| Commit message (Collapse) | Author | Age | Files | Lines |
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and integer textures, which are resolved the same as depth, I think.
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We have no sampler support for them.
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and don't submit the CS to the kernel.
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It can blit only one sample at a time (it should be called in a loop).
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The only allowed instructions are TXQ_LZ and TXF.
TXQ_LZ is like TXQ, but without the LOD parameter (which is always zero
with MSAA textures)
The 3rd or the 4th texcoord component in TXF should contain the sample index
for a 2D_MSAA or 2D_ARRAY_MSAA texture, respectively.
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The problem was that the string matching succeeded e.g. for "2D" when there
was actually "2D_MSAA" and then failed parsing "_MSAA".
To prevent similar failures in the future, let's fix this kind of error
everywhere.
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We use it to decide whether we can use resource_copy_region.
NOTE: This is a candidate for the 8.0 branch.
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This will be used by u_blitter.
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53513
Signed-off-by: Michel Dänzer <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Rename _mesa_pack_rgba_span_int to _mesa_pack_rgba_span_from_uints.
Add _mesa_pack_rgba_span_from_ints.
These separate routines allow the integer clamping to be handled
properly for signed versus unsigned integers.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We need to downsample before flushing BUFFER_FAKE_FRONT_LEFT to
BUFFER_FRONT_LEFT in intel_flush_front.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Stop repeating ourselves. Replace the 4 instances of
`driContext->driDrawablePriv` with `driDrawable`.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Move it from intel_screen.c to intel_context.c. Redeclare as non-static.
A future commit will use it in multiple files.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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In the DRI2 back-end this will get the same API as GLES 2.0.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Unlike 1.x to 2.0, OpenGL ES 3.0 is backwards compatible with 2.0. Use the
same API flag for both. Applications that specifically want 3.0 will specify
this using the major / minor version attributes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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EGL_EXT_create_context_robustness
Just like in GLX, EGL_KHR_create_context requires DRI2 version >= 3, and
EGL_EXT_create_context_robustness requires both DRI2 version >= 3 and the
__DRI2_ROBUSTNESS extension.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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egl_dri2.c: At top level:
egl_dri2.c:325:4: warning: missing initializer [-Wmissing-field-initializers]
egl_dri2.c:325:4: warning: (near initialization for 'swrast_driver_extensions[2].version') [-Wmissing-field-initializers]
egl_dri2.c:330:4: warning: missing initializer [-Wmissing-field-initializers]
egl_dri2.c:330:4: warning: (near initialization for 'swrast_core_extensions[1].version') [-Wmissing-field-initializers]
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The extra block in dri2_create_context is to prevent extra white space noise
in the next patch.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Add GL_ARB_invalidate_subdata to release notes at Brian's
suggestion.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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These are part of GL_ARB_invalidate_subdata (but not OpenGL ES 3.0).
v2: Add comment explaining why minimum dimensions are set to 1 for some
texture targets. Add default case to switch statement to silence
compiler warnings and detect new texture targets. Both changes
suggested by Brian. Also use _mesa_is_desktop_gl as suggested by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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These are part of GL_ARB_invalidate_subdata (but not OpenGL ES 3.0).
v2: Use _mesa_bufferobj_mapped instead of testing
gl_buffer_object::Pointer as suggested by Brian. Also use
_mesa_is_desktop_gl as suggested by Ken.
v3: Add a comment by the map subrange / discard range overlap test and
fix an off-by-one error noticed by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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With this change _mesa_init_bufferobj_dispatch won't set function
pointers that don't exist in OpenGL ES.
v2: Use _mesa_is_desktop_gl and _mesa_is_gles3 as suggested by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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These are part of GL_ARB_invalidate_subdata and OpenGL ES 3.0.
v2: Reject aux buffers in core context, and use _mesa_is_desktop_gl and
_mesa_is_gles3. Both suggested by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is basically cut-and-paste from the swrast implementation, and it
could probably be (slightly) more optimal.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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