| Commit message (Collapse) | Author | Age | Files | Lines |
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client-side code doesn't try to calculate the size of the output
parameters. The server will tell the client how big it is.
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parameters to GetColorTableParameter[if]v. FORMAT, WIDTH, and the SIZE
enums cannot be parameters to ColorTableParameter[if]v.
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The attribute can now take one of 4 states. "false" (the default value)
means that no handcoding is required for the function. "client" means that
the function must be handcoded on the client-side only. "server" means that
the function must be handcoded on the server-side only. "true" menas that
the function must be handcoded on both the client-side and the server-side.
Version 1.14 of glX_proto_send.py accidentally contained a line of this
change.
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The debug version of indirect.c has proven very helpful during the
development of new client-side and server-side GLX protocol code. This is
put here instead of in the DISPATCH and DISPATCH_RETURN macros in dispatch.c
for two reasons.
1. I only want the debug information when indirect-rendering is used.
2. Functions that require a reply from the server, some of which do not have
a return value (e.g., glFlush, glFinish, glGetLightfv, etc.), do not need
the extra glFinish call.
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server-side GLX implementation.
Correct the protocol for EXT_convolution. Several functions were
incorrectly listed as 'sop' that should have been 'vendorpriv'.
Remove TexParameter[if]v from the list of functions associated with
TEXTURE_RESIDENT. The state associated with this enum is read-only.
Sort the enums by value for each particular size. This ensures that the
signature is the same no matter what the ordering is of the enums in the XML
file. The side effect is that there are some extra changes in
indirect_size.c.
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Parameters to glX_proto_size.py are now used to determine whether to emit
either get-type function, set-type functions, or both. When only get-type
functions are emitted, they can optionally alias set-type functions. This
would be useful if, for example, the two types were in different source
files.
The real work to implement this is in SizeStubFunctionIterator class. All
of the logic for which functions to iterate and in which order is
implemented there.
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radeon and r200 driver
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instead of just one major version
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channel, instead of 1.0F
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higher-level API object. Use this type of object to implement the
printFunctions method. Modify other functions that iterate over the list of
functions to use this type of object.
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hash table.
Moving toward removing the gl_texture_object's Next pointer (only used by
glide and tdfx drivers).
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used for "size" sub-elements. In the future the "count" attribute may
be removed completely from "size" sub-elements, so gl_API.xml was also
updated.
Support was added for a (currently unused) "mode" attribute for "size"
elements. Basically, functions are marked as either "get" or "set". This
will be used in generating size functions for the server-side (where the
"get" functions have to know how much data to return). It could also be
used to help generate code for src/mesa/main/get.c.
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source file.
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there and glXEnum::startElement to glEnum::process_attributes.
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actually used both values, it was refactored into command_fixed_length and
command_variable_length. glXFunction::offset_of_first_parameter was also
added.
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section are marked as ignored. Also ignore any functions that don't have
assigned dispatch offsets.
Fold Adam Jackson's changes to indirect_size.c into the generator scripts so
that they don't get lost. "DO NOT EDIT" really means "DO NOT EDIT". ;)
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in a hash table.
Added _mesa_test_hash_functions() for unit testing.
Updated comments, etc.
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state change patches....
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Fix unportable whitespace before preprocessor commands.
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automagically.
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buffered visuals. Also don't change span draw/read buffers in
savageDDDrawBuffer. Now glean's polygon offset test works (and PASSes
with fixed point depth buffer) with single buffered visuals without
winding up in an infinite loop.
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range used by the savage driver by negating ctx->MRD broke polygon
offsets with software fallbacks. This one adds a REVERSE_DEPTH parameter
to t_dd_tritmp.h (defaults to 0) that allows reversing polygon offsets
for hardware rendering but not for software fallbacks. For software
fallbacks depth values are reversed after polygon offsets have been
applied by the depth span functions.
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which have to be processed in the 'loopback' path. If so, send
all vertices that way as the transition from playback->loopback has
several problems.
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