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* r600g: implement MSAA depth-stencil decompression and resolveMarek Olšák2012-08-156-35/+143
| | | | and integer textures, which are resolved the same as depth, I think.
* r600g: implement TXQ_LZ opcodeMarek Olšák2012-08-151-7/+15
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* r600g: implement MSAA rendering and texturing for evergreen and caymanMarek Olšák2012-08-154-26/+232
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* r600g: implement set_sample_maskMarek Olšák2012-08-156-17/+61
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* r600g: implement alpha-to-coverageMarek Olšák2012-08-156-6/+32
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* r600g: implement alpha-to-oneMarek Olšák2012-08-155-2/+20
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* r600g: remove support for 3-channel colorbuffersMarek Olšák2012-08-152-15/+0
| | | | We have no sampler support for them.
* configure.ac: bump libdrm_radeon requirement to 2.6.38Marek Olšák2012-08-152-2/+1
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* winsys/radeon: print error if CS is overflowedMarek Olšák2012-08-151-2/+6
| | | | and don't submit the CS to the kernel.
* gallium/u_blitter: implement X and Y texture flippingMarek Olšák2012-08-151-11/+26
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* gallium/u_blitter: implement blitting multisample resourcesMarek Olšák2012-08-159-105/+348
| | | | It can blit only one sample at a time (it should be called in a loop).
* gallium: add TGSI support for multisample texturesMarek Olšák2012-08-154-3/+11
| | | | | | | | | | The only allowed instructions are TXQ_LZ and TXF. TXQ_LZ is like TXQ, but without the LOD parameter (which is always zero with MSAA textures) The 3rd or the 4th texcoord component in TXF should contain the sample index for a 2D_MSAA or 2D_ARRAY_MSAA texture, respectively.
* gallium/tgsi: fix TGSI text parserMarek Olšák2012-08-151-77/+97
| | | | | | | | The problem was that the string matching succeeded e.g. for "2D" when there was actually "2D_MSAA" and then failed parsing "_MSAA". To prevent similar failures in the future, let's fix this kind of error everywhere.
* gallium/u_blit: set dst format from pipe_resource, not pipe_surfaceMarek Olšák2012-08-151-1/+1
| | | | | | We use it to decide whether we can use resource_copy_region. NOTE: This is a candidate for the 8.0 branch.
* gallium: make pipe_box signed in order to represent flipped blitsMarek Olšák2012-08-151-6/+6
| | | | This will be used by u_blitter.
* st/mesa: don't clamp fragment color with integer colorbufferMarek Olšák2012-08-154-6/+11
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* mesa: flush vertices in test_framebuffer_completenessMarek Olšák2012-08-151-0/+3
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* st/egl: Fix up for ClientVersion -> ClientMajorVersion rename.Michel Dänzer2012-08-151-3/+3
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53513 Signed-off-by: Michel Dänzer <[email protected]>
* i965: add ARB_texture_rgb10_a2ui supportJordan Justen2012-08-143-1/+3
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* meta: allow CopyTexSubImage on integer formatsJordan Justen2012-08-141-6/+10
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa ReadPixels: handle signed/unsigned integer clampingJordan Justen2012-08-141-3/+10
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa pack: handle packed integer formats with clampingJordan Justen2012-08-141-10/+619
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa unpack: call _mesa_problem when unpack function is not availableJordan Justen2012-08-141-0/+5
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa texstore: handle signed/unsigned integer clampingJordan Justen2012-08-141-20/+75
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa GetTexImage: handle signed/unsigned integer clampingJordan Justen2012-08-141-4/+12
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa pack: handle uint and int clamping properlyJordan Justen2012-08-144-14/+112
| | | | | | | | | | | Rename _mesa_pack_rgba_span_int to _mesa_pack_rgba_span_from_uints. Add _mesa_pack_rgba_span_from_ints. These separate routines allow the integer clamping to be handled properly for signed versus unsigned integers. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* intel: Fix rendering to a multisample front bufferChad Versace2012-08-141-0/+10
| | | | | | | | We need to downsample before flushing BUFFER_FAKE_FRONT_LEFT to BUFFER_FRONT_LEFT in intel_flush_front. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Clean up intel_flush_frontChad Versace2012-08-141-4/+5
| | | | | | | | Stop repeating ourselves. Replace the 4 instances of `driContext->driDrawablePriv` with `driDrawable`. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* intel: Refactor intel_downsample_for_dri2_flushChad Versace2012-08-143-30/+34
| | | | | | | | Move it from intel_screen.c to intel_context.c. Redeclare as non-static. A future commit will use it in multiple files. Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* docs: Add EGL extensions to release notesIan Romanick2012-08-141-0/+5
| | | | Signed-off-by: Ian Romanick <[email protected]>
* egl: Allow OpenGL ES 3.0 as a versionIan Romanick2012-08-142-1/+8
| | | | | | | In the DRI2 back-end this will get the same API as GLES 2.0. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* dri2: Note that __DRI_API_GLES2 is also used for OpenGL ES 3.0Ian Romanick2012-08-141-2/+2
| | | | | | | | | Unlike 1.x to 2.0, OpenGL ES 3.0 is backwards compatible with 2.0. Use the same API flag for both. Applications that specifically want 3.0 will specify this using the major / minor version attributes. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* egl_dri2: Add support for EGL_KHR_create_context and ↵Ian Romanick2012-08-142-6/+62
| | | | | | | | | | | EGL_EXT_create_context_robustness Just like in GLX, EGL_KHR_create_context requires DRI2 version >= 3, and EGL_EXT_create_context_robustness requires both DRI2 version >= 3 and the __DRI2_ROBUSTNESS extension. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* egl: Implement front-end support for EGL_EXT_create_context_robustnessIan Romanick2012-08-143-0/+29
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* egl: Implement front-end support for EGL_KHR_create_contextIan Romanick2012-08-144-5/+217
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* egl_dri2: Silence warnings about missing initializersIan Romanick2012-08-141-2/+2
| | | | | | | | | | | egl_dri2.c: At top level: egl_dri2.c:325:4: warning: missing initializer [-Wmissing-field-initializers] egl_dri2.c:325:4: warning: (near initialization for 'swrast_driver_extensions[2].version') [-Wmissing-field-initializers] egl_dri2.c:330:4: warning: missing initializer [-Wmissing-field-initializers] egl_dri2.c:330:4: warning: (near initialization for 'swrast_core_extensions[1].version') [-Wmissing-field-initializers] Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* egl: Rename ClientVersion to ClientMajorVersion, add ClientMinorVersionIan Romanick2012-08-143-7/+9
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* egl_dri2: Use createContextAttribs if DRI2 version >= 3Ian Romanick2012-08-141-1/+17
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* egl_dri2: Require DRI2 version 2Ian Romanick2012-08-141-22/+5
| | | | | | | | The extra block in dri2_create_context is to prevent extra white space noise in the next patch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* dri_util: Compare against the correct API enumsIan Romanick2012-08-141-2/+2
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Enable GL_ARB_invalidate_subdataIan Romanick2012-08-142-0/+3
| | | | | | | | v2: Add GL_ARB_invalidate_subdata to release notes at Brian's suggestion. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add skeleton implementations of glInvalidateTex{Sub,}ImageIan Romanick2012-08-143-0/+225
| | | | | | | | | | | | | These are part of GL_ARB_invalidate_subdata (but not OpenGL ES 3.0). v2: Add comment explaining why minimum dimensions are set to 1 for some texture targets. Add default case to switch statement to silence compiler warnings and detect new texture targets. Both changes suggested by Brian. Also use _mesa_is_desktop_gl as suggested by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add skeleton implementations of glInvalidateBuffer{Sub,}DataIan Romanick2012-08-141-0/+97
| | | | | | | | | | | | | | | These are part of GL_ARB_invalidate_subdata (but not OpenGL ES 3.0). v2: Use _mesa_bufferobj_mapped instead of testing gl_buffer_object::Pointer as suggested by Brian. Also use _mesa_is_desktop_gl as suggested by Ken. v3: Add a comment by the map subrange / discard range overlap test and fix an off-by-one error noticed by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa/es: Pass context to _mesa_init_bufferobj_dispatchIan Romanick2012-08-143-5/+9
| | | | | | | | | | | With this change _mesa_init_bufferobj_dispatch won't set function pointers that don't exist in OpenGL ES. v2: Use _mesa_is_desktop_gl and _mesa_is_gles3 as suggested by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add skeleton implementations of glInvalidate{Sub,}FramebufferIan Romanick2012-08-143-0/+154
| | | | | | | | | | | These are part of GL_ARB_invalidate_subdata and OpenGL ES 3.0. v2: Reject aux buffers in core context, and use _mesa_is_desktop_gl and _mesa_is_gles3. Both suggested by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glapi: Add GL_ARB_invalidate_subdataIan Romanick2012-08-142-0/+50
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/es3: Add _mesa_is_gles3 predicateIan Romanick2012-08-141-0/+10
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* intel: Implement ARB_texture_storageIan Romanick2012-08-142-0/+27
| | | | | | | | This is basically cut-and-paste from the swrast implementation, and it could probably be (slightly) more optimal. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: update glext.h to version 83Ian Romanick2012-08-141-26/+1013
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* build: Use MKDIR_P in src/mesa/Makefile.amMatt Turner2012-08-141-2/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>