| Commit message (Collapse) | Author | Age | Files | Lines |
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It makes more sense to have two separate validate functions,
mainly because memory qualifiers are allowed with members of
shader storage blocks.
validate_memory_qualifier_for_type() will be fixed in a
separate patch.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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It doesn't make sense to prefix them with 'image' because
they are called "Memory Qualifiers" and they can be applied
to members of storage buffer blocks.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
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Take it into account when checking if the mapping failed.
v2:
- Remove map == NULL and its related comment (Emil)
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Fixes: 6f3e3c715a7 ("vk/allocator: Add a BO pool")
Fixes: 9919a2d34de ("anv/image: Memset hiz surfaces to 0 when binding memory")
Cc: "17.0 17.1" <[email protected]>
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The matrix used for YCbCr to RGB is listed in:
https://en.wikipedia.org/wiki/YCbCr
There was an error in converting the offsets from integers to unorm
values: 0.0625=16/256 should be 16.0/255,and 0.5=128.0/256 should be
128.0/255. With this fix, the CSC result is bit aligned with wikipedia's
conversion result and FFMPeg's result.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100854
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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On this patch, we port:
- brw_polygon_stipple
- brw_polygon_stipple_offset
- brw_line_stipple
- brw_drawing_rect
v2:
- Also emit states for gen4-5 with this code.
v3:
- Style fixes and remove excessive checks (Ken).
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Emit 3DSTATE_MULTISAMPLE using brw_batch_emit.
v3:
- Remove dead code (Ken)
- Simplify #if/#endif (Ken)
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Some code that was placed in brw_draw_upload.c and exported to be used
by gen8+ was also moved to genX_state_upload, and the respective symbols
are not exported anymore.
v2:
- Remove code from brw_draw_upload too
- Emit vertices for gen4-5 too.
- Use helper to setup brw_address (Kristian)
- Use macros for MOCS values.
- Do not use #ifndef NDEBUG on code that is actually used (Ken)
v3:
- Style and code clenup (Ken)
- Keep some of the common code inside brw_draw_upload.c (Ken)
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The following states are ported on this patch:
- gen6_gs_push_constants
- gen6_vs_push_constants
- gen6_wm_push_constants
- gen7_tes_push_constants
v2:
- Use helper to setup brw_address (Kristian)
v3:
- Do not use macro for upload_constant_state (Ken)
- Do not re-declare MOCS macro (Ken)
v4: (by Ken)
- Drop more dead code, change brw->gen checks to GEN_GEN, style nits
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Emit 3DSTATE_SCISSOR_STATE_POINTERS using brw_batch_emit, and pack the
scissor states using GENX(SCISSOR_RECT_pack), generated from genxml.
v3:
- Remove old code (Ken)
- Style fixes (Ken)
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Emit 3DSTATE_TE on Gen7+ using brw_batch_emit helper.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Upload blend states using GENX(BLEND_STATE_ENTRY_pack), generated from
genxml.
v3:
- style fixes (Ken)
- cleanup to remove excessive #ifdef's (Ken)
- remove memset (Ken)
- disable blend.AlphaToCoverageDitherEnable on gen6 (Ken)
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Ported in this patch:
- 3DSTATE_DS
- 3DSTATE_GS
- 3DSTATE_HS
- 3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL
v3:
- Remove NEW_TRANSFORM blocks (Ken)
- Bring back some comments and workaround for Ivybridge (Ken)
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Emit 3DSTATE_VS on Gen6+ using brw_batch_emit helper, that uses pack
structs from genxml.
v2:
- Use render_bo helper to setup brw_address (Kristian)
v3:
- Bring back some comments for gen6 and remove _NEW_TRANSFORM blocks
from gen7+.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Emit 3DSTATE_PS_EXTRA on Gen8+ using brw_batch_emit helper, that uses
pack structs from genxml.
v3:
- Style fixes and moving code around to be cleaner (Ken)
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Emit 3DSTATE_WM on Gen6+ using brw_batch_emit helper, that uses pack
structs from genxml.
v2:
- Use render_bo helper to setup brw_address (Kristian)
- Remove TODO and use BRW_PSCDEPTH_OFF.
v3:
- A couple of style fixes (Ken)
- Enable RASTRULE_UPPER_RIGHT on gen6+ instead of gen8+ (Ken)
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Emit 3DSTATE_PS on Gen7+ using brw_batch_emit helper, that uses pack
structs from genxml.
v2:
- Use render_bo helper to setup brw_address (Kristian)
v3:
- Style fixes and code cleanup (Ken)
v4:
- More style fixes and code cleanup missed in v3
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Emit 3DSTATE_SOL on Gen7+ using brw_batch_emit helper, that uses pack
structs from genxml.
v2:
- Add helpers to assign struct brw_address (Kristian)
v3:
- Rename MOCS -> SOBufferMOCS
- Do not re-declare MOCS macros (Ken).
- Style and code reorganization (Ken).
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This function now lives inside genX_state_upload.c.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Emit 3DSTATE_SBE on Gen7+ using brw_batch_emit helper, that uses pack
structs from genxml.
v2: - Use ACTIVE_COMPONENT_XYZW from gen9.xml.
v3: - Style fixes (Ken)
v4: #undef unconditionally (Ken)
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Emit sf state on Gen6+ using brw_batch_emit helper, using pack structs
from genxml.
v3:
- Reorganize code and reduce #if/#endif's (Ken)
- Style fixes (Ken)
- Always set AALINEDISTANCE_TRUE (Ken)
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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That helper function returns the line width as a float, and is then used
by brw_get_line_width to return the fixed point width.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Emits 3DSTATE_RASTER from genX_state_upload.c using pack structs from
genxml.
v3:
- Style fixes (Ken)
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Emit clip state on Gen6+ using brw_batch_emit helper, using pack structs
from genxml.
v3:
- Lots style fixes (Ken)
- Do not set CullTestEnableBitMask on Gen8+ (Ken)
v4:
- Do not include brw_defines_common.h.
v5 (Ken): s/BRW_NEW_WM_PROG_DATA/BRW_NEW_FS_PROG_DATA/
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This emits 3DSTATE_WM_DEPTH_STENCIL on Gen8+ or DEPTH_STENCIL_STATE
(and the relevant pointer packets) on Gen6-7.5 from a single function.
v3:
- Watch for BRW_NEW_BATCH too on gen < 8 (Ken)
Signed-off-by: Kenneth Graunke <[email protected]>
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Make atoms initalization compile conditionally based on the target
platform.
Signed-off-by: Kenneth Graunke <[email protected]>
Signed-off-by: Rafael Antognolli <[email protected]>
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v3 (Rafael): Drop aub parameter
v4 (Ken): Squash in gen4/g45 automake fixes
Signed-off-by: Kenneth Graunke <[email protected]>
Signed-off-by: Rafael Antognolli <[email protected]>
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The Ironlake documentation is terrible, so it's unclear whether or not
this field exists there. It definitely doesn't exist on Sandybridge
and later. It definitely does exist on G45.
We haven't been setting it for our normal vertex attributes - just
the SGVs (VertexID, InstanceID, BaseVertex, BaseInstance, DrawID).
We should be consistent. My guess is that it isn't necessary and
doesn't exist - this patch drops it from the SGVs elements, making
them follow the behavior of most attributes.
Reviewed-by: Rafael Antognolli <[email protected]>
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The hardware docs are wrong, but the length used in the xml is also
wrong.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This moves the structs from the data segment to the rodata segment,
which seems like the more correct place for them.
Reviewed-by: Nicolai Hähnle <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is already set for the instruction at initialisation.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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These were unused.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Make use of dispatch KHR_no_error support for varray functions.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This will allows us to create no error versions of functions
noted by a _no_error suffix. We also need to set a no_error
attribute equal to "true" in the xml.
V3: stop the no_error attribute being overwritten when functions
alias another.
V2: tidy up suggested by Nicolai.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Setting both offset to 0x20 and flat shade results in passthrough
mode instead of the constant.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Fixes: f205e19e4f8 "radv/ac: eliminate unused vertex shader outputs. (v2)"
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These macros are defined in brw_defines.h, which contains a lot of
macros that conflict with autogenerated code from genxml. But we need to
use them (the MOCS macros) in some of that same genxml code.
Moving them to brw_context.h solves that problem and we don't have to
include brw_defines.h.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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In a previous patch some enums were split out from brw_eu_defines.h, so
they could be used by genxml based code. anv can also benefit from this.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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These enums live inside struct brw_wm_prog_data, so it makes sense to
keep them in the same header. It also allows to use them without
including brw_eu_defines.h.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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From the PRM, Line Stipple Inverse Repeat Count is on dw2, bits 31:16,
format U1.13.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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- "COLOR_CALC_STATE Change" -> "Color Calc State Pointer Valid"
- "Pointer to COLOR_CALC_STATE" -> "Color Calc State Pointer"
- "BackFace" -> "Backface"
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Name the options to "Pixel Location":
- PIXLOC_CENTER -> CENTER
- PIXLOC_UL_CORNER -> UL_CORNER
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Rename that field name on genxml for:
- 3DSTATE_GS - gen6+
- 3DSTATE_DS - gen7+
- 3DSTATE_HS - gen7+
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This makes genxml create the right struct types, and generate the right
batch commands.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Both GS and SOL have these fields. Some were ReorderEnable = true,
some were ReorderMode = REORDER_TRAILING, and some were just TRAILING.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Rafael Antognolli <[email protected]>
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Use an alias, so we can set the same value as the #define's.
v3:
- Call it "SO Buffer MOCS" to follow the most common naming scheme.
- Add alias for gen7 and gen75 too (Ken).
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Fill out "Attribute Active Component Format" possible values.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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- Normalize "Anti-Aliasing Enable"
- Add "Multisample Rasterization Mode" constants
- Rename "Use Point Width on Vertex" to "Vertex"
- Rename "Use Point Width from State" to "State"
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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There are two variants:
- Clip Enable
- CLIP Enable (on gen6)
Rename everything to Clip Enable.
Signed-off-by: Rafael Antognolli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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