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Fixes dEQP-GLES31.functional.texture.filtering.cube_array.*
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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The NIR-to-LLVM pass already does this; now the same fix covers
radeonsi as well.
Fixes various tests of
dEQP-GLES31.functional.texture.filtering.cube_array.combinations.*
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This is the same workaround that radv already applied in commit
3ece76f03dc0 ("radv/ac: gather4 cube workaround integer").
Fixes dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i/ui.*
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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It can't *really* happen since we don't use subroutines.
CID: 1417491
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-By: Gert Wollny <[email protected]>
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Fixes a regression introduced with b96313c0e1289b296d7, which removed
BRW_NEW_BLORP for a bunch of SURFACE_STATE setup code, including render
targets, on the basis that blorp invalidates binding tables but not
surface states, however, at least on Broadwell, this caused a regression
in a CTS test, which Ken and Jason tracked down to the fact that we
are not uploading new render target surface states after allocating
new CCS_D surfaces for fast clears (which allocation is deferred until
an actual clear occurs).
The reason this only fails in BDW is that on SKL+ we use CCS_E which
is allocated up front so it exists in the initial surface state, the
problem can be reproduced in these platforms too if we use
INTEL_DEBUG=norcb to force the CCS_D path.
This patch, together with the ones preceding it, fixes the regression
by ensuring that we track and flag as dirty all aux state changes.
Credit goes to Jason and Ken for figuring out the reason for the
regression.
Fixes:
KHR-GL45.transform_feedback.draw_xfb_test
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: rename intel_miptree_set_clear_value to intel_miptree_set_clear_color
(Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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We want to use this flag to signal changes to the aux surfaces,
so let's not make it about fast clearing only. Suggested by Jason.
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit bd903d4ee15333288848708a60d6c8002cbb5cb1)
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Signed-off-by: Emil Velikov <[email protected]>
(cherry picked from commit d6d2b6b5ec9b1638c0827582872670c7da79bb53)
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Fixes: 6a8aa11c207b99920b93 "st/omx_bellagio: Rename state tracker and option"
Cc: Gurkirpal Singh <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
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Adding gbm_device_get_format_modifier_plane_count made the
test gbm-symbols-check fail, this patch adds the according
function name to the test.
Fixes: 8824141b8d48d9120ddbf542d6fb661046c41c62
(gbm: Add a gbm_device_get_format_modifier_plane_count function)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Andres Gomez <[email protected]>
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Fixes: 6a8aa11c207 ("st/omx_bellagio: Rename state tracker and
option")
Signed-off-by: Andres Gomez <[email protected]>
Cc: Gurkirpal Singh <[email protected]>
Cc: Eric Engestrom <[email protected]>
Cc: Emil Velikov <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Thomas Helland <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Ported from radeonsi.
Reviewed-by: Dave Airlie <[email protected]>
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Jason and I use this for debugging all the time. Recompiling the driver
to enable it is kind of annoying. It's a great thing to try along with
always_flush_batch=true and always_flush_cache=true to detect a class of
problems - namely, atoms listening to an insufficient set of dirty bits.
Reviewed-by: Matt Turner <[email protected]>
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v2: pass llvm context reference instead of a pointer
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Only on GFX9 we implement them as 2D images.
This fixes:
dEQP-VK.image.image_size.1d_array.readonly_12x34
dEQP-VK.image.image_size.1d_array.readonly_1x1
dEQP-VK.image.image_size.1d_array.readonly_32x32
dEQP-VK.image.image_size.1d_array.readonly_7x1
dEQP-VK.image.image_size.1d_array.readonly_writeonly_12x34
dEQP-VK.image.image_size.1d_array.readonly_writeonly_1x1
dEQP-VK.image.image_size.1d_array.readonly_writeonly_32x32
dEQP-VK.image.image_size.1d_array.readonly_writeonly_7x1
dEQP-VK.image.image_size.1d_array.writeonly_12x34
dEQP-VK.image.image_size.1d_array.writeonly_1x1
dEQP-VK.image.image_size.1d_array.writeonly_32x32
dEQP-VK.image.image_size.1d_array.writeonly_7x1
Fixes: 1bcb953e166 "radv: handle GFX9 1D textures"
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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It's nearly the same so there's no good reason why it can't be in a
common function. The one difference is that _mesa_store_teximage
calls AllocTextureImageBuffer for us, while _mesa_store_texsubimage
doesn't, but we don't need that anyway - intelTexImage already does it.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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It is set to false in both callers. It isn't needed for glTexImage
because intelTexImage calls AllocTextureImageBuffer before calling
texsubimage_tiled_memcpy.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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These two paths are basically the same. There's no good reason to have
them in different files.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This fixes a crash on Haswell when we try to upload a stencil texture
with blorp. It would also be a problem if someone tried to texture from
stencil after glBlitFramebuffers.
Cc: "17.2 17.1" <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Needed for 32-bit PowerPC.
Cc: "17.2" <[email protected]>
Fixes: a6a38a038bd ("util/u_atomic: provide 64bit atomics where
they're missing")
Reviewed-by: Emil Velikov <[email protected]>
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Platforms without particular atomic operations require the
implementations in u_atomic.c
Cc: "17.2" <[email protected]>
Fixes: a6a38a038bd ("util/u_atomic: provide 64bit atomics where
they're missing")
Reviewed-by: Emil Velikov <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Enable the toggle to catch when the library is missing from the link
path. Better to test, fail and address before releasing Mesa ;-)
Cc: [email protected]
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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libunwind is a optional dependency used by the gallium aux module
(libgallium) and consequently the final binaries must be linked against
it. To test whether the library is properly specified in the link pass
add it to the travis-ci build environment and force its use.
Cc: [email protected]
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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In Ubuntu Trusty the default version of llvm is 3.4 and the build was
actually randomly picking 3.5 or 3.9. Adding libunwind would then result
is build success or failure depending of what version was picked.
Install the llvm-3.3-dev package and force its use: On one hand it is
the minimum required version we want to the build test against, and on
the other hand forcing the version stabilizes the build.
Cc: [email protected]
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Include src/gallium/Automake.inc, correct the build flags accordingly.
Force -std=c++11 (extensively used by the test) as otherwise it gets
defined only when building against llvm >= 3.9.
Fixes: 7be6d8fe12 ("mesa/st: glsl_to_tgsi: add tests for the new
temporary lifetime tracker")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102665
Reviewed-by: Emil Velikov <[email protected]> (v1)
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Otherwise it will be missing from the tarball, leadin to build failure.
Fixes: d4d777317b9 ("radv: move shaders related code to radv_shader.c")
Signed-off-by: Emil Velikov <[email protected]>
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Changes --enable-omx option to --enable-omx-bellagio
Signed-off-by: Gurkirpal Singh <[email protected]>
Reviewed-and-Tested-by: Julien Isorce <[email protected]>
Acked-by: Christian König <[email protected]>
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fixes following warning:
warning: format specifies type 'long' but the argument has type 'uint64_t' (aka 'unsigned long long')
cast is needed to avoid this change turning in to another warning:
warning: format specifies type 'unsigned long long' but the argument has type 'uint64_t' (aka 'unsigned long')
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Also, it's useless to set the error code twice. Though, we
should probably skip the next commands when the command buffer
is considered invalid.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Similar to RadeonSI renderer string.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Before this change we were defaulting to STD140 which is slightly
less efficient at packing arrays.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2: always set can_speculate and allow_smem to true
Reviewed-by: Marek Olšák <[email protected]>
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This will allow us to use STD430 packing by default if the driver
supports it.
Reviewed-by: Marek Olšák <[email protected]>
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Will be used to add LOAD support to UBOs.
Reviewed-by: Marek Olšák <[email protected]>
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This will be use to distinguish between load types when using
the TGSI_OPCODE_LOAD opcode.
Reviewed-by: Marek Olšák <[email protected]>
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