swap event type so we get valid SBC values.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Jeremy Huddleston <[email protected]>
Signed-off-by: Jesse Barnes <[email protected]>
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Normally lower_jumps.cpp doesn't need to lower a break instruction
that occurs at the end of a loop, because all back-ends can produce
proper GPU instructions for a break instruction in this "canonical"
location. However, if other break instructions within the loop are
already being lowered, then a break instruction at the end of the loop
needs to be lowered too, since after the optimization is complete a
new conditional break will be inserted at the end of the loop.
Without this patch, lower_jumps.cpp may require multiple passes in
order to lower all jumps. This results in sub-optimal output because
lower_jumps.cpp produces a brand new set of temporary variables each
time it is run, and the redundant temporary variables are not
guaranteed to be eliminated by later optimization passes.
Fixes unit test test_lower_breaks_6.
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