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* i965: Support copy propagating of untyped atomic surface indexes.Kenneth Graunke2017-09-261-0/+7
| | | | | | | | In the vec4 backend, SHADER_OPCODE_UNTYPED_ATOMIC's src[1] is the surface index. We want to copy propagate so we can use an immediate message descriptor, rather than an indirect send. Reviewed-by: Ian Romanick <[email protected]>
* i965/vec4: Fix swizzles on atomic sources.Kenneth Graunke2017-09-261-4/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | Atomic operation sources are scalar values, but we were failing to select the .x component of the second operand. For example, atomicCounterCompSwapARB(counter, 5u, 10u) would generate mov(8) vgrf4.x:D, 5D mov(8) vgrf5.x:D, 10D mov(8) vgrf9.x:UD, vgrf4.xyzw:D mov(8) vgrf9.y:UD, vgrf5.xyzw:D which wrongly selects the .y component of vgrf5, so the actual 10u value would get dead code eliminated. The swizzle works for the other source, but both of them ought to be .xxxx. Fixes the compare and swap CTS tests in: KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsExchangeTestCase Cc: "17.2 17.1 17.0 13.0" <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965/vec4: Actually handle atomic op intrinsics.Kenneth Graunke2017-09-261-2/+10
| | | | | | | | | | | | Embarassingly, someone enabled the ARB_shader_atomic_counter_ops extension for Gen7+ but never added the intrinsics to the switch statement in the vec4 backend, so they just hit an unreachable() call and died. Fixes: 40dd45d0c6aa4a9d (i965: Enable ARB_shader_atomic_counter_ops) Cc: "17.2 17.1 17.0 13.0" <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* i965: Convert brw->*_program into a brw->programs[i] array.Kenneth Graunke2017-09-2622-126/+147
| | | | | | This makes it easier to loop over programs. Reviewed-by: Alejandro Piñeiro <[email protected]>
* anv: Fix some comment typos.Eric Anholt2017-09-261-3/+3
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* gallium: Weaken assertion about u_mm's align2 field.Eric Anholt2017-09-261-1/+4
| | | | | | | | | vc5 MMU mappings are access-controlled at a 128kb boundary, so the 4kb here was too small for that purpose. Allowing any valid align2 value that u_mm's 32-bit addressing can represent will still catch most cases of people passing in a byte alignment. Reviewed-by: Nicolai Hähnle <[email protected]>
* intel/genxml: Convert a not-present-or-"1" dict to a set.Eric Anholt2017-09-261-2/+3
| | | | | | | I was implementing the same enum support in broadcom's gen_pack_header.py, and did this same simplification there. Reviewed-by: Kenneth Graunke <[email protected]>
* broadcom/vc4: Fix infinite retry in vc4_bo_alloc()Boris Brezillon2017-09-261-6/+4
| | | | | | | | | | | | | | | cleared_and_retried is always reset to false when jumping to the retry label, thus leading to an infinite retry loop. Fix that by moving the cleared_and_retried variable definitions at the beginning of the function. While we're at it, move the create variable with the other local variables and explicitly reset its content in the retry path. Signed-off-by: Boris Brezillon <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Fixes: 78087676c98aa8884ba92 "vc4: Restructure the simulator mode."
* broadcom/vc4: Keep pipe_sampler_view->texture matching the original texture.Eric Anholt2017-09-266-39/+42
| | | | | | | | | | | I was overwriting view->texture with the shadow resource when we need to do shadow copies (retiling or baselevel rebase), but that tripped up some critical new sanity checking in state_tracker (making sure that stObj->pt hasn't changed from view->texture through TexImage-related paths). To avoid that, move the shadow resource to the vc4_sampler_view struct. Fixes: f0ecd36ef8e1 ("st/mesa: add an entirely separate codepath for setting up buffer views")
* radv: fix saved compute state when doing statistics/occlusion queriesSamuel Pitoiset2017-09-261-2/+2
| | | | | | | | | We are pushing 16-bytes of constants, so we have to save/restore the same amount of data to avoid data corruption. Cc: 17.2 <[email protected]> Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* Revert "wayland-drm: constify the callbacks struct"Daniel Stone2017-09-263-8/+12
| | | | | | | | | | | | | | | The wayland-drm callback struct is referenced, rather than duplicated, inside wayland-drm. Constifying this struct involved moving it on to the stack; as a result, starting any EGL client on Wayland called into random stack memory, and killed the compositor. This reverts commit 1d0be5b3fe548ee33d4520092f583c76d42510a6 and 39d539e321c6c97433a15660c9d9a20ad8657ff0. Signed-off-by: Daniel Stone <[email protected]> Cc: Emil Velikov <[email protected]> Cc: Krzysztof Sobiecki <[email protected]> Fixes: 1d0be5b3fe54 ("wayland-drm: constify the callbacks struct")
* svga: silence unused var warning in optimized build with MAYBE_UNUSEDBrian Paul2017-09-261-1/+1
| | | | Trivial
* glcpp: Avoid unnecessary call to strlenThomas Helland2017-09-262-9/+39
| | | | | | | | | | | | | | | | | | Length of the token was already calculated by flex and stored in yyleng, no need to implicitly call strlen() via linear_strdup(). Signed-off-by: Thomas Helland <[email protected]> Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Ian Romanick <ian.d.romanick at intel.com> V2: Also convert this pattern in glsl_lexer.ll V3: Remove a misplaced comment V4: Use a temporary char to avoid type change Remove bogus +1 on length check of identifier
* glcpp: Use string_buffer for line continuation removalThomas Helland2017-09-261-7/+18
| | | | | | | | | | | | | Migrate removal of line continuations to string_buffer. Before this it used ralloc_strncat() to append strings, which internally each time calculates strlen() of its argument. Its argument is entire shader, so it multiple time scans the whole shader text. Signed-off-by: Vladislav Egorov <[email protected]> Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com> V2: Adapt to different API of string buffer (Thomas Helland)
* glsl: Change the parser to use the string bufferThomas Helland2017-09-263-164/+78
| | | | | | | | | | | | | | | Signed-off-by: Thomas Helland <[email protected]> Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com> V2: Pointed out by Timothy - Fix pp.c reralloc size issue and comment V3 - Use vprintf instead of printf where we should - Fixes failing make-check tests V4 - Use buffer_append_char in a couple places - Use append_char in even more places
* util: Add tests for the string bufferThomas Helland2017-09-264-1/+164
| | | | | | | | | | | | | | | | | | | | | | | More tests could probably be added, but this should cover concatenation, resizing, clearing, formatted printing, and checking the length, so it should be quite complete. Signed-off-by: Thomas Helland <[email protected]> Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com> Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de> V2: Address review feedback from Timothy, plus fixes - Use a large enough char array - Actually test the formatted appending - Test that clear function resets string length V3: Port to gtest V4: Fix test makefile Fix copyright header Fix missing extern C Use more appropriate name for C-file Add tests for append_char
* util: Add a string buffer implementationThomas Helland2017-09-263-0/+254
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Based on Vladislav Egorovs work on the preprocessor, but split out to a util functionality that should be universal. Setup, teardown, memory handling and general layout is modeled around the hash_table and the set, to make it familiar for everyone. A notable change is that this implementation is always null terminated. The rationale is that it will be less error-prone, as one might access the buffer directly, thereby reading a non-terminated string. Also, vsnprintf and friends prints the null-terminator. Signed-off-by: Thomas Helland <[email protected]> Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de> Reviewed-by: Nicolai Hähnle <[email protected]> V2: Address review feedback from Timothy and Grazvydas - Fix MINGW preprocessor check - Changed len from uint to int - Make string argument const in append function - Move to header and inline append function - Add crimp_to_fit function for resizing buffer V3: Move include of ralloc to string_buffer.h V4: Use u_string.h for a cross-platform working vsnprintf V5: Remember to cast to char * in crimp function V6: Address review feedback from Nicolai - Handle !str->buf in buffer_create - Ensure va_end is always called in buffer_append_all - Add overflow check in buffer_append_len - Do not expose buffer_space_left, just remove it - Clarify why a loop is used in vprintf, change to for-loop - Add a va_copy to buffer_vprintf to fix failure to append arguments when having to resize the buffer for vsnprintf. V7: Address more review feedback from Nicolai - Add missing va_end corresponding to va_copy - Error check failure to allocate in crimp_to_fit
* i965: make use of nir linkingTimothy Arceri2017-09-261-0/+56
| | | | | | | | | | | | | | | | | | | | | For now linking is just removing unused varyings between stages. shader-db results BDW: total instructions in shared programs: 13198288 -> 13191693 (-0.05%) instructions in affected programs: 48325 -> 41730 (-13.65%) helped: 473 HURT: 0 total cycles in shared programs: 541184926 -> 541159260 (-0.00%) cycles in affected programs: 213238 -> 187572 (-12.04%) helped: 435 HURT: 8 V2: - lower indirects on demoted inputs as well as outputs. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/nir: export nir_optimizeTimothy Arceri2017-09-262-7/+11
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* i965: call brw_shader_gather_info() from the callers of brw_create_nir()Timothy Arceri2017-09-262-7/+18
| | | | | | | This will allow us to insert a nir linking step in brw_link_shader(). Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* i965: create a brw_shader_gather_info() helperTimothy Arceri2017-09-262-7/+16
| | | | | | | | This will help us call gather info at a later point and allow us to do some linking in nir. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* nir: add some helpers for doing linkingTimothy Arceri2017-09-263-0/+151
| | | | | | | | | | | | | The initial helpers add support for removing unused varyings between stages. V2: - Moved the io mask helper function into this file rather than nir.h so it's not used elsewhere considering it doesn't handle all corner cases. - Use bitmask rather than hash table to handle tcs outputs (Ken) Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: mark xfb varyings as always activeTimothy Arceri2017-09-261-0/+3
| | | | | | | | This will be used by the nir linking pass so that we don't remove otherwise unused varyings. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* nir: add always_active_io to nir variableTimothy Arceri2017-09-262-0/+11
| | | | | | | | Will be used in nir link pass to decided if we can remove a varying or not. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* r600: fork and import gallium/radeonMarek Olšák2017-09-2666-979/+15240
| | | | | | | | | | | This marks the end of code sharing between r600 and radeonsi. It's getting difficult to work on radeonsi without breaking r600. A lot of functions had to be renamed to prevent linker conflicts. There are also minor cleanups. Acked-by: Dave Airlie <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* i965: Rename do_flush_locked to submit_batch().Kenneth Graunke2017-09-251-3/+4
| | | | | | | do_flush_locked isn't a great name - especially given that there's no locking going on in our code relating to execbuf. Reviewed-by: Chris Wilson <[email protected]>
* i965: Use atomic ops in get_new_program_id().Kenneth Graunke2017-09-252-6/+1
| | | | | | | | | | | | | We have a nice utility function for this, which eliminates the need for locking stuff. This isn't really performance critical, but it's less code to use the atomic. p_atomic_inc_return does pre-increment rather than post-increment, so we change screen->program_id to be initialized to 0 instead of 1. At which point, we can just delete the initialization because intel_screen is rzalloc'd. Reviewed-by: Chris Wilson <[email protected]>
* i965: Convert brw_bufmgr to use C11 mutexes instead of pthreads.Kenneth Graunke2017-09-251-18/+17
| | | | | | | There's no real advantage or disadvantage here, it's just for stylistic consistency with the rest of the codebase. Reviewed-by: Chris Wilson <[email protected]>
* i965: Delete dead meta stencil blit program fields from brw_context.Kenneth Graunke2017-09-251-3/+0
| | | | These have been unused for a while now.
* swr/rast: Handle instanceID offset / Instance Stride enableTim Rowley2017-09-251-7/+39
| | | | | | | | | | Supported in JitGatherVertices(); FetchJit::JitLoadVertices() may require similar changes, will need address this if it is determined that this path is still in use. Handle Force Sequential Access in FetchJit::Create. Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Remove code supporting legacy llvm (<3.9)Tim Rowley2017-09-253-105/+15
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Fix allocation of DS output data for USE_SIMD16_FRONTENDTim Rowley2017-09-251-10/+6
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Slightly more efficient blend jitTim Rowley2017-09-251-20/+10
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Properly sized null GS bufferTim Rowley2017-09-251-1/+1
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Move SWR_GS_CONTEXT from thread local storage to stackTim Rowley2017-09-251-12/+11
| | | | | | | Move structure, as the size is significantly reduced due to dynamic allocation of the GS buffers. Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Fetch compile state changesTim Rowley2017-09-252-1/+12
| | | | | | | Add ForceSequentialAccessEnable and InstanceIDOffsetEnable bools to FETCH_COMPILE_STATE. Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: New GS state/context APITim Rowley2017-09-253-212/+253
| | | | | | | One piglit regression, which was a false pass: [email protected]@execution@geometry@dynamic_input_array_index Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Add support for R10G10B10_FLOAT_A2_UNORM pixel formatTim Rowley2017-09-253-17/+28
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* radv: save/restore all viewports/scissors for meta operationsSamuel Pitoiset2017-09-253-25/+43
| | | | | | | | | | | | | | | | | | | | This is needed since we don't update the number of viewports/scissors when they are set dynamically (according to the spec). In the following scenario: * vkCmdSetViewport() * vkCmdClearColorImage() (or any other meta operations) The viewports/scissors weren't saved correctly because no pipeline was bound before, and thus the number of viewports/scissors were 0. This fixes a regression with: dEQP-VK.draw.negative_viewport_height.front_ccw_cull_back Fixes: 60878dd00c ("radv: do not update the number of viewports in vkCmdSetViewport()") Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* docs: update calendar, add news item and link release notes for 17.1.10Juan A. Suarez Romero2017-09-253-7/+7
| | | | Signed-off-by: Juan A. Suarez Romero <[email protected]>
* docs: add sha256 checksums for 17.1.10Juan A. Suarez Romero2017-09-251-1/+2
| | | | | Signed-off-by: Juan A. Suarez Romero <[email protected]> (cherry picked from commit 60df95c6bd8c8cc0d440f3940bbbe936d490c67d)
* docs: add release notes for 17.1.10Juan A. Suarez Romero2017-09-251-0/+154
| | | | | Signed-off-by: Juan A. Suarez Romero <[email protected]> (cherry picked from commit 834d6c60db266c7d7dfd973729f20379dd3da287)
* git_sha1_gen: fix output on python3Eric Engestrom2017-09-251-1/+1
| | | | | | | | | | | | | | | | String handling has changed on python3. Before this patch, on python3: #define MESA_GIT_SHA1 "git-b'b99dcbfeb3'" After: #define MESA_GIT_SHA1 "git-b99dcbfeb3" (No change on python2, it always looked ok) Cc: Jose Fonseca <[email protected]> Fixes: b99dcbfeb344390fea99 "build: Convert git_sha1_gen script to Python." Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* st/va/postproc: implement the DRM prime grabberLeo Liu2017-09-251-2/+16
| | | | Acked-by: Christian König <[email protected]>
* vl/compositor: convert RGB buffer to YUV with color conversionLeo Liu2017-09-252-0/+81
| | | | Acked-by: Christian König <[email protected]>
* vl/csc: add a RGB to YUV CSC matrixLeo Liu2017-09-252-1/+11
| | | | Acked-by: Christian König <[email protected]>
* vl/compositor: create RGB to YUV fragment shaderLeo Liu2017-09-252-0/+51
| | | | Acked-by: Christian König <[email protected]>
* st/va/postproc: use progressive target buffer for scalingLeo Liu2017-09-251-0/+18
| | | | | | | | | Scaling between interlaced buffers, esp. for scale-up, because blit will scale up top filed and bottom field separately. it'll result in the weaving for these buffer with lack of accuracy. So use shader deint for the case. Acked-by: Christian König <[email protected]>
* st/va: make internal func vlVaHandleSurfaceAllocate() call simplerLeo Liu2017-09-253-7/+4
| | | | Acked-by: Christian König <[email protected]>
* st/va/postproc: add a full NV12 deint support from buffer I to PLeo Liu2017-09-251-1/+21
| | | | | | | | | | | Before it's impossible to transcode an interlaced video, becasue if in order for encoder to work, we have to force buffer to progessive, but the deint with buffer from I to P is missing. Now along With the new YUV deint full function, it works with weave and bob deint. Also this will benefit transcoding video with scaling parameters. Acked-by: Christian König <[email protected]>