| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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The current FW has restricted the size to the worse case,
and the new dynamic dpb buffer support is on the way from
firmware side, we will change accordingly.
Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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Signed-off-by: Leo Liu <[email protected]>
Acked-by: Christian König <[email protected]>
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num_dcc_levels means that DCC is supported, but this doesn't
mean that it's enabled by the driver. Instead, we should rely
on radv_image_has_dcc().
This fixes some multisample regressions since 0babc8e5d66
("radv: fix picking the method for resolve subpass") on Vega.
This is because the resolve method changed from HW to FS, but
those fails are totally unexpected, so there might some
differences between Polaris and Vega here.
Fixes: 44fcf587445 ("radv: Disable DCC for GENERAL layout and compute transfer dest.")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This helper shares common code before resolving using either
a fragment or a compute shader.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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And add some comments.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The compatibility and core tokens were not added until GLSL 1.50,
for GLSL 1.40 just assume all shaders built with a compat profile
are compat shaders.
Fixes rendering issues in Dawn of War II on radeonsi which has
enabled OpenGL 3.1 compat support.
Fixes: a0c8b49284ef "mesa: enable OpenGL 3.1 with ARB_compatibility"
Reviewed-by: Marek Olšák <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105807
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src/mesa/main/teximage.c: In function ‘_mesa_test_proxy_teximage’:
src/mesa/main/teximage.c:1301:51: warning: unused parameter ‘level’ [-Wunused-parameter]
GLuint numLevels, GLint level,
^~~~~
src/mesa/main/teximage.c: In function ‘texsubimage_error_check’:
src/mesa/main/teximage.c:2186:30: warning: unused parameter ‘dsa’ [-Wunused-parameter]
bool dsa, const char *callerName)
^~~
src/mesa/main/teximage.c: In function ‘copytexture_error_check’:
src/mesa/main/teximage.c:2297:32: warning: unused parameter ‘width’ [-Wunused-parameter]
GLint width, GLint height, GLint border )
^~~~~
src/mesa/main/teximage.c:2297:45: warning: unused parameter ‘height’ [-Wunused-parameter]
GLint width, GLint height, GLint border )
^~~~~~
src/mesa/main/teximage.c: In function ‘check_rtt_cb’:
src/mesa/main/teximage.c:2679:21: warning: unused parameter ‘key’ [-Wunused-parameter]
check_rtt_cb(GLuint key, void *data, void *userData)
^~~
src/mesa/main/teximage.c: In function ‘override_internal_format’:
src/mesa/main/teximage.c:2756:55: warning: unused parameter ‘width’ [-Wunused-parameter]
override_internal_format(GLenum internalFormat, GLint width, GLint height)
^~~~~
src/mesa/main/teximage.c:2756:68: warning: unused parameter ‘height’ [-Wunused-parameter]
override_internal_format(GLenum internalFormat, GLint width, GLint height)
^~~~~~
src/mesa/main/teximage.c: In function ‘texture_sub_image’:
src/mesa/main/teximage.c:3293:24: warning: unused parameter ‘dsa’ [-Wunused-parameter]
bool dsa)
^~~
src/mesa/main/teximage.c: In function ‘can_avoid_reallocation’:
src/mesa/main/teximage.c:3788:53: warning: unused parameter ‘x’ [-Wunused-parameter]
mesa_format texFormat, GLint x, GLint y, GLsizei width,
^
src/mesa/main/teximage.c:3788:62: warning: unused parameter ‘y’ [-Wunused-parameter]
mesa_format texFormat, GLint x, GLint y, GLsizei width,
^
src/mesa/main/teximage.c: In function ‘valid_texstorage_ms_parameters’:
src/mesa/main/teximage.c:5987:40: warning: unused parameter ‘samples’ [-Wunused-parameter]
GLsizei samples, unsigned dims)
^~~~~~~
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Passing ctx to compressedteximage_only_format was the only use of the
ctx parameter in _mesa_format_no_online_compression, so that parameter
had to go too.
../../SOURCE/master/src/mesa/main/teximage.c: In function ‘compressedteximage_only_format’:
../../SOURCE/master/src/mesa/main/teximage.c:1355:57: warning: unused parameter ‘ctx’ [-Wunused-parameter]
compressedteximage_only_format(const struct gl_context *ctx, GLenum format)
^~~
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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vulkan/genX_blorp_exec.c:69:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function]
blorp_get_surface_base_address(struct blorp_batch *batch)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from vulkan/genX_blorp_exec.c:35:0:
./blorp/blorp_genX_exec.h:1249:1: warning: ‘blorp_emit_memcpy’ defined but not used [-Wunused-function]
blorp_emit_memcpy(struct blorp_batch *batch,
^~~~~~~~~~~~~~~~~
genX_blorp_exec.c:99:1: warning: ‘blorp_get_surface_base_address’ defined but not used [-Wunused-function]
blorp_get_surface_base_address(struct blorp_batch *batch)
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from genX_blorp_exec.c:33:0:
../../../../../src/intel/blorp/blorp_genX_exec.h:1249:1: warning: ‘blorp_emit_memcpy’ defined but not used [-Wunused-function]
blorp_emit_memcpy(struct blorp_batch *batch,
^~~~~~~~~~~~~~~~~
Reviewed-by: Lionel Landwerlin <[email protected]>
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The matching code doesn't make real use of the return value. The main
function return value is ignored, and while the worker function
propagate its return value, the actual callback never returns false.
v2: Style fixes. (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
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Only fully-qualified direct derefs, collected in direct_deref_nodes,
are checked for aliasing, so it is already known up front that they
have only array derefs of type direct.
Reviewed-by: Jason Ekstrand <[email protected]>
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The return value was needed to make use of the old nir_foreach_block
helper, but not needed anymore with the macro version. Then go one
step further and move the foreach directly into the register variable
uses function.
v2: Move foreach to register_variable_uses(). (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Fixes linking errors against:
anv_GetPhysicalDeviceImageFormatProperties2KHR
radv_GetPhysicalDeviceImageFormatProperties2KHR
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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LLVM now emits labels as part of the disassembly string, which is very
useful but breaks the old parsing approach.
Use the semicolon to detect the boundary of instructions instead of going
by line breaks.
Reviewed-by: Marek Olšák <[email protected]>
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This will give us meaningful wave information in the case of a hang where
shaders are still running in an infinite loop.
Note that we call umr multiple times for different sections of the ddebug
hang dump, and so the wave information will not necessarily match up
between sections.
Reviewed-by: Marek Olšák <[email protected]>
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All the information in vk_android_native_buffer.xml is now in vk.xml.
The only exception is the extension type attribute which we can work
around in the generators while we wait for the XML to be fixed.
Reviewed-by: Dylan Baker <[email protected]>
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This replaces some "if (...} { }" with "if (...) continue;" to reduce
nesting depth and makes nir_metadata_preserve conditional on progress
for the given impl.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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According to Marek, not enabling it on Stoney has a significant
negative performance impact. (And I guess this might impact
performance on Raven as well)
The register settings are pretty much copied from radeonsi. I did
not put this in the pipeline as that would make the pipeline more
dependent on the format which mean we would have to have more
pipelines for the meta shaders.
v2: Don't clear RB+ regs if not enabled as the CLEAR_STATE packet
does already.
Reviewed-by: Samuel Pitoiset <[email protected]>
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However, it only fails when running out of memory. Now, if we
are about to check that, we should be consistent and check
the allocation of the worklist as well.
CID: 1433512
Fixes: edb18564c7 nir: Initial implementation of a nir_instr_worklist
Reviewed-by: Thomas Helland <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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CID: 1433709
Fixes: ca721b3d8: mesa: use GLenum16 in a few more places
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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Fixes: c1900f5b intel: devinfo: add helper functions to fill...
CID: 1433511
Reviewed-by: Lionel Landwerlin <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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I'd like to drop this pre-isl function. This drops one of the two uses.
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Drivers that only support compat 3.0 were reporting GLSL 1.40
support. This fixes issues with the menu of Dawn of War II.
Fixes: a0c8b49284ef "mesa: enable OpenGL 3.1 with ARB_compatibility"
Reviewed-by: Marek Olšák <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105807
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The source and destination image parameters were swapped.
No CTS changes on Polaris10, but I suspect this might
fix something.
Fixes: 2a04f5481df ("radv/meta: select resolve paths")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Otherwise, the shader BOs are not added to the list on SI because
prefetching isn't supported. Calling radv_cs_add_buffer() in the
prefetch codepath was a bad idea.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105952
Fixes: 4ad7595f35 ("radv: rename radv_emit_prefetch() to radv_emit_prefetch_L2")
Signed-off-by: Samuel Pitoiset <[email protected]>
Tested-by: Turo Lamminen <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This enables the tile swizzle for some cases of the displayable micro mode,
and it also fixes an addrlib assertion failure on Vega.
Reviewed-by: Michel Dänzer <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Dylan has kindly stepped up to help with 18.1.0, while I've taken the
liberty to nominate Andres for 18.2.0 ;-)
As always, people are welcome to swap/adjust where needed.
v2: Add Juan for 18.0.x (Juan)
Cc: Andres Gomez <[email protected]>
Reviewed-by: Juan A. Suarez <[email protected]>
Acked-by: Dylan Baker <[email protected]> (v1)
Signed-off-by: Emil Velikov <[email protected]>
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Earlier commit enforced that we'll bail out if the number of terminators
is different than 2. With that in mind, the assert() will never trigger.
Fixes: 56b867395de ("glsl: fix infinite loop caused by bug in loop
unrolling pass")
Reviewed-by: Timothy Arceri <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Fixes: 042ee4bea26 "(spirv: Move SPIR-V building to Makefile.spirv.am and
spirv/meson.build")
Reviewed-by: Emil Velikov <[email protected]>
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Fixes: 5777488406c ("radeonsi: move r600_cs.h contents into si_pipe.h,
si_build_pm4.h")
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Saves about 2% of compile time for F1 2017, as well as reduce code
size of an optimized libvulkan_radeon.so by about 1 KiB.
This still keeps the hashtable, as we also stored blocks in there.
Reviewed-by: Samuel Pitoiset <[email protected]>
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We don't create variants of the NIR so here we finalise it before
caching to avoid unnecessary processing when restoring it.
Reviewed-by: Marek Olšák <[email protected]>
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This avoids a bunch of scanning that is only used by the TGSI path.
Reviewed-by: Marek Olšák <[email protected]>
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This makes it easier to follow the code, and also initialises
dynamic_index which will be useful for adding bindless textures
support.
Reviewed-by: Marek Olšák <[email protected]>
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V2: add missing intrinsics (Spotted-by: Samuel Pitoiset)
Reviewed-by: Marek Olšák <[email protected]>
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We neeed to skip the var if its not a uniform here as well as checking
the bindless flag since UBOs can contain bindless samplers.
Reviewed-by: Marek Olšák <[email protected]>
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uniforms
This allows us to simplify the code and will also be useful for supporting
bindless textures.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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